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Exemplar | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Exemplar Guide and Database - Arknights: Endfield

Exemplar
Exemplar Great Sword - Arknights Endfield Weapon

Exemplar

6 Star Rarity
TypeGreat Sword
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. The latest standalone product from Mieszko Industries. Designs were based on a relic unearthed by the Cabal of Tranquility. The weapon itself was furnished with highly classified technologies, allowing it to cut through almost anything with ease."

Comprehensive guide for the Exemplar Great Sword in Arknights: Endfield. Learn where to get Exemplar (Acquisition Center: Arsenal Exchange) and its utility for your team.

Skill_Analysis

// Subsystem_Link: GREAT_SWORD

Great Sword mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Great Sword

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

I refused to agree with Henry's ideas. The RAYTHEAN motto of making practical products is mere escapism. The form of a weapon is a conclusive result of both traditions and experience. Nature has granted us intuitive senses to differentiate between things that work and things that don't. Elegance and harmony are the unspoken answers for perfection that we arrived at thanks to the countless years of our history and hard-earned experiences. And I must seize this bid just to prove this point. I got 9 ways to achieve the level of destruction desired by the client, but none of them should be used by a weapon of this size. I also heard that Henry decided to test out his flash-burn impulse technology. Laughable. The client specifically requested a sword, not a cannon with a hilt welded to it. Weapon performance failed to meet the desired specifications. Henry had a short discussion with me. His team was also out of ideas. I didn't know what the client might think if they saw this private meeting of weapon designers from 2 competing companies. Their specifications were impossible. Why did the boss agree to take on this contract? Even if the dude took the sample prototype to HQ and wanted something with the exact same performance, he would just get another strange artifact unearthed by another bunch of weirdos. We now have more than reputation to worry about. These untested and strange devices pose a threat to our very lives. I received a flash of inspiration during shower that might just help us meet the minimum specs. I knew bathroom opera would work. A stack of 4 core armor slabs of armored vehicles? Hmph. My solution could go through that in a single slash. I doubt if RAYTHEAN has a better alternative. Physics is a hard science with hard limits. We may have our differences, but both of us should acknowledge this truth. The Cabal of Tranquility re-activated the prototype. It went through ... a stack of 16 armor slabs. The Cabal intends to run another test with a stack of 32 once emergency repairs for the ceiling is complete. They even proposed a diagonal cut from corner to corner. Maybe I should talk to the boss about this.

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09
LevelStrength Boost [L]Attack Boost [L]Suppression: Stacked HewEfficiency
R-01Strength +20Attack +5%Physical DMG Dealt +10%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +10% for 30.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 11.11111111111111%
R-02Strength +36Attack +9%Physical DMG Dealt +12%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +12% for 30.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 22.22222222222222%
R-03Strength +52Attack +13%Physical DMG Dealt +14%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +14% for 30.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 33.33333333333333%
R-04Strength +68Attack +17%Physical DMG Dealt +16%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +16% for 30.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 44.44444444444444%
R-05Strength +84Attack +21%Physical DMG Dealt +18%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +18% for 30.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 55.55555555555556%
R-06Strength +100Attack +25%Physical DMG Dealt +20%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +20% for 30.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 66.66666666666666%
R-07Strength +116Attack +29%Physical DMG Dealt +22%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +22% for 30.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 77.77777777777779%
R-08Strength +132Attack +33%Physical DMG Dealt +24%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +24% for 30.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 88.88888888888889%
R-09Strength +156Attack +39%Physical DMG Dealt +28%. After the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +28% for 30.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Great Sword skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Exemplar Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
50
Peak_Atk_Scaling
540
  • Weapon Level LV.01
    50ATK
    Stat Efficiency9.3%
  • Weapon Level LV.20
    145ATK
    Stat Efficiency26.9%
  • Weapon Level LV.40
    225ATK
    Stat Efficiency41.7%
  • Weapon Level LV.60
    345ATK
    Stat Efficiency63.9%
  • Weapon Level LV.80
    445ATK
    Stat Efficiency82.4%
  • Weapon Level LV.99
    540ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Exemplar Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Igneosite
x8
Igneosite
  • Triphasic Nanoflake
    x36
    Triphasic Nanoflake
  • Potential 5

    Skill Suppression: Stacked Hew improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data