Weapon Skill(s)
AbilityNeural_Drive: Active // Rank_Scaling_Available
| Level | Will Boost [L] | Attack Boost [L] | Flow: Reincarnation | Efficiency |
|---|---|---|---|---|
| R-01 | Will +20 | Attack +5% | Physical DMG Dealt +16%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +5% while other operators in the team gain Physical DMG Dealt +2.5% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | Efficiency: 11.11111111111111% |
| R-02 | Will +36 | Attack +9% | Physical DMG Dealt +19.2%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +6% while other operators in the team gain Physical DMG Dealt +3% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | Efficiency: 22.22222222222222% |
| R-03 | Will +52 | Attack +13% | Physical DMG Dealt +22.4%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +7% while other operators in the team gain Physical DMG Dealt +3.5% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | Efficiency: 33.33333333333333% |
| R-04 | Will +68 | Attack +17% | Physical DMG Dealt +25.6%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +8% while other operators in the team gain Physical DMG Dealt +4% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | Efficiency: 44.44444444444444% |
| R-05 | Will +84 | Attack +21% | Physical DMG Dealt +28.8%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +9% while other operators in the team gain Physical DMG Dealt +4.5% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | Efficiency: 55.55555555555556% |
| R-06 | Will +100 | Attack +25% | Physical DMG Dealt +32%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +10% while other operators in the team gain Physical DMG Dealt +5% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | Efficiency: 66.66666666666666% |
| R-07 | Will +116 | Attack +29% | Physical DMG Dealt +35.2%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +11% while other operators in the team gain Physical DMG Dealt +5.5% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | Efficiency: 77.77777777777779% |
| R-08 | Will +132 | Attack +33% | Physical DMG Dealt +38.4%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +12% while other operators in the team gain Physical DMG Dealt +6% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | Efficiency: 88.88888888888889% |
| R-09 | Will +156 | Attack +39% | Physical DMG Dealt +44.8%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +14% while other operators in the team gain Physical DMG Dealt +7% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | Efficiency: 100% |