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Snowshine Build & Guide - Skills, Materials | Arknights: Endfield | Endfield Builds
Defender
Snowshine - Arknights: Endfield Defender Guide
Rhodes Island

Snowshine

4 star rarity
ClassDefender
ElementCryo
WeaponGreat Sword

Operator Stats & Combat Parameters

Arknights Endfield Database // Unit Scaling

Critical Rate
0.05%
Attack Speed
1
Main StatsStrength
Sub StatsWill
"Greetings. I'm your special liaison from Rhodes Island. Codename's Snowshine. I'm a professional engineer and polar search and rescue operator. Get me on the team if you have a mission at the icefields or snowy mountains."

Learn how to use Snowshine, a 4-star Defender in Arknights: Endfield. This guide covers Snowshine's Cryo elemental abilities, Great Sword equipment, and best Strength build.

Attack Range
3 Meters
Detailed level-by-level base stats scaling
Stat Name / LevelLVL.1LVL.2LVL.3LVL.4LVL.5LVL.6
Health Points icon
Health Pointshp
Health Points at level 1:500Health Points at level 2:1566Health Points at level 3:2689Health Points at level 4:3811Health Points at level 5:4934Health Points at level 6:6000
Attack Power icon
Attack Poweratk
Attack Power at level 1:30Attack Power at level 2:87Attack Power at level 3:147Attack Power at level 4:207Attack Power at level 5:267Attack Power at level 6:324
Strength icon
Strengthstrength
Strength at level 1:18Strength at level 2:47Strength at level 3:78Strength at level 4:108Strength at level 5:139Strength at level 6:168
Agility icon
Agilityagility
Agility at level 1:12Agility at level 2:32Agility at level 3:52Agility at level 4:73Agility at level 5:94Agility at level 6:113
Intellect icon
Intellectintellect
Intellect at level 1:9Intellect at level 2:27Intellect at level 3:46Intellect at level 4:65Intellect at level 5:84Intellect at level 6:102
Willpower icon
Willpowerwill
Willpower at level 1:11Willpower at level 2:31Willpower at level 3:53Willpower at level 4:75Willpower at level 5:97Willpower at level 6:118
Database Integrity Verified

Arknights: Endfield Stat Database // 2026

Potential Enhancement

// Protocol_Upgrade_Sequence

  1. 01
    Operator Potential Phase 1
    Potential Enhancement Level Phase 1

    Cold Shelter

    Battle skill Saturated Defense is improved: During the blocking effect, Arts Inflictions cannot be applied to allied operators with Protection.

    StatusAvailable
  2. 02
    Operator Potential Phase 2
    Potential Enhancement Level Phase 2

    Storm Region

    Ultimate Frigid Snowfield improved: Effect radius +20%.

    StatusAvailable
  3. 03
    Operator Potential Phase 3
    Potential Enhancement Level Phase 3

    Polar Survival Guide

    Ultimate Frigid Snowfield improved: Solidification Status Level +1.

    StatusAvailable
  4. 04
    Operator Potential Phase 4
    Potential Enhancement Level Phase 4

    Tundra Aegis

    DEF +20, Will +20.

    StatusAvailable
  5. 05
    Operator Potential Phase 5
    Potential Enhancement Level Phase 5

    Cold Disaster Specialist

    Battle skill Saturated Defense improved: Successfully retaliating an enemy attack returns 10 SP.

    StatusAvailable

Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.

END_FILE_ENDFIELD_SYSTEM_09

Ascension Protocols

01
Operator Ascension Phase I

Phase I

Requirement: Level LVL 1

Required Materials
  • Protodisk upgrade material
    x8
    Protodisk
  • Pink Bolete upgrade material
    x3
Saturated Defense Tactical Skill Icon - Arknights Endfield

Saturated Defense

BATTLE SKILL

SKILL DESCRIPTION:

Raises a shield that can block attacks, granting Protection to self and nearby operators and immediately returning some SP. When attacked while the shield is active, performs a retaliation bash that deals Cryo DMG and applies Cryo Infliction to the attacker.

Saturated Defense Skill Scaling and Level Up Progression Table
Skill Level / Mastery
Rank1
Rank2
Rank3
Rank4
Rank5
Rank6
Rank7
Rank8
Rank9
Mastery Rank 1
10
Mastery Rank 2
11
Mastery Rank 3
12
SP CostLevel 1 SP Cost: 100Level 2 SP Cost: 100Level 3 SP Cost: 100Level 4 SP Cost: 100Level 5 SP Cost: 100Level 6 SP Cost: 100Level 7 SP Cost: 100Level 8 SP Cost: 100Level 9 SP Cost: 100Level 10 SP Cost: 100Level 11 SP Cost: 100Level 12 SP Cost: 100
DMG MultiplierLevel 1 DMG Multiplier: 200%Level 2 DMG Multiplier: 220%Level 3 DMG Multiplier: 240%Level 4 DMG Multiplier: 260%

Skill Upgrade Cost

Level 1
    Tactical Skill Module // Data_Verified

    Saturated Defense Upgrade Requirements and Scaling

    Check the best skill priority and materials needed to upgrade Saturated Defense to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

    Frigid Snowfield Tactical Skill Icon - Arknights Endfield

    Frigid Snowfield

    ULTIMATE

    SKILL DESCRIPTION:

    Leaps into mid-air before slamming down with her shield to deal massive Cryo DMG. Generates a Snow Zone that deals Cryo DMG over time and forcibly applies Solidification to enemies within it.

    Frigid Snowfield Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank4
    Hypothermic Assault Tactical Skill Icon - Arknights Endfield

    Hypothermic Assault

    BASIC ATTACK

    BASIC ATTACK:

    An attack with up to 3 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 23 Stagger.

    DIVE ATTACK:

    Basic Attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

    FINISHER:

    Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

    Hypothermic Assault Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Polar Rescue Tactical Skill Icon - Arknights Endfield

    Polar Rescue

    COMBO SKILL

    COMBO TRIGGER:

    When the controlled operator gets attacked and is below 60% HP.

    SKILL DESCRIPTION:

    Snowshine throws a Snowfield SAR Assistant that provides massive instant HP Treatment and continuous HP Treatment to nearby operators. Will increases the amount of HP treatment.

    Polar Rescue Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3

    Innate Talents

    // Passive_Capabilities_Log

    Forged Talent Icon

    Forged

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Operator Strength +10.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Operator Strength +15.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Operator Strength +15.

    • Unlock at Phase 4
      P4
      Upgrade_Node: Phase 4

      Operator Strength +20.

    Polar Survival Talent Icon

    Polar Survival

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Treatment Effect +15% for targets of 45% HP or below.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Treatment Effect +25% for targets of 55% HP or below.

    SAR Professional Talent Icon

    SAR Professional

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Battle skill Saturated Defense improved: Successfully retaliating an enemy attack gives another 6 Ultimate Energy.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Battle skill Saturated Defense improved: Successfully retaliating an enemy attack gives another 10 Ultimate Energy.

    Outfitting Talent Icon

    Outfitting

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Activate this to let the operator equip blue quality gear.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Activate this to let the operator equip purple quality gear.

    Arknights: Endfield Passive Skills Guide

    Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.

    Base Operations

    // Infrastructure_Support_Skills

    Rescuer's Perseverance

    • Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 10%.

      Active_Log
    Pink Bolete
  • T-Creds upgrade material
    x1600
    T-Creds
  • 02
    Operator Ascension Phase II

    Phase II

    Requirement: Level LVL 2

    Required Materials
    • Protodisk upgrade material
      x25
      Protodisk
    • Red Bolete upgrade material
      x5
      Red Bolete
    • T-Creds upgrade material
      x6500
      T-Creds
    03
    Operator Ascension Phase III

    Phase III

    Requirement: Level LVL 3

    Required Materials
    • Protoset upgrade material
      x40
      Protoset
    • Ruby Bolete upgrade material
      x5
      Ruby Bolete
    • T-Creds upgrade material
      x25000
      T-Creds
    04
    Operator Ascension Phase IV

    Phase IV

    Requirement: Level LVL 4

    Required Materials
    • Quadrant Fitting Fluid upgrade material
      x56
      Quadrant Fitting Fluid
    • Protoset upgrade material
      x75
      Protoset
    • Bloodcap upgrade material
      x8
      Bloodcap
    • T-Creds upgrade material
      x2250000
      T-Creds

    Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.

    Level 5 DMG Multiplier: 280%
    Level 6 DMG Multiplier: 300%
    Level 7 DMG Multiplier: 320%
    Level 8 DMG Multiplier: 340%
    Level 9 DMG Multiplier: 360%
    Level 10 DMG Multiplier: 385%
    Level 11 DMG Multiplier: 415%
    Level 12 DMG Multiplier: 450%
    StaggerLevel 1 Stagger: 20Level 2 Stagger: 20Level 3 Stagger: 20Level 4 Stagger: 20Level 5 Stagger: 20Level 6 Stagger: 20Level 7 Stagger: 20Level 8 Stagger: 20Level 9 Stagger: 20Level 10 Stagger: 20Level 11 Stagger: 20Level 12 Stagger: 20
    ProtectionLevel 1 Protection: 90%Level 2 Protection: 90%Level 3 Protection: 90%Level 4 Protection: 90%Level 5 Protection: 90%Level 6 Protection: 90%Level 7 Protection: 90%Level 8 Protection: 90%Level 9 Protection: 90%Level 10 Protection: 90%Level 11 Protection: 90%Level 12 Protection: 90%
    SP ReturnLevel 1 SP Return: 30Level 2 SP Return: 30Level 3 SP Return: 30Level 4 SP Return: 30Level 5 SP Return: 30Level 6 SP Return: 30Level 7 SP Return: 30Level 8 SP Return: 30Level 9 SP Return: 30Level 10 SP Return: 30Level 11 SP Return: 30Level 12 SP Return: 30
    Rank5
    Rank6
    Rank7
    Rank8
    Rank9
    Mastery Rank 1
    10
    Mastery Rank 2
    11
    Mastery Rank 3
    12
    Ultimate Energy CostLevel 1 Ultimate Energy Cost: 80Level 2 Ultimate Energy Cost: 80Level 3 Ultimate Energy Cost: 80Level 4 Ultimate Energy Cost: 80Level 5 Ultimate Energy Cost: 80Level 6 Ultimate Energy Cost: 80Level 7 Ultimate Energy Cost: 80Level 8 Ultimate Energy Cost: 80Level 9 Ultimate Energy Cost: 80Level 10 Ultimate Energy Cost: 80Level 11 Ultimate Energy Cost: 80Level 12 Ultimate Energy Cost: 80
    Explosion DMG MultiplierLevel 1 Explosion DMG Multiplier: 200%Level 2 Explosion DMG Multiplier: 220%Level 3 Explosion DMG Multiplier: 240%Level 4 Explosion DMG Multiplier: 260%Level 5 Explosion DMG Multiplier: 280%Level 6 Explosion DMG Multiplier: 300%Level 7 Explosion DMG Multiplier: 320%Level 8 Explosion DMG Multiplier: 340%Level 9 Explosion DMG Multiplier: 360%Level 10 Explosion DMG Multiplier: 385%Level 11 Explosion DMG Multiplier: 415%Level 12 Explosion DMG Multiplier: 450%
    StaggerLevel 1 Stagger: 15Level 2 Stagger: 15Level 3 Stagger: 15Level 4 Stagger: 15Level 5 Stagger: 15Level 6 Stagger: 15Level 7 Stagger: 15Level 8 Stagger: 15Level 9 Stagger: 15Level 10 Stagger: 20Level 11 Stagger: 20Level 12 Stagger: 20
    DMG Over Time MultiplierLevel 1 DMG Over Time Multiplier: 29%Level 2 DMG Over Time Multiplier: 32%Level 3 DMG Over Time Multiplier: 35%Level 4 DMG Over Time Multiplier: 37%Level 5 DMG Over Time Multiplier: 40%Level 6 DMG Over Time Multiplier: 43%Level 7 DMG Over Time Multiplier: 46%Level 8 DMG Over Time Multiplier: 49%Level 9 DMG Over Time Multiplier: 52%Level 10 DMG Over Time Multiplier: 55%Level 11 DMG Over Time Multiplier: 60%Level 12 DMG Over Time Multiplier: 65%
    DMG Interval (s)Level 1 DMG Interval (s): 0.5Level 2 DMG Interval (s): 0.5Level 3 DMG Interval (s): 0.5Level 4 DMG Interval (s): 0.5Level 5 DMG Interval (s): 0.5Level 6 DMG Interval (s): 0.5Level 7 DMG Interval (s): 0.5Level 8 DMG Interval (s): 0.5Level 9 DMG Interval (s): 0.5Level 10 DMG Interval (s): 0.5Level 11 DMG Interval (s): 0.5Level 12 DMG Interval (s): 0.5
    Duration (s)Level 1 Duration (s): 5Level 2 Duration (s): 5Level 3 Duration (s): 5Level 4 Duration (s): 5Level 5 Duration (s): 5Level 6 Duration (s): 5Level 7 Duration (s): 5Level 8 Duration (s): 5Level 9 Duration (s): 5Level 10 Duration (s): 5Level 11 Duration (s): 5Level 12 Duration (s): 5

    Skill Upgrade Cost

    Level 1
      Tactical Skill Module // Data_Verified

      Frigid Snowfield Upgrade Requirements and Scaling

      Check the best skill priority and materials needed to upgrade Frigid Snowfield to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

      Rank
      2
      Rank3
      Rank4
      Rank5
      Rank6
      Rank7
      Rank8
      Rank9
      Mastery Rank 1
      10
      Mastery Rank 2
      11
      Mastery Rank 3
      12
      BATK SEQ 1 MultiplierLevel 1 BATK SEQ 1 Multiplier: 55%Level 2 BATK SEQ 1 Multiplier: 61%Level 3 BATK SEQ 1 Multiplier: 66%Level 4 BATK SEQ 1 Multiplier: 72%Level 5 BATK SEQ 1 Multiplier: 77%Level 6 BATK SEQ 1 Multiplier: 83%Level 7 BATK SEQ 1 Multiplier: 88%Level 8 BATK SEQ 1 Multiplier: 94%Level 9 BATK SEQ 1 Multiplier: 99%Level 10 BATK SEQ 1 Multiplier: 106%Level 11 BATK SEQ 1 Multiplier: 114%Level 12 BATK SEQ 1 Multiplier: 124%
      BATK SEQ 2 MultiplierLevel 1 BATK SEQ 2 Multiplier: 59%Level 2 BATK SEQ 2 Multiplier: 64%Level 3 BATK SEQ 2 Multiplier: 70%Level 4 BATK SEQ 2 Multiplier: 76%Level 5 BATK SEQ 2 Multiplier: 82%Level 6 BATK SEQ 2 Multiplier: 88%Level 7 BATK SEQ 2 Multiplier: 94%Level 8 BATK SEQ 2 Multiplier: 99%Level 9 BATK SEQ 2 Multiplier: 105%Level 10 BATK SEQ 2 Multiplier: 113%Level 11 BATK SEQ 2 Multiplier: 121%Level 12 BATK SEQ 2 Multiplier: 132%
      BATK SEQ 3 MultiplierLevel 1 BATK SEQ 3 Multiplier: 100%Level 2 BATK SEQ 3 Multiplier: 110%Level 3 BATK SEQ 3 Multiplier: 120%Level 4 BATK SEQ 3 Multiplier: 130%Level 5 BATK SEQ 3 Multiplier: 140%Level 6 BATK SEQ 3 Multiplier: 150%Level 7 BATK SEQ 3 Multiplier: 160%Level 8 BATK SEQ 3 Multiplier: 170%Level 9 BATK SEQ 3 Multiplier: 180%Level 10 BATK SEQ 3 Multiplier: 193%Level 11 BATK SEQ 3 Multiplier: 208%Level 12 BATK SEQ 3 Multiplier: 225%
      Finisher ATK MultiplierLevel 1 Finisher ATK Multiplier: 400%Level 2 Finisher ATK Multiplier: 440%Level 3 Finisher ATK Multiplier: 480%Level 4 Finisher ATK Multiplier: 520%Level 5 Finisher ATK Multiplier: 560%Level 6 Finisher ATK Multiplier: 600%Level 7 Finisher ATK Multiplier: 640%Level 8 Finisher ATK Multiplier: 680%Level 9 Finisher ATK Multiplier: 720%Level 10 Finisher ATK Multiplier: 770%Level 11 Finisher ATK Multiplier: 830%Level 12 Finisher ATK Multiplier: 900%
      Dive ATK MultiplierLevel 1 Dive ATK Multiplier: 80%Level 2 Dive ATK Multiplier: 88%Level 3 Dive ATK Multiplier: 96%Level 4 Dive ATK Multiplier: 104%Level 5 Dive ATK Multiplier: 112%Level 6 Dive ATK Multiplier: 120%Level 7 Dive ATK Multiplier: 128%Level 8 Dive ATK Multiplier: 136%Level 9 Dive ATK Multiplier: 144%Level 10 Dive ATK Multiplier: 154%Level 11 Dive ATK Multiplier: 166%Level 12 Dive ATK Multiplier: 180%

      Skill Upgrade Cost

      Level 1
        Tactical Skill Module // Data_Verified

        Hypothermic Assault Upgrade Requirements and Scaling

        Check the best skill priority and materials needed to upgrade Hypothermic Assault to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

        Rank4
        Rank5
        Rank6
        Rank7
        Rank8
        Rank9
        Mastery Rank 1
        10
        Mastery Rank 2
        11
        Mastery Rank 3
        12
        CooldownLevel 1 Cooldown: 25Level 2 Cooldown: 25Level 3 Cooldown: 25Level 4 Cooldown: 25Level 5 Cooldown: 25Level 6 Cooldown: 25Level 7 Cooldown: 25Level 8 Cooldown: 25Level 9 Cooldown: 24Level 10 Cooldown: 24Level 11 Cooldown: 24Level 12 Cooldown: 23
        Initial Base TreatmentLevel 1 Initial Base Treatment: 96Level 2 Initial Base Treatment: 115Level 3 Initial Base Treatment: 134Level 4 Initial Base Treatment: 154Level 5 Initial Base Treatment: 163Level 6 Initial Base Treatment: 173Level 7 Initial Base Treatment: 182Level 8 Initial Base Treatment: 192Level 9 Initial Base Treatment: 202Level 10 Initial Base Treatment: 206Level 11 Initial Base Treatment: 211Level 12 Initial Base Treatment: 216
        Initial Treatment Increase per WillLevel 1 Initial Treatment Increase per Will: 0.22Level 2 Initial Treatment Increase per Will: 0.27Level 3 Initial Treatment Increase per Will: 0.31Level 4 Initial Treatment Increase per Will: 0.36Level 5 Initial Treatment Increase per Will: 0.38Level 6 Initial Treatment Increase per Will: 0.40Level 7 Initial Treatment Increase per Will: 0.43Level 8 Initial Treatment Increase per Will: 0.45Level 9 Initial Treatment Increase per Will: 0.47Level 10 Initial Treatment Increase per Will: 0.48Level 11 Initial Treatment Increase per Will: 0.49Level 12 Initial Treatment Increase per Will: 0.50
        Base Treatment Over TimeLevel 1 Base Treatment Over Time: 24Level 2 Base Treatment Over Time: 29Level 3 Base Treatment Over Time: 34Level 4 Base Treatment Over Time: 38Level 5 Base Treatment Over Time: 41Level 6 Base Treatment Over Time: 43Level 7 Base Treatment Over Time: 46Level 8 Base Treatment Over Time: 48Level 9 Base Treatment Over Time: 50Level 10 Base Treatment Over Time: 52Level 11 Base Treatment Over Time: 53Level 12 Base Treatment Over Time: 54
        Treatment Over Time Increase per WillLevel 1 Treatment Over Time Increase per Will: 0.06Level 2 Treatment Over Time Increase per Will: 0.07Level 3 Treatment Over Time Increase per Will: 0.08Level 4 Treatment Over Time Increase per Will: 0.09Level 5 Treatment Over Time Increase per Will: 0.10Level 6 Treatment Over Time Increase per Will: 0.10Level 7 Treatment Over Time Increase per Will: 0.11Level 8 Treatment Over Time Increase per Will: 0.11Level 9 Treatment Over Time Increase per Will: 0.12Level 10 Treatment Over Time Increase per Will: 0.12Level 11 Treatment Over Time Increase per Will: 0.12Level 12 Treatment Over Time Increase per Will: 0.13
        Treatment Interval (s)Level 1 Treatment Interval (s): 0.5Level 2 Treatment Interval (s): 0.5Level 3 Treatment Interval (s): 0.5Level 4 Treatment Interval (s): 0.5Level 5 Treatment Interval (s): 0.5Level 6 Treatment Interval (s): 0.5Level 7 Treatment Interval (s): 0.5Level 8 Treatment Interval (s): 0.5Level 9 Treatment Interval (s): 0.5Level 10 Treatment Interval (s): 0.5Level 11 Treatment Interval (s): 0.5Level 12 Treatment Interval (s): 0.5
        Duration (s)Level 1 Duration (s): 3Level 2 Duration (s): 3Level 3 Duration (s): 3Level 4 Duration (s): 3Level 5 Duration (s): 3Level 6 Duration (s): 3Level 7 Duration (s): 3Level 8 Duration (s): 3Level 9 Duration (s): 3Level 10 Duration (s): 3Level 11 Duration (s): 3Level 12 Duration (s): 3

        Skill Upgrade Cost

        Level 1
          Tactical Skill Module // Data_Verified

          Polar Rescue Upgrade Requirements and Scaling

          Check the best skill priority and materials needed to upgrade Polar Rescue to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

          Unlock at Phase 3
          P3
          Upgrade_Node: Phase 3

          Activate this to let the operator equip gold quality gear.

          Unlock Requirement: Required: Phase 1
        • Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14%.

          Active_LogUnlock Requirement: Required: Phase 3
        • Inspire

          • Assign to Control Nexus to grant all operators' Mood Regen +8%.

            Active_LogUnlock Requirement: Required: Phase 2
          • Assign to Control Nexus to grant all operators' Mood Regen +12%.

            Active_LogUnlock Requirement: Required: Phase 4

          Arknights: Endfield Base Management Skills

          Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.

          Strategic_Build

          Snowshine Best Build & Meta Strategy

          Comprehensive guide for Snowshine in Arknights: Endfield. Including best weapons like Sundered Prince, Finishing Call, optimal gear sets, and high-synergy team compositions.

          01 // Top Recommended Armament

          rarity
          Sundered Prince
          WPN_MODEL
          Sundered Prince
          BEST - Sundered Prince

          rarity
          Finishing Call
          WPN_MODEL
          Finishing Call
          BEST F2P - Finishing Call

          02 // Optimal Gear & Artifact Sets

          Loadout_Priority_1

          SNOWSHINE GEAR - LYNX (TANK)

          LYNX - 3-pc set effect: HP Treatment Efficiency +20%. When treating ally, target also gains 15% DMG Reduction for 10s. If treatment exceeds Max HP, target gains 30% DMG Reduction. Effects do not stack.

          • Equipment: LYNX Cuirass
            LYNX Cuirass
          • Equipment: LYNX Gauntlets

          03 // Best Team Compositions

          SNOWSHINE TEAM 1

          Recommended team synergy:SYNC_RATE: 98%

          FLEX
          Snowshine
          Snowshine
          CryoClass_Verified
          DPS
          LYNX Gauntlets
        • Equipment: LYNX Connector T1
          LYNX Connector T1
        • Equipment: LYNX Connector T1
          LYNX Connector T1
        • Loadout_Priority_2

          SNOWSHINE GEAR - ETERNAL XIRANITE(BUFFER)

          Eternal Xiranite - 3-pc set effect: HP +1000. Applying Amp, Protected, Susceptible, or Weakened grants allies ATK +16% for 15s. Cannot stack.

          • Equipment: Eternal Xiranite Armor
            Eternal Xiranite Armor
          • Equipment: LYNX Gauntlets
            LYNX Gauntlets
          • Equipment: Eternal Xiranite Power Core T1
            Eternal Xiranite Power Core T1
          • Equipment: Eternal Xiranite Power Core T1
            Eternal Xiranite Power Core T1
          Last Rite
          Last Rite
          CryoClass_Verified
          SUPPORT
          Ardelia
          Ardelia
          NatureClass_Verified
          SUPPORT
          Xaihi
          Xaihi
          CryoClass_Verified