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Chivalric Virtues | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Chivalric Virtues Guide and Database - Arknights: Endfield

Chivalric_Virtues
Chivalric Virtues Arts Unit - Arknights Endfield Weapon

Chivalric Virtues

6 Star Rarity
TypeArts Unit
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. One of the Arts units developed by Mieszko Industries. The weapon features special D64 steel chassis and a suite of customizable modules. Its appearance reminds people of firework displays of knight majors from the past."

Skill_Analysis

// Subsystem_Link: ARTS_UNIT

Arts Unit mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Arts Unit

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

The legendary Spokesman Malkiewicz did not leave us a legacy of boredom, dullness, or ascetic suffering. No! We Talosians have more than our fair share of suffering and pain! We have to deal with the Blight, the blasted Aggeloi, and an unforgiving and hostile world! This is why we need something indispensable to every community and civilization — WE NEED EXCITEMENT! And Little Jakubin is right! We successfully preserved a few forms of entertainment from Old Terra. We got books, movies, cards, and video games. But why am I so passionate about this particular form of entertainment? Why do I keep harping all day about the Renaissance of the Majors? Alright! Settle down! SETTLE DOWN! And enough with the rumors! I'm no Terranist! I'm definitely NOT a Returnist! Talos is my sole focus! Do you think I'm doing all this because I miss Kazimierz? NIE! My old man didn't even leave me a photo of that distant place when I was born! NIE! My friends! I am a man of the moment! I care about the "NOW"! And this is why I spent my life's fortune to build this underground arena at my hometown! People! We're no longer on the spotless and elegant boulevards of Old Terra! We're on an alien world! A new land! A WILD LAND! Literature? PFFT. Movies?! BLEGH! These nonsense make our youths soft and shackle them to their cozy little bunks all day! Can you expect bookish nerds to haul carts of Originium Ore at a UWST factory? Will you feel safe if the Order of Steel Oath garrison their fortresses and fight the Aggeloi with skinny lads wearing thick spectacles? Think about the time when our youths fought in the Majors! Remember how they encouraged us to forge ever more powerful weapons and warriors! How it forced us to perfect our way of wielding the Arts! A sport that venerates our martial traditions is exactly what we need to fight and beat this unforgiving world to the ground! In other words, and this is for your ears alone — the TGCC and the military are definitely going to back us up for this great endeavor! NIE! NIE! We're not breeding barbarians or brainless muscleheads! The Major is indeed a martial sport, but its aim is to hone our physical and mental strengths! Isn't that the epitome of knightly virtues? Ethics...? Yes, it might be ... necessary... But we also need to make money first. Rake in the creds and we'll talk about ethics later. Enough with your silly ideas, Redchin. I heard that your surgeon of a son was assigned to the North. You probably won't worry as much if the boy had more meat on him! Oh! You're definitely right! In fact, I think the Order of Steel Oath will be interested in making an investment... Hmm. Think about this. If a few of our arena superstars get famous enough, we'll be attracting more than just one moneybag. That's what they told me about old Kazimierz! They created superstars out of their Knights! Super Knights! Investment? Of course ... investments. Good people, I didn't call everyone here just to make you hear me waggle my tongue... Fine. I'll get straight to the point. I've already recruited the first batch of arena contenders. We got a few engineers, surgeons, and raiders... But these are just the appetizers. I found two actual veterans. They will give us the show we want! Ah. You make a great point! That's the slow and steady way to go, but once I blanket every street and wall with posters of my exhilarating Major, the starting price would be way, way higher... Forget it. By the time the Oathkeepers approach me for an investment, I wouldn't need your money from your cereal trade no more, Wujek! Alright! Has anyone not signed? Good. Now since this pot of creds came from our family, it is only fitting that we name the arena after our family... And that's not all! When the Major becomes THE MOST IMPORTANT event in this world, the entire league will bear our name! — The Hannicke League!

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09

Comprehensive guide for the Chivalric Virtues Arts Unit in Arknights: Endfield. Learn where to get Chivalric Virtues (Acquisition Center: Arsenal Exchange) and its utility for your team.

LevelWill Boost [L]HP Boost [L]Medicant: Blight FervorEfficiency
R-01Will +20Max HP +10%Treatment Efficiency +10%. After the wielder gives HP treatment with their own skill, the entire team gains ATK +9% for 15.00s. Effects of the same name cannot stack.Efficiency: 11.11111111111111%
R-02Will +36Max HP +18%Treatment Efficiency +12%. After the wielder gives HP treatment with their own skill, the entire team gains ATK +10.8% for 15.00s. Effects of the same name cannot stack.Efficiency: 22.22222222222222%
R-03Will +52Max HP +26%Treatment Efficiency +14%. After the wielder gives HP treatment with their own skill, the entire team gains ATK +12.6% for 15.00s. Effects of the same name cannot stack.Efficiency: 33.33333333333333%
R-04Will +68Max HP +34%Treatment Efficiency +16%. After the wielder gives HP treatment with their own skill, the entire team gains ATK +14.4% for 15.00s. Effects of the same name cannot stack.Efficiency: 44.44444444444444%
R-05Will +84Max HP +42%Treatment Efficiency +18%. After the wielder gives HP treatment with their own skill, the entire team gains ATK +16.2% for 15.00s. Effects of the same name cannot stack.Efficiency: 55.55555555555556%
R-06Will +100Max HP +50%Treatment Efficiency +20%. After the wielder gives HP treatment with their own skill, the entire team gains ATK +18% for 15.00s. Effects of the same name cannot stack.Efficiency: 66.66666666666666%
R-07Will +116Max HP +58%Treatment Efficiency +22%. After the wielder gives HP treatment with their own skill, the entire team gains ATK +19.8% for 15.00s. Effects of the same name cannot stack.Efficiency: 77.77777777777779%
R-08Will +132Max HP +66%Treatment Efficiency +24%. After the wielder gives HP treatment with their own skill, the entire team gains ATK +21.6% for 15.00s. Effects of the same name cannot stack.Efficiency: 88.88888888888889%
R-09Will +156Max HP +78%Treatment Efficiency +28%. After the wielder gives HP treatment with their own skill, the entire team gains ATK +25.2% for 15.00s. Effects of the same name cannot stack.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Arts Unit skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Chivalric Virtues Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
45
Peak_Atk_Scaling
486
  • Weapon Level LV.01
    45ATK
    Stat Efficiency9.3%
  • Weapon Level LV.20
    131ATK
    Stat Efficiency27.0%
  • Weapon Level LV.40
    221ATK
    Stat Efficiency45.5%
  • Weapon Level LV.60
    311ATK
    Stat Efficiency64.0%
  • Weapon Level LV.80
    401ATK
    Stat Efficiency82.5%
  • Weapon Level LV.99
    486ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Chivalric Virtues Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Wulingstone
x8
Wulingstone
  • D96 Steel Sample 4
    x36
    D96 Steel Sample 4
  • Potential 5

    Skill Medicant: Blight Fervor improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data