Phase I
Requirement: Level LVL 1
"Why do I have to do this again...? Greetings... Endministrator. I'm Estella. And please don't give me physically-intensive assignments. Thank you."
Learn how to use Estella, a 4-star Guard in Arknights: Endfield. This guide covers Estella's Cryo elemental abilities, Polearm equipment, and best Will build.
| Stat Name / Level | LVL.1 | LVL.2 | LVL.3 | LVL.4 | LVL.5 | LVL.6 |
|---|---|---|---|---|---|---|
Health Pointshp | Health Points at level 1:500 | Health Points at level 2:1566 | Health Points at level 3:2689 | Health Points at level 4:3811 | Health Points at level 5:4934 | Health Points at level 6:6000 |
Attack Poweratk | Attack Power at level 1:30 | Attack Power at level 2:90 | Attack Power at level 3:153 | Attack Power at level 4:217 | Attack Power at level 5:280 | Attack Power at level 6:340 |
Strengthstrength | Strength at level 1:13 | Strength at level 2:32 | Strength at level 3:53 | Strength at level 4:73 | Strength at level 5:94 | Strength at level 6:113 |
Agilityagility | Agility at level 1:8 | Agility at level 2:27 | Agility at level 3:47 | Agility at level 4:67 | Agility at level 5:87 | Agility at level 6:106 |
Intellectintellect | Intellect at level 1:14 | Intellect at level 2:34 | Intellect at level 3:56 | Intellect at level 4:78 | Intellect at level 5:99 | Intellect at level 6:120 |
Willpowerwill | Willpower at level 1:15 | Willpower at level 2:44 | Willpower at level 3:74 | Willpower at level 4:105 | Willpower at level 5:136 | Willpower at level 6:165 |
// Protocol_Upgrade_Sequence
Combo skill Distortion improved: Physical Susceptibility duration +3s.
Ultimate Tremolo improved: Ultimate Energy cost -10%.
Battle skill Onomatopoeia improved: Freezing sound wave range +50% and DMG Dealt +40% to the first enemy hit.
Will +10, Strength +10.
Whenever Solidification is applied to an enemy, gain 5 Ultimate Energy. Effect can only trigger once every 1s.
Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.
Requirement: Level LVL 1
COMBO TRIGGER:
When an enemy suffers Solidification.
SKILL DESCRIPTION:
Quickly moves to the enemy's side to deal Physical DMG and forcibly Lift enemies in a small area. If the skill hits a target with Solidification, it deals additional DMG and applies Physical Susceptibility.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | Level 1 Cooldown: 18 | Level 2 Cooldown: 18 | Level 3 Cooldown: 18 | Level 4 Cooldown: 18 | Level 5 Cooldown: 18 | Level 6 Cooldown: 18 | Level 7 Cooldown: 18 | Level 8 Cooldown: 18 | Level 9 Cooldown: 18 | Level 10 Cooldown: 18 | Level 11 Cooldown: 18 | Level 12 Cooldown: 17 |
| DMG Multiplier Against Non-Solidified Enemies | Level 1 DMG Multiplier Against Non-Solidified Enemies: 160% | Level 2 DMG Multiplier Against Non-Solidified Enemies: 176% | Level 3 DMG Multiplier Against Non-Solidified Enemies: 192% |
Check the best skill priority and materials needed to upgrade Distortion to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
SKILL DESCRIPTION:
Estella expends all her strength to unleash a powerful slam of the spear shaft, dealing Physical DMG to all enemies in a circular area around self. To enemies with Physical Susceptibility, the skill forcibly applies Lift.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 |
|---|
BASIC ATTACK:
An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 17 Stagger.
DIVE ATTACK:
Basic Attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
| Skill Level / Mastery | Rank1 | Rank |
|---|
SKILL DESCRIPTION:
A lance thrust that fires a stream of freezing sound waves that deal Cryo DMG and apply Cryo Infliction to all enemies along its straight path.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 |
|---|
// Passive_Capabilities_Log
Operator Will +10.
Operator Will +15.
Operator Will +15.
Operator Will +20.
When triggering Shatter, the next battle skill Onomatopoeia cast returns 8 SP. This effect cannot stack.
When triggering Shatter, the next battle skill Onomatopoeia cast returns 15 SP. This effect cannot stack.
Ignores Cryo Infliction and receives Cryo DMG -10%.
Activate this to let the operator equip blue quality gear.
Activate this to let the operator equip purple quality gear.
Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.
// Infrastructure_Support_Skills
Assign to Control Nexus to grant all Operators' Mood Regen +8%.
Requirement: Level LVL 2
Requirement: Level LVL 3
Requirement: Level LVL 4
Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.
| Level 4 DMG Multiplier Against Non-Solidified Enemies: 208% |
| Level 5 DMG Multiplier Against Non-Solidified Enemies: 224% |
| Level 6 DMG Multiplier Against Non-Solidified Enemies: 240% |
| Level 7 DMG Multiplier Against Non-Solidified Enemies: 256% |
| Level 8 DMG Multiplier Against Non-Solidified Enemies: 272% |
| Level 9 DMG Multiplier Against Non-Solidified Enemies: 288% |
| Level 10 DMG Multiplier Against Non-Solidified Enemies: 308% |
| Level 11 DMG Multiplier Against Non-Solidified Enemies: 332% |
| Level 12 DMG Multiplier Against Non-Solidified Enemies: 360% |
| DMG Multiplier Against Solidified Enemies | Level 1 DMG Multiplier Against Solidified Enemies: 280% | Level 2 DMG Multiplier Against Solidified Enemies: 308% | Level 3 DMG Multiplier Against Solidified Enemies: 336% | Level 4 DMG Multiplier Against Solidified Enemies: 364% | Level 5 DMG Multiplier Against Solidified Enemies: 392% | Level 6 DMG Multiplier Against Solidified Enemies: 420% | Level 7 DMG Multiplier Against Solidified Enemies: 448% | Level 8 DMG Multiplier Against Solidified Enemies: 476% | Level 9 DMG Multiplier Against Solidified Enemies: 504% | Level 10 DMG Multiplier Against Solidified Enemies: 539% | Level 11 DMG Multiplier Against Solidified Enemies: 581% | Level 12 DMG Multiplier Against Solidified Enemies: 630% |
|---|
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 | Level 12 Stagger: 10 |
|---|
| Physical Susceptibility Multiplier | Level 1 Physical Susceptibility Multiplier: 10% | Level 2 Physical Susceptibility Multiplier: 10% | Level 3 Physical Susceptibility Multiplier: 10% | Level 4 Physical Susceptibility Multiplier: 10% | Level 5 Physical Susceptibility Multiplier: 10% | Level 6 Physical Susceptibility Multiplier: 10% | Level 7 Physical Susceptibility Multiplier: 10% | Level 8 Physical Susceptibility Multiplier: 10% | Level 9 Physical Susceptibility Multiplier: 10% | Level 10 Physical Susceptibility Multiplier: 15% | Level 11 Physical Susceptibility Multiplier: 15% | Level 12 Physical Susceptibility Multiplier: 15% |
|---|
| Physical Susceptibility Duration | Level 1 Physical Susceptibility Duration: 6 | Level 2 Physical Susceptibility Duration: 6 | Level 3 Physical Susceptibility Duration: 6 | Level 4 Physical Susceptibility Duration: 6 | Level 5 Physical Susceptibility Duration: 6 | Level 6 Physical Susceptibility Duration: 6 | Level 7 Physical Susceptibility Duration: 6 | Level 8 Physical Susceptibility Duration: 6 | Level 9 Physical Susceptibility Duration: 6 | Level 10 Physical Susceptibility Duration: 6 | Level 11 Physical Susceptibility Duration: 6 | Level 12 Physical Susceptibility Duration: 6 |
|---|
Rank5 |
|---|
Rank6 |
|---|
Rank7 |
|---|
Rank8 |
|---|
Rank9 |
|---|
| Ultimate Energy Cost | Level 1 Ultimate Energy Cost: 70 | Level 2 Ultimate Energy Cost: 70 | Level 3 Ultimate Energy Cost: 70 | Level 4 Ultimate Energy Cost: 70 | Level 5 Ultimate Energy Cost: 70 | Level 6 Ultimate Energy Cost: 70 | Level 7 Ultimate Energy Cost: 70 | Level 8 Ultimate Energy Cost: 70 | Level 9 Ultimate Energy Cost: 70 | Level 10 Ultimate Energy Cost: 70 | Level 11 Ultimate Energy Cost: 70 | Level 12 Ultimate Energy Cost: 70 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | Level 1 DMG Multiplier: 489% | Level 2 DMG Multiplier: 538% | Level 3 DMG Multiplier: 586% | Level 4 DMG Multiplier: 635% | Level 5 DMG Multiplier: 684% | Level 6 DMG Multiplier: 733% | Level 7 DMG Multiplier: 782% | Level 8 DMG Multiplier: 831% | Level 9 DMG Multiplier: 880% | Level 10 DMG Multiplier: 941% | Level 11 DMG Multiplier: 1014% | Level 12 DMG Multiplier: 1100% |
| Stagger | Level 1 Stagger: 15 | Level 2 Stagger: 15 | Level 3 Stagger: 15 | Level 4 Stagger: 15 | Level 5 Stagger: 15 | Level 6 Stagger: 15 | Level 7 Stagger: 15 | Level 8 Stagger: 15 | Level 9 Stagger: 15 | Level 10 Stagger: 20 | Level 11 Stagger: 20 | Level 12 Stagger: 20 |
Check the best skill priority and materials needed to upgrade Tremolo to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Rank3 |
|---|
Rank4 |
|---|
Rank5 |
|---|
Rank6 |
|---|
Rank7 |
|---|
Rank8 |
|---|
Rank9 |
|---|
| BATK SEQ 1 Multiplier | Level 1 BATK SEQ 1 Multiplier: 25% | Level 2 BATK SEQ 1 Multiplier: 28% | Level 3 BATK SEQ 1 Multiplier: 30% | Level 4 BATK SEQ 1 Multiplier: 33% | Level 5 BATK SEQ 1 Multiplier: 35% | Level 6 BATK SEQ 1 Multiplier: 38% | Level 7 BATK SEQ 1 Multiplier: 40% | Level 8 BATK SEQ 1 Multiplier: 43% | Level 9 BATK SEQ 1 Multiplier: 45% | Level 10 BATK SEQ 1 Multiplier: 48% | Level 11 BATK SEQ 1 Multiplier: 52% | Level 12 BATK SEQ 1 Multiplier: 56% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 2 Multiplier | Level 1 BATK SEQ 2 Multiplier: 30% | Level 2 BATK SEQ 2 Multiplier: 33% | Level 3 BATK SEQ 2 Multiplier: 36% | Level 4 BATK SEQ 2 Multiplier: 39% | Level 5 BATK SEQ 2 Multiplier: 42% | Level 6 BATK SEQ 2 Multiplier: 45% | Level 7 BATK SEQ 2 Multiplier: 48% | Level 8 BATK SEQ 2 Multiplier: 51% | Level 9 BATK SEQ 2 Multiplier: 54% | Level 10 BATK SEQ 2 Multiplier: 58% | Level 11 BATK SEQ 2 Multiplier: 62% | Level 12 BATK SEQ 2 Multiplier: 68% |
| BATK SEQ 3 Multiplier | Level 1 BATK SEQ 3 Multiplier: 35% | Level 2 BATK SEQ 3 Multiplier: 39% | Level 3 BATK SEQ 3 Multiplier: 42% | Level 4 BATK SEQ 3 Multiplier: 46% | Level 5 BATK SEQ 3 Multiplier: 49% | Level 6 BATK SEQ 3 Multiplier: 53% | Level 7 BATK SEQ 3 Multiplier: 56% | Level 8 BATK SEQ 3 Multiplier: 60% | Level 9 BATK SEQ 3 Multiplier: 63% | Level 10 BATK SEQ 3 Multiplier: 67% | Level 11 BATK SEQ 3 Multiplier: 73% | Level 12 BATK SEQ 3 Multiplier: 79% |
| BATK SEQ 4 Multiplier | Level 1 BATK SEQ 4 Multiplier: 40% | Level 2 BATK SEQ 4 Multiplier: 44% | Level 3 BATK SEQ 4 Multiplier: 48% | Level 4 BATK SEQ 4 Multiplier: 52% | Level 5 BATK SEQ 4 Multiplier: 56% | Level 6 BATK SEQ 4 Multiplier: 60% | Level 7 BATK SEQ 4 Multiplier: 64% | Level 8 BATK SEQ 4 Multiplier: 68% | Level 9 BATK SEQ 4 Multiplier: 72% | Level 10 BATK SEQ 4 Multiplier: 77% | Level 11 BATK SEQ 4 Multiplier: 83% | Level 12 BATK SEQ 4 Multiplier: 90% |
| Finisher ATK Multiplier | Level 1 Finisher ATK Multiplier: 400% | Level 2 Finisher ATK Multiplier: 440% | Level 3 Finisher ATK Multiplier: 480% | Level 4 Finisher ATK Multiplier: 520% | Level 5 Finisher ATK Multiplier: 560% | Level 6 Finisher ATK Multiplier: 600% | Level 7 Finisher ATK Multiplier: 640% | Level 8 Finisher ATK Multiplier: 680% | Level 9 Finisher ATK Multiplier: 720% | Level 10 Finisher ATK Multiplier: 770% | Level 11 Finisher ATK Multiplier: 830% | Level 12 Finisher ATK Multiplier: 900% |
| Dive ATK Multiplier | Level 1 Dive ATK Multiplier: 80% | Level 2 Dive ATK Multiplier: 88% | Level 3 Dive ATK Multiplier: 96% | Level 4 Dive ATK Multiplier: 104% | Level 5 Dive ATK Multiplier: 112% | Level 6 Dive ATK Multiplier: 120% | Level 7 Dive ATK Multiplier: 128% | Level 8 Dive ATK Multiplier: 136% | Level 9 Dive ATK Multiplier: 144% | Level 10 Dive ATK Multiplier: 154% | Level 11 Dive ATK Multiplier: 166% | Level 12 Dive ATK Multiplier: 180% |
Check the best skill priority and materials needed to upgrade Audio Noise to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Rank6 |
|---|
Rank7 |
|---|
Rank8 |
|---|
Rank9 |
|---|
| SP Cost | Level 1 SP Cost: 100 | Level 2 SP Cost: 100 | Level 3 SP Cost: 100 | Level 4 SP Cost: 100 | Level 5 SP Cost: 100 | Level 6 SP Cost: 100 | Level 7 SP Cost: 100 | Level 8 SP Cost: 100 | Level 9 SP Cost: 100 | Level 10 SP Cost: 100 | Level 11 SP Cost: 100 | Level 12 SP Cost: 100 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | Level 1 DMG Multiplier: 156% | Level 2 DMG Multiplier: 171% | Level 3 DMG Multiplier: 187% | Level 4 DMG Multiplier: 202% | Level 5 DMG Multiplier: 218% | Level 6 DMG Multiplier: 234% | Level 7 DMG Multiplier: 249% | Level 8 DMG Multiplier: 265% | Level 9 DMG Multiplier: 280% | Level 10 DMG Multiplier: 300% | Level 11 DMG Multiplier: 323% | Level 12 DMG Multiplier: 350% |
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 |
Check the best skill priority and materials needed to upgrade Onomatopoeia to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Activate this to let the operator equip gold quality gear.
Assign to Control Nexus to grant all Operators' Mood Regen +12%.
Assign to Manufacturing Cabin to grant Operator EXP material production efficiency +10%.
Assign to Manufacturing Cabin to grant Operator EXP material production efficiency +20%.
Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.
Eternal Xiranite - 3-pc set effect: HP +1000. Applying Amp, Protected, Susceptible, or Weakened grants allies ATK +16% for 15s. Cannot stack.
Type 50 Yinglung - 3-pc set effect: ATK +15%. Team casting battle skill grants wearer 1 stack of Yinglung's Edge: +20% DMG next combo skill. Max 3 stacks.