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Antal Build & Guide - Skills, Materials | Arknights: Endfield | Endfield Builds
Supporter
Antal - Arknights: Endfield Supporter Guide
Endfield Industries

Antal

5 star rarity
ClassSupporter
ElementElectric
WeaponArts Unit

Operator Stats & Combat Parameters

Arknights Endfield Database // Unit Scaling

Critical Rate
0.05%
Attack Speed
1
Main StatsIntellect
Sub StatsStrength
"Antal of Op Z7 reporting for duty. I've studied Originium automation and occasionally help with modifying or repairing Originium devices. You may approach me for such tasks... And I have a question for you. What is the material of your mask? Carbon fiber?"

Learn how to use Antal, a 5-star Supporter in Arknights: Endfield. This guide covers Antal's Electric elemental abilities, Arts Unit equipment, and best Intellect build.

Attack Range
10 Meters
Detailed level-by-level base stats scaling
Stat Name / LevelLVL.1LVL.2LVL.3LVL.4LVL.5LVL.6
Health Points icon
Health Pointshp
Health Points at level 1:500Health Points at level 2:1566Health Points at level 3:2689Health Points at level 4:3811Health Points at level 5:4934Health Points at level 6:6000
Attack Power icon
Attack Poweratk
Attack Power at level 1:30Attack Power at level 2:87Attack Power at level 3:147Attack Power at level 4:207Attack Power at level 5:267Attack Power at level 6:324
Strength icon
Strengthstrength
Strength at level 1:15Strength at level 2:40Strength at level 3:65Strength at level 4:91Strength at level 5:116Strength at level 6:140
Agility icon
Agilityagility
Agility at level 1:9Agility at level 2:25Agility at level 3:43Agility at level 4:60Agility at level 5:78Agility at level 6:94
Intellect icon
Intellectintellect
Intellect at level 1:15Intellect at level 2:47Intellect at level 3:81Intellect at level 4:114Intellect at level 5:148Intellect at level 6:180
Willpower icon
Willpowerwill
Willpower at level 1:9Willpower at level 2:25Willpower at level 3:41Willpower at level 4:58Willpower at level 5:74Willpower at level 6:90
Database Integrity Verified

Arknights: Endfield Stat Database // 2026

Potential Enhancement

// Protocol_Upgrade_Sequence

  1. 01
    Operator Potential Phase 1
    Potential Enhancement Level Phase 1

    Arts Talent

    Ultimate Overclocked Moment improved: Electric Amp and Heat Amp effects are increased to 1.1 times the original.

    StatusAvailable
  2. 02
    Operator Potential Phase 2
    Potential Enhancement Level Phase 2

    Improved Automation

    Ultimate Overclocked Moment improved: Ultimate Energy cost -10%.

    StatusAvailable
  3. 03
    Operator Potential Phase 3
    Potential Enhancement Level Phase 3

    Applied Originium Theory

    Defeating an enemy while Focus is active returns 15 SP.

    StatusAvailable
  4. 04
    Operator Potential Phase 4
    Potential Enhancement Level Phase 4

    Granny's Reminder

    Intellect +10, Max HP +10%.

    StatusAvailable
  5. 05
    Operator Potential Phase 5
    Potential Enhancement Level Phase 5

    High Specs Tech Tester

    Applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 6%.

    StatusAvailable

Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.

END_FILE_ENDFIELD_SYSTEM_09

Ascension Protocols

01
Operator Ascension Phase I

Phase I

Requirement: Level LVL 1

Required Materials
  • Protodisk upgrade material
    x8
    Protodisk
  • Pink Bolete upgrade material
    x3
Overclocked Moment Tactical Skill Icon - Arknights Endfield

Overclocked Moment

ULTIMATE

SKILL DESCRIPTION:

Applies temporary Electric Amp and Heat Amp to the entire team.

Overclocked Moment Skill Scaling and Level Up Progression Table
Skill Level / Mastery
Rank1
Rank2
Rank3
Rank4
Rank5
Rank6
Rank7
Rank8
Rank9
Mastery Rank 1
10
Mastery Rank 2
11
Mastery Rank 3
12
Ultimate Energy CostLevel 1 Ultimate Energy Cost: 100Level 2 Ultimate Energy Cost: 100Level 3 Ultimate Energy Cost: 100Level 4 Ultimate Energy Cost: 100Level 5 Ultimate Energy Cost: 100Level 6 Ultimate Energy Cost: 100Level 7 Ultimate Energy Cost: 100Level 8 Ultimate Energy Cost: 100Level 9 Ultimate Energy Cost: 100Level 10 Ultimate Energy Cost: 100Level 11 Ultimate Energy Cost: 100Level 12 Ultimate Energy Cost: 100
Electric AmpLevel 1 Electric Amp: 13%Level 2 Electric Amp: 14%Level 3 Electric Amp: 15%

Skill Upgrade Cost

Level 1
    Tactical Skill Module // Data_Verified

    Overclocked Moment Upgrade Requirements and Scaling

    Check the best skill priority and materials needed to upgrade Overclocked Moment to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

    Specified Research Subject Tactical Skill Icon - Arknights Endfield

    Specified Research Subject

    BATTLE SKILL

    SKILL DESCRIPTION:

    Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility. Focus can only be applied to 1 enemy at any given time.

    Specified Research Subject Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank
    EMP Test Site Tactical Skill Icon - Arknights Endfield

    EMP Test Site

    COMBO SKILL

    COMBO TRIGGER:

    When an enemy with active Focus suffers a Physical Status or Arts Infliction.

    SKILL DESCRIPTION:

    Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction.

    EMP Test Site Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Exchange Current Tactical Skill Icon - Arknights Endfield

    Exchange Current

    BASIC ATTACK

    BASIC ATTACK:

    An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger.

    DIVE ATTACK:

    Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies.

    FINISHER:

    Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP.

    Exchange Current Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1

    Innate Talents

    // Passive_Capabilities_Log

    Keen Mind Talent Icon

    Keen Mind

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Operator Intelligence +10.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Operator Intelligence +15.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Operator Intelligence +15.

    • Unlock at Phase 4
      P4
      Upgrade_Node: Phase 4

      Operator Intelligence +20.

    Improviser Talent Icon

    Improviser

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      When an Amped teammate deals Skill DMG, Antal restores the said teammate's HP by [72 + Strength×0.6]. This HP restoring effect triggers 1 time every 30s for each operator.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      When an Amped teammate deals Skill DMG, Antal restores the said teammate's HP by [108 + Strength×0.9]. This HP restoring effect triggers 1 time every 30s for each operator.

    Subconscious Act Talent Icon

    Subconscious Act

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Gains 30% chance of Physical DMG immunity and restores HP of self by [27 + Strength×0.23].

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Gains 30% chance of Physical DMG immunity and restores HP of self by [45 + Strength×0.38].

    Outfitting Talent Icon

    Outfitting

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Activate this to let the operator equip blue quality gear.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Activate this to let the operator equip purple quality gear.

    Arknights: Endfield Passive Skills Guide

    Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.

    Base Operations

    // Infrastructure_Support_Skills

    Experimental Arts Unit

    • Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%.

      Active_Log
    Pink Bolete
  • T-Creds upgrade material
    x1600
    T-Creds
  • 02
    Operator Ascension Phase II

    Phase II

    Requirement: Level LVL 2

    Required Materials
    • Protodisk upgrade material
      x25
      Protodisk
    • Red Bolete upgrade material
      x5
      Red Bolete
    • T-Creds upgrade material
      x6500
      T-Creds
    03
    Operator Ascension Phase III

    Phase III

    Requirement: Level LVL 3

    Required Materials
    • Protoset upgrade material
      x40
      Protoset
    • Ruby Bolete upgrade material
      x5
      Ruby Bolete
    • T-Creds upgrade material
      x25000
      T-Creds
    04
    Operator Ascension Phase IV

    Phase IV

    Requirement: Level LVL 4

    Required Materials
    • Metadiastima Photoemission Tube upgrade material
      x56
      Metadiastima Photoemission Tube
    • Protoset upgrade material
      x75
      Protoset
    • Cosmagaric upgrade material
      x8
      Cosmagaric
    • T-Creds upgrade material
      x2250000
      T-Creds

    Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.

    Level 4 Electric Amp: 16%
    Level 5 Electric Amp: 18%
    Level 6 Electric Amp: 19%
    Level 7 Electric Amp: 20%
    Level 8 Electric Amp: 21%
    Level 9 Electric Amp: 23%
    Level 10 Electric Amp: 24%
    Level 11 Electric Amp: 26%
    Level 12 Electric Amp: 28%
    Heat AmpLevel 1 Heat Amp: 13%Level 2 Heat Amp: 14%Level 3 Heat Amp: 15%Level 4 Heat Amp: 16%Level 5 Heat Amp: 18%Level 6 Heat Amp: 19%Level 7 Heat Amp: 20%Level 8 Heat Amp: 21%Level 9 Heat Amp: 23%Level 10 Heat Amp: 24%Level 11 Heat Amp: 26%Level 12 Heat Amp: 28%
    Duration (s)Level 1 Duration (s): 12Level 2 Duration (s): 12Level 3 Duration (s): 12Level 4 Duration (s): 12Level 5 Duration (s): 12Level 6 Duration (s): 12Level 7 Duration (s): 12Level 8 Duration (s): 12Level 9 Duration (s): 12Level 10 Duration (s): 12Level 11 Duration (s): 12Level 12 Duration (s): 12
    4
    Rank5
    Rank6
    Rank7
    Rank8
    Rank9
    Mastery Rank 1
    10
    Mastery Rank 2
    11
    Mastery Rank 3
    12
    SP CostLevel 1 SP Cost: 100Level 2 SP Cost: 100Level 3 SP Cost: 100Level 4 SP Cost: 100Level 5 SP Cost: 100Level 6 SP Cost: 100Level 7 SP Cost: 100Level 8 SP Cost: 100Level 9 SP Cost: 100Level 10 SP Cost: 100Level 11 SP Cost: 100Level 12 SP Cost: 100
    DMG MultiplierLevel 1 DMG Multiplier: 89%Level 2 DMG Multiplier: 98%Level 3 DMG Multiplier: 107%Level 4 DMG Multiplier: 116%Level 5 DMG Multiplier: 124%Level 6 DMG Multiplier: 133%Level 7 DMG Multiplier: 142%Level 8 DMG Multiplier: 151%Level 9 DMG Multiplier: 160%Level 10 DMG Multiplier: 171%Level 11 DMG Multiplier: 185%Level 12 DMG Multiplier: 200%
    Duration (s)Level 1 Duration (s): 60Level 2 Duration (s): 60Level 3 Duration (s): 60Level 4 Duration (s): 60Level 5 Duration (s): 60Level 6 Duration (s): 60Level 7 Duration (s): 60Level 8 Duration (s): 60Level 9 Duration (s): 60Level 10 Duration (s): 60Level 11 Duration (s): 60Level 12 Duration (s): 60
    Electric SusceptibilityLevel 1 Electric Susceptibility: 8%Level 2 Electric Susceptibility: 8.5%Level 3 Electric Susceptibility: 9%Level 4 Electric Susceptibility: 9.5%Level 5 Electric Susceptibility: 10%Level 6 Electric Susceptibility: 10.5%Level 7 Electric Susceptibility: 11%Level 8 Electric Susceptibility: 11.5%Level 9 Electric Susceptibility: 12%Level 10 Electric Susceptibility: 12.5%Level 11 Electric Susceptibility: 13%Level 12 Electric Susceptibility: 14%
    Heat SusceptibilityLevel 1 Heat Susceptibility: 8%Level 2 Heat Susceptibility: 8.5%Level 3 Heat Susceptibility: 9%Level 4 Heat Susceptibility: 9.5%Level 5 Heat Susceptibility: 10%Level 6 Heat Susceptibility: 10.5%Level 7 Heat Susceptibility: 11%Level 8 Heat Susceptibility: 11.5%Level 9 Heat Susceptibility: 12%Level 10 Heat Susceptibility: 12.5%Level 11 Heat Susceptibility: 13%Level 12 Heat Susceptibility: 14%

    Skill Upgrade Cost

    Level 1
      Tactical Skill Module // Data_Verified

      Specified Research Subject Upgrade Requirements and Scaling

      Check the best skill priority and materials needed to upgrade Specified Research Subject to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

      Rank4
      Rank5
      Rank6
      Rank7
      Rank8
      Rank9
      Mastery Rank 1
      10
      Mastery Rank 2
      11
      Mastery Rank 3
      12
      CooldownLevel 1 Cooldown: 25Level 2 Cooldown: 25Level 3 Cooldown: 25Level 4 Cooldown: 25Level 5 Cooldown: 25Level 6 Cooldown: 25Level 7 Cooldown: 25Level 8 Cooldown: 25Level 9 Cooldown: 25Level 10 Cooldown: 25Level 11 Cooldown: 25Level 12 Cooldown: 24
      DMG MultiplierLevel 1 DMG Multiplier: 151%Level 2 DMG Multiplier: 166%Level 3 DMG Multiplier: 181%Level 4 DMG Multiplier: 196%Level 5 DMG Multiplier: 211%Level 6 DMG Multiplier: 227%Level 7 DMG Multiplier: 242%Level 8 DMG Multiplier: 257%Level 9 DMG Multiplier: 272%Level 10 DMG Multiplier: 291%Level 11 DMG Multiplier: 313%Level 12 DMG Multiplier: 340%
      StaggerLevel 1 Stagger: 10Level 2 Stagger: 10Level 3 Stagger: 10Level 4 Stagger: 10Level 5 Stagger: 10Level 6 Stagger: 10Level 7 Stagger: 10Level 8 Stagger: 10Level 9 Stagger: 10Level 10 Stagger: 10Level 11 Stagger: 10Level 12 Stagger: 10

      Skill Upgrade Cost

      Level 1
        Tactical Skill Module // Data_Verified

        EMP Test Site Upgrade Requirements and Scaling

        Check the best skill priority and materials needed to upgrade EMP Test Site to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

        Rank
        2
        Rank3
        Rank4
        Rank5
        Rank6
        Rank7
        Rank8
        Rank9
        Mastery Rank 1
        10
        Mastery Rank 2
        11
        Mastery Rank 3
        12
        BATK SEQ 1 MultiplierLevel 1 BATK SEQ 1 Multiplier: 23%Level 2 BATK SEQ 1 Multiplier: 25%Level 3 BATK SEQ 1 Multiplier: 28%Level 4 BATK SEQ 1 Multiplier: 30%Level 5 BATK SEQ 1 Multiplier: 32%Level 6 BATK SEQ 1 Multiplier: 35%Level 7 BATK SEQ 1 Multiplier: 37%Level 8 BATK SEQ 1 Multiplier: 39%Level 9 BATK SEQ 1 Multiplier: 41%Level 10 BATK SEQ 1 Multiplier: 44%Level 11 BATK SEQ 1 Multiplier: 48%Level 12 BATK SEQ 1 Multiplier: 52%
        BATK SEQ 2 MultiplierLevel 1 BATK SEQ 2 Multiplier: 28%Level 2 BATK SEQ 2 Multiplier: 31%Level 3 BATK SEQ 2 Multiplier: 34%Level 4 BATK SEQ 2 Multiplier: 36%Level 5 BATK SEQ 2 Multiplier: 39%Level 6 BATK SEQ 2 Multiplier: 42%Level 7 BATK SEQ 2 Multiplier: 45%Level 8 BATK SEQ 2 Multiplier: 48%Level 9 BATK SEQ 2 Multiplier: 50%Level 10 BATK SEQ 2 Multiplier: 54%Level 11 BATK SEQ 2 Multiplier: 58%Level 12 BATK SEQ 2 Multiplier: 63%
        BATK SEQ 3 MultiplierLevel 1 BATK SEQ 3 Multiplier: 34%Level 2 BATK SEQ 3 Multiplier: 37%Level 3 BATK SEQ 3 Multiplier: 41%Level 4 BATK SEQ 3 Multiplier: 44%Level 5 BATK SEQ 3 Multiplier: 48%Level 6 BATK SEQ 3 Multiplier: 51%Level 7 BATK SEQ 3 Multiplier: 54%Level 8 BATK SEQ 3 Multiplier: 58%Level 9 BATK SEQ 3 Multiplier: 61%Level 10 BATK SEQ 3 Multiplier: 65%Level 11 BATK SEQ 3 Multiplier: 71%Level 12 BATK SEQ 3 Multiplier: 77%
        BATK SEQ 4 MultiplierLevel 1 BATK SEQ 4 Multiplier: 51%Level 2 BATK SEQ 4 Multiplier: 56%Level 3 BATK SEQ 4 Multiplier: 61%Level 4 BATK SEQ 4 Multiplier: 66%Level 5 BATK SEQ 4 Multiplier: 71%Level 6 BATK SEQ 4 Multiplier: 77%Level 7 BATK SEQ 4 Multiplier: 82%Level 8 BATK SEQ 4 Multiplier: 87%Level 9 BATK SEQ 4 Multiplier: 92%Level 10 BATK SEQ 4 Multiplier: 98%Level 11 BATK SEQ 4 Multiplier: 106%Level 12 BATK SEQ 4 Multiplier: 115%
        Finisher ATK MultiplierLevel 1 Finisher ATK Multiplier: 400%Level 2 Finisher ATK Multiplier: 440%Level 3 Finisher ATK Multiplier: 480%Level 4 Finisher ATK Multiplier: 520%Level 5 Finisher ATK Multiplier: 560%Level 6 Finisher ATK Multiplier: 600%Level 7 Finisher ATK Multiplier: 640%Level 8 Finisher ATK Multiplier: 680%Level 9 Finisher ATK Multiplier: 720%Level 10 Finisher ATK Multiplier: 770%Level 11 Finisher ATK Multiplier: 830%Level 12 Finisher ATK Multiplier: 900%
        Dive ATK MultiplierLevel 1 Dive ATK Multiplier: 80%Level 2 Dive ATK Multiplier: 88%Level 3 Dive ATK Multiplier: 96%Level 4 Dive ATK Multiplier: 104%Level 5 Dive ATK Multiplier: 112%Level 6 Dive ATK Multiplier: 120%Level 7 Dive ATK Multiplier: 128%Level 8 Dive ATK Multiplier: 136%Level 9 Dive ATK Multiplier: 144%Level 10 Dive ATK Multiplier: 154%Level 11 Dive ATK Multiplier: 166%Level 12 Dive ATK Multiplier: 180%

        Skill Upgrade Cost

        Level 1
          Tactical Skill Module // Data_Verified

          Exchange Current Upgrade Requirements and Scaling

          Check the best skill priority and materials needed to upgrade Exchange Current to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

          Unlock at Phase 3
          P3
          Upgrade_Node: Phase 3

          Activate this to let the operator equip gold quality gear.

          Unlock Requirement: Required: Phase 1
        • Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20%.

          Active_LogUnlock Requirement: Required: Phase 3
        • Expert Grower

          • Assign to Growth Chamber to slow Mood Drop of all Operators in it by 10%.

            Active_LogUnlock Requirement: Required: Phase 2
          • Assign to Growth Chamber to slow Mood Drop of all Operators in it by 14%.

            Active_LogUnlock Requirement: Required: Phase 4

          Arknights: Endfield Base Management Skills

          Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.

          Strategic_Build

          Antal Best Build & Meta Strategy

          Comprehensive guide for Antal in Arknights: Endfield. Including best weapons like Chivalric Virtues, Detonation Unit, optimal gear sets, and high-synergy team compositions.

          01 // Top Recommended Armament

          rarity
          OBJ Arts Identifier
          WPN_MODEL
          OBJ Arts Identifier
          Best! - OBJ Arts Identifier

          rarity
          Detonation Unit
          WPN_MODEL
          Detonation Unit
          Alternative - Detonation Unit

          rarity
          Chivalric Virtues
          WPN_MODEL
          Chivalric Virtues
          Alternative f2p - Chivalric Virtues

          02 // Optimal Gear & Artifact Sets

          Loadout_Priority_1

          ANTAL GEAR - Eternal Xiranite

          Eternal Xiranite - 3-pc set effect: HP +1000. Applying Amp, Protected, Susceptible, or Weakened grants allies ATK +16% for 15s. Cannot stack.

          • Equipment: Tide Fall Light Armor
            Tide Fall Light Armor

          03 // Best Team Compositions

          ANTAL TEAM 1 - SUPPORT/HEAL

          Recommended team synergy:SYNC_RATE: 98%

          HEALER
          Antal
          Antal
          ElectricClass_Verified
          DPS
          Equipment: Eternal Xiranite Auxiliary Arm
          Eternal Xiranite Auxiliary Arm
        • Equipment: Eternal Xiranite Power Core T1
          Eternal Xiranite Power Core T1
        • Equipment: Eternal Xiranite Power Core T1
          Eternal Xiranite Power Core T1
        • Laevatain
          Laevatain
          HeatClass_Verified
          SUPPORT
          Wulfgard
          Wulfgard
          HeatClass_Verified
          SUPPORT
          Akekuri
          Akekuri
          HeatClass_Verified