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OBJ Velocitous | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

OBJ Velocitous Guide and Database - Arknights: Endfield

OBJ_Velocitous
OBJ Velocitous Handcannon - Arknights Endfield Weapon

OBJ Velocitous

5 Star Rarity
TypeHandcannon
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. A standard weapon produced by Endfield Industries. Design is provided by the Creative Prototyping Team founded by Senior Arsenal Engineer Opero. The weapon is constructed using lightweight, practical, and durable materials."

Skill_Analysis

// Subsystem_Link: HANDCANNON

Handcannon mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Handcannon

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

I raised my handcannon three times in my life. When I raised a handcannon for the first time, I thought I had the entire world in my hands. I had a fight with my old man. I didn't want to study in a UWST med school for a cushy future. I hid in my bed and secretly binged on videos with my handyterm, things that my father never allowed me to watch: Iberian Inquisitors and invincible Laterano Gun-Knights with weapons raised. I emulated the figures in the handyterm and fumbled with the old man's big iron. I imagined the Arts coursing from my fingertips into the Originium circuitry within the weapon, propelling the non-existent etched ammo to create a non-existent hole in the wall. ...... When I raised a handcannon for the second time, I thought it was my last. I departed from Valley IV to perform a field medical rescue operation at a nearby village. While the operation was underway, we were set upon by a vicious band of Landbreakers. We could only panic at that time. None of us expected to see LBs so close to Valley IV. I activated the Originium comms and tried calling the Valley Fort for assistance. As the LB howling got louder and louder, I tweaked the frequency knob faster and faster. But all I got was static and noise. I raised my handcannon and squeezed the trigger blindly. Then I led the children and made for the Valley Fort at the distant horizon as fast as our legs could carry us. ...... I could not remember how long we ran upon the wildlands, but the day grew late. The pursuing LBs were long gone but I dared not lead the children back to their village. Who knows, there could be a trap waiting for us. I had already taken a few hits from crossbow bolts and my vision began to blur and swim. I could no longer make up the shape of the Fort, and could only trudge onwards as I struggled to recall what I saw during the ride to this place. ...... I collapsed, exhausted, and my body instinctively curled up. The children were trying as they tried to shake me awake. I told myself to keep my eyes open but my eyelids won the struggle. When I woke up the following day, I found myself lying in a Dusthair camp far from Valley IV. It was only then when I knew that we took off in the wrong direction, and it was the crying of the children that brought the Dusthair surgeon to my aid. The experience taught me how powerless I was, and I would be better off pursuing a career in general practice and inherit the family clinic. I made up my mind to submit my resignation once my body recovered. ...... When I raised my handcannon for the third time, it was over a medal. I saw my schooling days in a dream. My father, stern-faced as usual, listened to my med school instructors' complaints about my oddness and peculiarities. The old man later went to my dorms. He did not confiscate my handyterm, but sat down and watched the videos with me. It was at that time when I saw him take out a medal that he never wore from a chest pocket. I dreamed some more. It felt as though I arrived upon the Land shown in the videos. I ran across the plains with a handcannon. That medal turned into a bullet and I fired it into the sky. That was when I woke. My entire strength seemed to had been sapped away by this dream. I was sweating profusely upon the sickbed. I heard cries of surprise, shock, and terror. This time it wasn't just the LBs. There were Ankhors as well. I took out the handcannon from under my pillow. My father gifted it to me when he learned I joined Endfield Industries. It was this very moment that I knew I would keep raising this handcannon for the fourth, fifth, or even the sixth time...

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09

Comprehensive guide for the OBJ Velocitous Handcannon in Arknights: Endfield. Learn where to get OBJ Velocitous (Acquisition Center: Arsenal Exchange) and its utility for your team.

LevelAgility Boost [M]Ultimate Gain Efficiency Boost [M]Detonate: Rapid StrikeEfficiency
R-01Agility +16Ultimate Gain Efficiency +4.76%ATK +5%. After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[5%×Stacks Consumed] for 20.00s. Effects of the same name cannot stack.Efficiency: 11.11111111111111%
R-02Agility +28Ultimate Gain Efficiency +8.57%ATK +6%. After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[6%×Stacks Consumed] for 20.00s. Effects of the same name cannot stack.Efficiency: 22.22222222222222%
R-03Agility +41Ultimate Gain Efficiency +12.38%ATK +7%. After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[7%×Stacks Consumed] for 20.00s. Effects of the same name cannot stack.Efficiency: 33.33333333333333%
R-04Agility +54Ultimate Gain Efficiency +16.19%ATK +8%. After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[8%×Stacks Consumed] for 20.00s. Effects of the same name cannot stack.Efficiency: 44.44444444444444%
R-05Agility +67Ultimate Gain Efficiency +20%ATK +9%. After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[9%×Stacks Consumed] for 20.00s. Effects of the same name cannot stack.Efficiency: 55.55555555555556%
R-06Agility +80Ultimate Gain Efficiency +23.81%ATK +10%. After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[10%×Stacks Consumed] for 20.00s. Effects of the same name cannot stack.Efficiency: 66.66666666666666%
R-07Agility +92Ultimate Gain Efficiency +27.62%ATK +11%. After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[11%×Stacks Consumed] for 20.00s. Effects of the same name cannot stack.Efficiency: 77.77777777777779%
R-08Agility +105Ultimate Gain Efficiency +31.43%ATK +12%. After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[12%×Stacks Consumed] for 20.00s. Effects of the same name cannot stack.Efficiency: 88.88888888888889%
R-09Agility +124Ultimate Gain Efficiency +37.14%ATK +14%. After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[14%×Stacks Consumed] for 20.00s. Effects of the same name cannot stack.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Handcannon skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

OBJ Velocitous Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
44
Peak_Atk_Scaling
471
  • Weapon Level LV.01
    44ATK
    Stat Efficiency9.3%
  • Weapon Level LV.20
    126ATK
    Stat Efficiency26.8%
  • Weapon Level LV.40
    214ATK
    Stat Efficiency45.4%
  • Weapon Level LV.60
    301ATK
    Stat Efficiency63.9%
  • Weapon Level LV.80
    388ATK
    Stat Efficiency82.4%
  • Weapon Level LV.99
    471ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

OBJ Velocitous Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Wulingstone
x8
Wulingstone
  • Triphasic Nanoflake
    x36
    Triphasic Nanoflake
  • Potential 5

    Skill Detonate: Rapid Strike improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data