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Wild Wanderer | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Wild Wanderer Guide and Database - Arknights: Endfield

Wild_Wanderer
Wild Wanderer Arts Unit - Arknights Endfield Weapon

Wild Wanderer

5 Star Rarity
TypeArts Unit
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. An Arts unit developed by RAYTHEAN Industries. This particular weapon is known for its minimalist and lightweight designs. Making it requires only half of the materials needed to produce a standard-issue Arts unit."

Comprehensive guide for the Wild Wanderer Arts Unit in Arknights: Endfield. Learn where to get Wild Wanderer (Acquisition Center: Arsenal Exchange) and its utility for your team.

Skill_Analysis

// Subsystem_Link: ARTS_UNIT

Arts Unit mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Arts Unit

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

I met them in the wilderness. They were not friendly at first. One of their Aldertones inspected my wounds and permitted me to stay until I became well enough to move on my own. The others, however, refused to converse with me. Perhaps this was the price that I had to pay for wearing a uniform of TGCC origin. Their way of life left quite ... an impression on me. These people developed a unique culture centered around the idea of "simplicity". No. "Restraint" would be a better word. They might not have the best technology, but they made the most out of every material. These people crafted tools with a unique minimalist aesthetic — a style of beauty molded by the harsh and unforgiving wildlands of this untamed world. I told them I was a crafter and it gave me a chance to take part in their work. Observing their craftsmanship up close gave me a rather shocking revelation — their weapons were fashioned using far less materials and simpler processes, but overall performance was only marginally less than our TGCC counterparts. This discovery made me realize that our designs actually have plenty of room for improvement. I left the Circuit after spending three whole years with them, and they gave me honors befitting their own Aldertones. Deep down, I learned far more from the people of the Circuit than what I taught them in return.

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09
LevelIntellect Boost [M]Electric DMG Boost [M]Infliction: Wilderness ClusterEfficiency
R-01Intellect +16Electric DMG Dealt +4.44%Arts Intensity +10. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +8% for 15.00s. Effects of the same name cannot stack.Efficiency: 11.11111111111111%
R-02Intellect +28Electric DMG Dealt +8%Arts Intensity +12. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +9.6% for 15.00s. Effects of the same name cannot stack.Efficiency: 22.22222222222222%
R-03Intellect +41Electric DMG Dealt +11.56%Arts Intensity +14. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +11.2% for 15.00s. Effects of the same name cannot stack.Efficiency: 33.33333333333333%
R-04Intellect +54Electric DMG Dealt +15.11%Arts Intensity +16. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +12.8% for 15.00s. Effects of the same name cannot stack.Efficiency: 44.44444444444444%
R-05Intellect +67Electric DMG Dealt +18.67%Arts Intensity +18. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +14.4% for 15.00s. Effects of the same name cannot stack.Efficiency: 55.55555555555556%
R-06Intellect +80Electric DMG Dealt +22.22%Arts Intensity +20. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +16% for 15.00s. Effects of the same name cannot stack.Efficiency: 66.66666666666666%
R-07Intellect +92Electric DMG Dealt +25.78%Arts Intensity +22. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +17.6% for 15.00s. Effects of the same name cannot stack.Efficiency: 77.77777777777779%
R-08Intellect +105Electric DMG Dealt +29.33%Arts Intensity +24. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +19.2% for 15.00s. Effects of the same name cannot stack.Efficiency: 88.88888888888889%
R-09Intellect +124Electric DMG Dealt +34.67%Arts Intensity +28. After the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15.00s. Effects of the same name cannot stack.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Arts Unit skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Wild Wanderer Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
37
Peak_Atk_Scaling
403
  • Weapon Level LV.01
    37ATK
    Stat Efficiency9.2%
  • Weapon Level LV.20
    108ATK
    Stat Efficiency26.8%
  • Weapon Level LV.40
    183ATK
    Stat Efficiency45.4%
  • Weapon Level LV.60
    258ATK
    Stat Efficiency64.0%
  • Weapon Level LV.80
    332ATK
    Stat Efficiency82.4%
  • Weapon Level LV.99
    403ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Wild Wanderer Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Igneosite
x8
Igneosite
  • Tachyon Screening Lattice
    x36
    Tachyon Screening Lattice
  • Potential 5

    Skill Medicant: Redemption of Faith improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data