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Wave Tide | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Wave Tide Guide and Database - Arknights: Endfield

Wave_Tide
Wave Tide Sword - Arknights Endfield Weapon

Wave Tide

4 Star Rarity
TypeSword
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. A mid-tier product of Mieszko Industries. The sword features chic, avant garde designs plus amazing cost performance index, making it one of the most fashionable choices of the year in the TGCC."

Skill_Analysis

// Subsystem_Link: SWORD

Sword mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Sword

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

Somewhere in the wildlands, a convoy of heavy caravans switched off their engines and parked before the roadblock. The wind-stirred dust raked against the windows as the dull booms of explosions and things hitting the ground reverberated. A young trucker lowered the window and poked his head out. "Blasted weather. Looks like it's gonna rain again! And do we have more buggerloids up ahead? This is our third encounter this month!" An older trucker got out of the cab. The Originium device of his caravan was already attempting to clean the windshield of the dust. "The redistribution post has dispatched an emergency team. See that engineering vehicle? The crew is already clearing the rubble off the road." "Eh, mate. You look like a real veteran. Seen any special buggers?" the young trucker asked curiously. The old man lit a cigarette: "Saw one at a nearby outpost ten years ago. Blasted buggerloid was bigger than a caravan. I also witnessed a fellow trucker scampering into the cab." "Did he make it?" "Well, that oversized bugger followed but couldn't hold its grip. Rolled off with the caravan container and got crushed by fifty tons of raw Originium ore." "Sounds like a really stupid bugger. Man, that trucker got super lucky. People told me there were rocky-crawlies all over this place back then." "It was way worse back then," the old trucker blew a smoke ring into the air. "This highway didn't exist, and there were no RD posts nor support teams from the TGCC. It was a time when local town and villages, no matter the size, would fight each other or breakers over tinned provisions." That got the young trucker interested. Half of his body was almost out of his cab. "Fighting breaker clans over a few tins? Dayyum. All I see are just crafters selling their wares and stuff nowadays. I even see people from Kjersch." "That was how we founded the Chamber of Commerce. The entire venture started with a dozen or so very experienced truckers. My mentor was amongst the Chamber Founders," the old trucker smiled. "See that Endfield installation? It ran out of food ten years ago. We took the risk, forced our way through breaker turf, and delivered the food. That was my first time behind a caravan wheel." "I bet they were super grateful about the food." "Not really. They mopped the floor with a band of breakers who tried to raid them. The Endfielders looted the breakers' rations and that kept them going for a while." The sound of explosions got closer and the rubble began cascading off the slopes of the hill in the far distance. The truckers waited patiently for passage. "The RD post kept talking about ... 'business conformance'," the young trucker got back into his cab and took out a huge bar of chocolate. He tore off a piece and threw it at another trucker who waited by his caravan. "Route reviews are okay, just a tiny waste of time. But now they're even slapping a uniform price on Origo-fueling, and the price is friggin' ex. These guys are siphoning our T-Creds." Another trucker taking a walk overheard the conversation and decided to join in. "Say what you want, but things would be so much better if we didn't have to pay TGCC its cut." "Then who's gonna mint the T-Creds? Who's gonna take care of freelancing truckers like us?" the veteran trucker smiled as he puffed another smoke ring. "Oh?" "And forget about that Extra Crispy Drumsticks from Caravan Express, or decently priced fueling stops when the TGCC disappears." "I...," the young trucker was at a loss of words. He finally shook his hands and returned to his cabin. "Meh. He can't even take a joke about the cartel." They heard another explosion, this time closer than before. "The TGCC is all about big business nowadays..." the trucker added after his momentary hesitation. "Heard about some company trying to monopolize Origo-fuel supplies..." The veteran trucker looked at the smoke in the distance. "Monopolies... The last one who ignored the Accord and tried to do that got a generous serving of jail time, courtesy of the TGCC joint session. Speaking of which, trading of key resources will always be controlled, but they're doing it for the Northern Front. I made plenty of deliveries to that place. Those trips were really hairy." "Oh, the North, right? I actually squished a buggerloid with my truck." A few workers at the front of the caravan suddenly carried the roadblock away. A raspy noise blared out of the Originium radios: "Road section cleared. Roll along and keep your distance." "You're going to Valley IV, right? I guess this is where we part ways," the young trucker roared as loud as he could. "Are you tired of me already? I'm heading to Wuling too!" the old trucker strapped into his seat and checked his rearview mirror. "We're far from parting ways." "Da hell, old boy? Are you following me or something?" "You take me as a stalker? I'm gonna load up on food at Wuling, drop them at Valley IV, get some Originium ore for Kjersch, and then haul a container full of craftwork to La Fantoma." The truckers continued their crude banter, started their engines, and got back into the never-ending caravans.

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09

Comprehensive guide for the Wave Tide Sword in Arknights: Endfield. Learn where to get Wave Tide (Acquisition Center: Arsenal Exchange) and its utility for your team.

LevelIntellect Boost [S]ATK Boost [S]Pursuit: Unending CycleEfficiency
R-01Intellect +12Attack +3%After the wielder casts a combo skill, ATK +12% for 20.00s. Effects of the same name cannot stack.Efficiency: 11.11111111111111%
R-02Intellect +21Attack +5.4%After the wielder casts a combo skill, ATK +14.4% for 20.00s. Effects of the same name cannot stack.Efficiency: 22.22222222222222%
R-03Intellect +31Attack +7.8%After the wielder casts a combo skill, ATK +16.8% for 20.00s. Effects of the same name cannot stack.Efficiency: 33.33333333333333%
R-04Intellect +40Attack +10.2%After the wielder casts a combo skill, ATK +19.2% for 20.00s. Effects of the same name cannot stack.Efficiency: 44.44444444444444%
R-05Intellect +50Attack +12.6%After the wielder casts a combo skill, ATK +21.6% for 20.00s. Effects of the same name cannot stack.Efficiency: 55.55555555555556%
R-06Intellect +60Attack +15%After the wielder casts a combo skill, ATK +24% for 20.00s. Effects of the same name cannot stack.Efficiency: 66.66666666666666%
R-07Intellect +69Attack +17.4%After the wielder casts a combo skill, ATK +26.4% for 20.00s. Effects of the same name cannot stack.Efficiency: 77.77777777777779%
R-08Intellect +79Attack +19.8%After the wielder casts a combo skill, ATK +28.8% for 20.00s. Effects of the same name cannot stack.Efficiency: 88.88888888888889%
R-09Intellect +93Attack +23.4%After the wielder casts a combo skill, ATK +33.6% for 20.00s. Effects of the same name cannot stack.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Sword skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Wave Tide Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
33
Peak_Atk_Scaling
353
  • Weapon Level LV.01
    33ATK
    Stat Efficiency9.3%
  • Weapon Level LV.20
    95ATK
    Stat Efficiency26.9%
  • Weapon Level LV.40
    160ATK
    Stat Efficiency45.3%
  • Weapon Level LV.60
    226ATK
    Stat Efficiency64.0%
  • Weapon Level LV.80
    291ATK
    Stat Efficiency82.4%
  • Weapon Level LV.99
    353ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Wave Tide Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Wulingstone
x8
Wulingstone
  • Quadrant Fitting Fluid
    x36
    Quadrant Fitting Fluid
  • Potential 5

    Skill Pursuit: Unending Cycle improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data