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Cohesive Traction | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Cohesive Traction Guide and Database - Arknights: Endfield

Cohesive_traction
Cohesive Traction Polearm - Arknights Endfield Weapon

Cohesive Traction

6 Star Rarity
TypePolearm
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. A classical product of RAYTHEAN's customizable manufacturing process. The weapon is based on a standard military lance, and features a diverse suite of special functions and customizable aesthetic components."

Skill_Analysis

// Subsystem_Link: POLEARM

Polearm mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Polearm

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

The city had many families. No one knew which of these families was the most friendly and harmonious. But everybody agreed that the Webers were the antithesis of peace. Rarely has there been a family with so many children and so many feuds. Only one Weber should be present in an area of sixty-four square klicks. If more Webers were present, the unfortunate land would soon witness violence and bloodshed. Just last month, the eldest of the Weber children received a letter on the battlefield. After butchering the enemy who stood before him, he found his officer and applied for one-month of leave and embarked on a journey home. He crossed the woodlands and found his younger brother who was about to bury the axe into the elder Weber's head when the latter suddenly read the contents of the letter. The younger Weber tossed the axe, packed a few things, and joined his brother on a long journey. Their sister was already waiting on a boat moored at the riverbank. The Weber boys were wary of the massive oar she wielded. Last time they were careless and woke up three days later. Time was running out but they still had a lengthy journey ahead. The three siblings faced a vast desert. When they were lost amongst the dunes of ever-changing shapes, a convoy arrived on time. The driver of the lead vehicle lowered the window and revealed a face they all despised and hated beyond all measure — Uncle Weber who lived miles away but never failed to show up and gloat at the family whenever they met difficulties. "Hop on, brats," Uncle Weber offered a ride to the young Webers and ignored how they rolled their eyes. The other vehicles in the convoy honked and rushed them along. The frustrated cacophony undoubtedly hid a great number of Webers as well. The convoy started off at once and left ephemeral trails upon the sands. They drove all through the night and day before finally arriving at the final stop. The lake was at peak water level, swollen by a storm that great waves that crashed at its banks. Thankfully, the richest of their aunts owned a strong, majestic ship capable of accommodating every single Weber. Aunt Weber the Captain proudly strolled the rolling decks as the ship tore through the storm and rode the waves, giving snorts of disdain to every Weber who failed to keep their stomach juices in, and grunts of contempt to the discolored Webers who held on to the railings for dear life. The tempest accompanied them throughout the journey, and all the Webers arrived at their homeland safely. Everyone was shocked to see the Webers charging across the main avenue for the biggest hospital in town. There were so many of them that they covered the entire length of the road. And the Webers finally gathered at the ward and surrounded a baby girl still in her wrappings. The infant weakly opened her eyes and looked at everyone present before closing them forever, untouched and untainted by the mundane affairs of the mortal world. "Thank you for agreeing to see her one last time," the youngest of the Weber girls said softly as she cuddled the child whose body grew colder and colder.

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09

Comprehensive guide for the Cohesive Traction Polearm in Arknights: Endfield. Learn where to get Cohesive Traction (Acquisition Center: Arsenal Exchange) and its utility for your team.

LevelWill Boost [M]Electric DMG Boost [M]Suppression: Concentric CirclesEfficiency
R-01Will +16Electric DMG Dealt +4.44%Combo Skill DMG Dealt +10%. For 30.00s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +10% during the next battle skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.Efficiency: 11.11111111111111%
R-02Will +28Electric DMG Dealt +8%Combo Skill DMG Dealt +12%. For 30.00s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +12% during the next battle skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.Efficiency: 22.22222222222222%
R-03Will +41Electric DMG Dealt +11.56%Combo Skill DMG Dealt +14%. For 30.00s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +14% during the next battle skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.Efficiency: 33.33333333333333%
R-04Will +54Electric DMG Dealt +15.11%Combo Skill DMG Dealt +16%. For 30.00s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +16% during the next battle skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.Efficiency: 44.44444444444444%
R-05Will +67Electric DMG Dealt +18.67%Combo Skill DMG Dealt +18%. For 30.00s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +18% during the next battle skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.Efficiency: 55.55555555555556%
R-06Will +80Electric DMG Dealt +22.22%Combo Skill DMG Dealt +20%. For 30.00s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +20% during the next battle skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.Efficiency: 66.66666666666666%
R-07Will +92Electric DMG Dealt +25.78%Combo Skill DMG Dealt +22%. For 30.00s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +22% during the next battle skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.Efficiency: 77.77777777777779%
R-08Will +105Electric DMG Dealt +29.33%Combo Skill DMG Dealt +24%. For 30.00s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +24% during the next battle skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.Efficiency: 88.88888888888889%
R-09Will +124Electric DMG Dealt +34.67%Combo Skill DMG Dealt +28%. For 30.00s after the wielder casts a combo skill, the wielder gains Electric DMG Dealt +28% during the next battle skill cast. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Polearm skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Cohesive Traction Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
40
Peak_Atk_Scaling
435
  • Weapon Level LV.01
    40ATK
    Stat Efficiency9.2%
  • Weapon Level LV.20
    117ATK
    Stat Efficiency26.9%
  • Weapon Level LV.40
    197ATK
    Stat Efficiency45.3%
  • Weapon Level LV.60
    278ATK
    Stat Efficiency63.9%
  • Weapon Level LV.80
    358ATK
    Stat Efficiency82.3%
  • Weapon Level LV.99
    435ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Cohesive Traction Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Tachyon Screening Lattice
x36
Tachyon Screening Lattice
  • Wulingstone
    x8
    Wulingstone
  • Potential 5

    Skill Suppression: Concentric Circles improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data