Phase I
Requirement: Level LVL 1
Learn how to use Fluorite, a 3-star Caster in Arknights: Endfield. This guide covers Fluorite's Nature elemental abilities, Handcannon equipment, and best Agility build.
"Op Z7 skirmisher, Fluorite. Got anything to say? No? How about we just call it a day?"
| Stat Name / Level | LVL.1 | LVL.2 | LVL.3 | LVL.4 | LVL.5 | LVL.6 |
|---|---|---|---|---|---|---|
Health Pointshp | Health Points at level 1:500 | Health Points at level 2:1566 | Health Points at level 3:2689 | Health Points at level 4:3811 | Health Points at level 5:4934 | Health Points at level 6:6000 |
Attack Poweratk | Attack Power at level 1:30 | Attack Power at level 2:88 | Attack Power at level 3:150 | Attack Power at level 4:211 | Attack Power at level 5:272 | Attack Power at level 6:330 |
Strengthstrength | Strength at level 1:14 | Strength at level 2:30 | Strength at level 3:47 | Strength at level 4:64 | Strength at level 5:81 | Strength at level 6:97 |
Agilityagility | Agility at level 1:14 | Agility at level 2:47 | Agility at level 3:81 | Agility at level 4:116 | Agility at level 5:150 | Agility at level 6:183 |
Intellectintellect | Intellect at level 1:12 | Intellect at level 2:34 | Intellect at level 3:57 | Intellect at level 4:80 | Intellect at level 5:103 | Intellect at level 6:124 |
Willpowerwill | Willpower at level 1:10 | Willpower at level 2:27 | Willpower at level 3:45 | Willpower at level 4:64 | Willpower at level 5:82 | Willpower at level 6:100 |
// Protocol_Upgrade_Sequence
Agility +10, Intellect +10.
Talent Unpredictable improved: Chance to ignore Arts DMG +10%.
Battle skill Tiny Surprise improved: Explosion of the Improvised Explosive now slows all enemies hit for 6s.
Ultimate Apex Prankster improved: Ultimate Energy cost -10%.
Combo skill Free Giveaway improved: Whenever Cryo Infliction or Nature Infliction is applied to the enemy, cooldown is shortened by 1s. Effect can only trigger once every 1s.
Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.
Requirement: Level LVL 1
SKILL DESCRIPTION:
Kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG and applies Nature Infliction to enemies in the area. Defeating the target detonates it immediately. Only 1 Improvised Explosive can exist on the battlefield.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | Level 1 SP Cost: 100 | Level 2 SP Cost: 100 | Level 3 SP Cost: 100 | Level 4 SP Cost: 100 | Level 5 SP Cost: 100 | Level 6 SP Cost: 100 | Level 7 SP Cost: 100 | Level 8 SP Cost: 100 | Level 9 SP Cost: 100 | Level 10 SP Cost: 100 | Level 11 SP Cost: 100 | Level 12 SP Cost: 100 |
| DMG Multiplier | Level 1 DMG Multiplier: 187% | Level 2 DMG Multiplier: 206% | Level 3 DMG Multiplier: 224% | Level 4 DMG Multiplier: 243% |
Check the best skill priority and materials needed to upgrade Tiny Surprise to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
COMBO TRIGGER:
When an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction.
SKILL DESCRIPTION:
Shoots the target enemy to trigger a special explosion that deals Nature DMG and applies another Arts Infliction of the element already on the enemy.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 |
|---|
BASIC ATTACK:
An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 15 Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
| Skill Level / Mastery | Rank1 |
|---|
SKILL DESCRIPTION:
Fluorite moves in an arc and rapidly fires at the target, dealing 4 sequences of Nature DMG. If an Improvised Explosive is attached to the target, it detonates immediately, increasing explosion DMG and size.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 |
|---|
// Passive_Capabilities_Log
Operator Agility +10.
Operator Agility +15.
Operator Agility +15.
Operator Agility +20.
Fluorite gains DMG Dealt +10% against Slowed targets.
Fluorite gains DMG Dealt +20% against Slowed targets.
Grants a 20% chance to ignore Arts DMG and increases Fluorite's ATK by 10% for 10s. This effect cannot stack.
Grants a 20% chance to ignore Arts DMG and increases Fluorite's ATK by 20% for 10s. This effect cannot stack.
Activate this to let the operator equip blue quality gear.
Activate this to let the operator equip purple quality gear.
Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.
// Infrastructure_Support_Skills
Assign to Growth Chamber to grant rare mineral growth rate +10%.
Requirement: Level LVL 2
Requirement: Level LVL 3
Requirement: Level LVL 4
Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.
| Level 5 DMG Multiplier: 262% |
| Level 6 DMG Multiplier: 280% |
| Level 7 DMG Multiplier: 299% |
| Level 8 DMG Multiplier: 318% |
| Level 9 DMG Multiplier: 336% |
| Level 10 DMG Multiplier: 360% |
| Level 11 DMG Multiplier: 388% |
| Level 12 DMG Multiplier: 420% |
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 | Level 12 Stagger: 10 |
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| Slow Effect | Level 1 Slow Effect: 30% | Level 2 Slow Effect: 30% | Level 3 Slow Effect: 30% | Level 4 Slow Effect: 30% | Level 5 Slow Effect: 30% | Level 6 Slow Effect: 30% | Level 7 Slow Effect: 30% | Level 8 Slow Effect: 30% | Level 9 Slow Effect: 30% | Level 10 Slow Effect: 30% | Level 11 Slow Effect: 30% | Level 12 Slow Effect: 30% |
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| Cooldown | Level 1 Cooldown: 40 | Level 2 Cooldown: 40 | Level 3 Cooldown: 40 | Level 4 Cooldown: 40 | Level 5 Cooldown: 40 | Level 6 Cooldown: 40 | Level 7 Cooldown: 40 | Level 8 Cooldown: 40 | Level 9 Cooldown: 40 | Level 10 Cooldown: 40 | Level 11 Cooldown: 40 | Level 12 Cooldown: 38 |
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| DMG Multiplier | Level 1 DMG Multiplier: 169% | Level 2 DMG Multiplier: 186% | Level 3 DMG Multiplier: 203% | Level 4 DMG Multiplier: 220% | Level 5 DMG Multiplier: 237% | Level 6 DMG Multiplier: 254% | Level 7 DMG Multiplier: 270% | Level 8 DMG Multiplier: 287% | Level 9 DMG Multiplier: 304% | Level 10 DMG Multiplier: 325% | Level 11 DMG Multiplier: 351% | Level 12 DMG Multiplier: 380% |
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 | Level 12 Stagger: 10 |
Check the best skill priority and materials needed to upgrade Free Giveaway to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
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| BATK SEQ 1 Multiplier | Level 1 BATK SEQ 1 Multiplier: 25% | Level 2 BATK SEQ 1 Multiplier: 28% | Level 3 BATK SEQ 1 Multiplier: 30% | Level 4 BATK SEQ 1 Multiplier: 33% | Level 5 BATK SEQ 1 Multiplier: 35% | Level 6 BATK SEQ 1 Multiplier: 38% | Level 7 BATK SEQ 1 Multiplier: 40% | Level 8 BATK SEQ 1 Multiplier: 43% | Level 9 BATK SEQ 1 Multiplier: 45% | Level 10 BATK SEQ 1 Multiplier: 48% | Level 11 BATK SEQ 1 Multiplier: 52% | Level 12 BATK SEQ 1 Multiplier: 56% |
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| BATK SEQ 2 Multiplier | Level 1 BATK SEQ 2 Multiplier: 33% | Level 2 BATK SEQ 2 Multiplier: 36% | Level 3 BATK SEQ 2 Multiplier: 39% | Level 4 BATK SEQ 2 Multiplier: 42% | Level 5 BATK SEQ 2 Multiplier: 46% | Level 6 BATK SEQ 2 Multiplier: 49% | Level 7 BATK SEQ 2 Multiplier: 52% | Level 8 BATK SEQ 2 Multiplier: 55% | Level 9 BATK SEQ 2 Multiplier: 59% | Level 10 BATK SEQ 2 Multiplier: 63% | Level 11 BATK SEQ 2 Multiplier: 67% | Level 12 BATK SEQ 2 Multiplier: 73% |
| BATK SEQ 3 Multiplier | Level 1 BATK SEQ 3 Multiplier: 26% | Level 2 BATK SEQ 3 Multiplier: 28% | Level 3 BATK SEQ 3 Multiplier: 31% | Level 4 BATK SEQ 3 Multiplier: 33% | Level 5 BATK SEQ 3 Multiplier: 36% | Level 6 BATK SEQ 3 Multiplier: 38% | Level 7 BATK SEQ 3 Multiplier: 41% | Level 8 BATK SEQ 3 Multiplier: 43% | Level 9 BATK SEQ 3 Multiplier: 46% | Level 10 BATK SEQ 3 Multiplier: 49% | Level 11 BATK SEQ 3 Multiplier: 53% | Level 12 BATK SEQ 3 Multiplier: 57% |
| BATK SEQ 4 Multiplier | Level 1 BATK SEQ 4 Multiplier: 60% | Level 2 BATK SEQ 4 Multiplier: 66% | Level 3 BATK SEQ 4 Multiplier: 72% | Level 4 BATK SEQ 4 Multiplier: 78% | Level 5 BATK SEQ 4 Multiplier: 84% | Level 6 BATK SEQ 4 Multiplier: 90% | Level 7 BATK SEQ 4 Multiplier: 96% | Level 8 BATK SEQ 4 Multiplier: 102% | Level 9 BATK SEQ 4 Multiplier: 108% | Level 10 BATK SEQ 4 Multiplier: 116% | Level 11 BATK SEQ 4 Multiplier: 125% | Level 12 BATK SEQ 4 Multiplier: 135% |
| Finisher ATK Multiplier | Level 1 Finisher ATK Multiplier: 400% | Level 2 Finisher ATK Multiplier: 440% | Level 3 Finisher ATK Multiplier: 480% | Level 4 Finisher ATK Multiplier: 520% | Level 5 Finisher ATK Multiplier: 560% | Level 6 Finisher ATK Multiplier: 600% | Level 7 Finisher ATK Multiplier: 640% | Level 8 Finisher ATK Multiplier: 680% | Level 9 Finisher ATK Multiplier: 720% | Level 10 Finisher ATK Multiplier: 770% | Level 11 Finisher ATK Multiplier: 830% | Level 12 Finisher ATK Multiplier: 900% |
| Dive ATK Multiplier | Level 1 Dive ATK Multiplier: 80% | Level 2 Dive ATK Multiplier: 88% | Level 3 Dive ATK Multiplier: 96% | Level 4 Dive ATK Multiplier: 104% | Level 5 Dive ATK Multiplier: 112% | Level 6 Dive ATK Multiplier: 120% | Level 7 Dive ATK Multiplier: 128% | Level 8 Dive ATK Multiplier: 136% | Level 9 Dive ATK Multiplier: 144% | Level 10 Dive ATK Multiplier: 154% | Level 11 Dive ATK Multiplier: 166% | Level 12 Dive ATK Multiplier: 180% |
Check the best skill priority and materials needed to upgrade Signature Gun Kata to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
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| Ultimate Energy Cost | Level 1 Ultimate Energy Cost: 80 | Level 2 Ultimate Energy Cost: 80 | Level 3 Ultimate Energy Cost: 80 | Level 4 Ultimate Energy Cost: 80 | Level 5 Ultimate Energy Cost: 80 | Level 6 Ultimate Energy Cost: 80 | Level 7 Ultimate Energy Cost: 80 | Level 8 Ultimate Energy Cost: 80 | Level 9 Ultimate Energy Cost: 80 | Level 10 Ultimate Energy Cost: 80 | Level 11 Ultimate Energy Cost: 80 | Level 12 Ultimate Energy Cost: 80 |
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| SEQ 1 DMG Multiplier | Level 1 SEQ 1 DMG Multiplier: 133% | Level 2 SEQ 1 DMG Multiplier: 147% | Level 3 SEQ 1 DMG Multiplier: 160% | Level 4 SEQ 1 DMG Multiplier: 173% | Level 5 SEQ 1 DMG Multiplier: 186% | Level 6 SEQ 1 DMG Multiplier: 200% | Level 7 SEQ 1 DMG Multiplier: 213% | Level 8 SEQ 1 DMG Multiplier: 226% | Level 9 SEQ 1 DMG Multiplier: 240% | Level 10 SEQ 1 DMG Multiplier: 256% | Level 11 SEQ 1 DMG Multiplier: 276% | Level 12 SEQ 1 DMG Multiplier: 300% |
| SEQ 2 DMG Multiplier | Level 1 SEQ 2 DMG Multiplier: 133% | Level 2 SEQ 2 DMG Multiplier: 147% | Level 3 SEQ 2 DMG Multiplier: 160% | Level 4 SEQ 2 DMG Multiplier: 173% | Level 5 SEQ 2 DMG Multiplier: 186% | Level 6 SEQ 2 DMG Multiplier: 200% | Level 7 SEQ 2 DMG Multiplier: 213% | Level 8 SEQ 2 DMG Multiplier: 226% | Level 9 SEQ 2 DMG Multiplier: 240% | Level 10 SEQ 2 DMG Multiplier: 256% | Level 11 SEQ 2 DMG Multiplier: 276% | Level 12 SEQ 2 DMG Multiplier: 300% |
| SEQ 3 DMG Multiplier | Level 1 SEQ 3 DMG Multiplier: 133% | Level 2 SEQ 3 DMG Multiplier: 147% | Level 3 SEQ 3 DMG Multiplier: 160% | Level 4 SEQ 3 DMG Multiplier: 173% | Level 5 SEQ 3 DMG Multiplier: 186% | Level 6 SEQ 3 DMG Multiplier: 200% | Level 7 SEQ 3 DMG Multiplier: 213% | Level 8 SEQ 3 DMG Multiplier: 226% | Level 9 SEQ 3 DMG Multiplier: 240% | Level 10 SEQ 3 DMG Multiplier: 256% | Level 11 SEQ 3 DMG Multiplier: 276% | Level 12 SEQ 3 DMG Multiplier: 300% |
| SEQ 4 DMG Multiplier | Level 1 SEQ 4 DMG Multiplier: 133% | Level 2 SEQ 4 DMG Multiplier: 147% | Level 3 SEQ 4 DMG Multiplier: 160% | Level 4 SEQ 4 DMG Multiplier: 173% | Level 5 SEQ 4 DMG Multiplier: 186% | Level 6 SEQ 4 DMG Multiplier: 200% | Level 7 SEQ 4 DMG Multiplier: 213% | Level 8 SEQ 4 DMG Multiplier: 226% | Level 9 SEQ 4 DMG Multiplier: 240% | Level 10 SEQ 4 DMG Multiplier: 256% | Level 11 SEQ 4 DMG Multiplier: 276% | Level 12 SEQ 4 DMG Multiplier: 300% |
| Battle Skill AOE Boost | Level 1 Battle Skill AOE Boost: 30% | Level 2 Battle Skill AOE Boost: 30% | Level 3 Battle Skill AOE Boost: 30% | Level 4 Battle Skill AOE Boost: 30% | Level 5 Battle Skill AOE Boost: 30% | Level 6 Battle Skill AOE Boost: 30% | Level 7 Battle Skill AOE Boost: 30% | Level 8 Battle Skill AOE Boost: 30% | Level 9 Battle Skill AOE Boost: 30% | Level 10 Battle Skill AOE Boost: 30% | Level 11 Battle Skill AOE Boost: 30% | Level 12 Battle Skill AOE Boost: 30% |
| Battle Skill DMG Boost | Level 1 Battle Skill DMG Boost: 30% | Level 2 Battle Skill DMG Boost: 30% | Level 3 Battle Skill DMG Boost: 30% | Level 4 Battle Skill DMG Boost: 30% | Level 5 Battle Skill DMG Boost: 30% | Level 6 Battle Skill DMG Boost: 30% | Level 7 Battle Skill DMG Boost: 30% | Level 8 Battle Skill DMG Boost: 30% | Level 9 Battle Skill DMG Boost: 30% | Level 10 Battle Skill DMG Boost: 30% | Level 11 Battle Skill DMG Boost: 30% | Level 12 Battle Skill DMG Boost: 30% |
| Stagger | Level 1 Stagger: 25 | Level 2 Stagger: 25 | Level 3 Stagger: 25 | Level 4 Stagger: 25 | Level 5 Stagger: 25 | Level 6 Stagger: 25 | Level 7 Stagger: 25 | Level 8 Stagger: 25 | Level 9 Stagger: 25 | Level 10 Stagger: 25 | Level 11 Stagger: 25 | Level 12 Stagger: 25 |
Check the best skill priority and materials needed to upgrade Apex Prankster to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Activate this to let the operator equip gold quality gear.
Assign to Growth Chamber to grant rare mineral growth rate +20%.
Assign to Control Nexus to grant all Operators' Mood Regen +8%.
Assign to Control Nexus to grant all Operators' Mood Regen +8%.
Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.
MI Security - 3-pc set effect: Critical Rate +5%. When wearer scores critical hit, gain ATK +5% for 5s. Max 5 stacks. At max stacks, +5% Crit. Effect cannot stack.
Frontiers - 3-pc set effect: Combo Skill Cooldown Reduction +15%. Recover SP with skill: team gains DMG +18% for 12s. CD: 30s.