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Never Rest | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Never Rest Guide and Database - Arknights: Endfield

Never_Rest
Never Rest Sword - Arknights Endfield Weapon

Never Rest

6 Star Rarity
TypeSword
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. A weapon from the furnaces of Fort Forgefane. Though it has undergone multiple rounds of recasting, the subsumed edge is still imbued with an intimidating force of domination."

Skill_Analysis

// Subsystem_Link: SWORD

Sword mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Sword

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

As the great guns thundered into the skies, night finally returned to Fort Forgefane. The steam stopped hissing as the last Aggelos was crushed into gravel. Victory trumpeted throughout the icefields, the clarion call of triumph echoed amongst collapsed bastions before it reached a stone crypt used as a provisional morgue to house the fallen warriors. To the smiths of Fort Forgefane, the clarion call felt more like a final farewell to the soldier. A forgesmith pulled a cart of salvaged equipment and paused before a young Oathkeeper, long bereft of breath. Why did the smith stop? Was it his fear of death? He did not think so. He dreamed about falling like a true Oathkeeper soldier from the day he submitted his enlisting papers to the Order of Steel Oath. And since his first arrival at the gates of Fort Forgefane, he was determined to be a nail, permanently hammered into his post. There were only two things that could stop him from swinging his hammer: the future he dreamed had been achieved, or it became necessary for someone else to take his post. The smith stooped over and took the long sword from the hands of the young soldier. He could not remove his gaze from the soldier's face. Was he paying his final respects to a former comrade? No. He had said his farewells to all sorts of people in the south before he marched for the north. He saw his loved ones secretly weeping for his sake, witnessed the reluctance in their eyes, and even attended a close friend's funeral on the night before he reported to the training camp. But what he felt at this very moment was new. A mysterious surge of emotions gripped him to the ground, even though he tried, again and again, to get himself to leave. Heavy footsteps echoed in the crypt. The smith raised his head and held his breath. "Lord Castellan Gerald! Apologies, I'm just ... salvaging the equipment." The armored giant stretched out his hand and took the blade from the smith. The edge was curled and a fine crack ran along its length. "Do you know him?" "No... We're not familiar. But I did share some drink with him in the welcoming feast held for us several days ago..." "What do you intend to do with this blade?" The smith took the blade and shook off the snow from the hilt. He carefully studied the wounds suffered by the weapon and gave his verdict: "It will be my honor to return this blade to the furnace and have it recast, and the joy will be equal to seeing you throw this Aggeloid host back to whence they came. He is a hero ... that no one will remember." "He is also a common man, just as common as this blade." "My Lord Castellan... what would you have me do to this blade?" "Even the perfect blade will one day shatter," Gerald patted the smith on the shoulder. "It shall be returned to the forge, pass through the ranks of Oathkeepers, and fulfill his unfinished duty."

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09

Comprehensive guide for the Never Rest Sword in Arknights: Endfield. Learn where to get Never Rest (Acquisition Center: Arsenal Exchange) and its utility for your team.

LevelWill Boost [L]Attack Boost [L]Flow: ReincarnationEfficiency
R-01Will +20Attack +5%Physical DMG Dealt +16%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +5% while other operators in the team gain Physical DMG Dealt +2.5% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 11.11111111111111%
R-02Will +36Attack +9%Physical DMG Dealt +19.2%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +6% while other operators in the team gain Physical DMG Dealt +3% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 22.22222222222222%
R-03Will +52Attack +13%Physical DMG Dealt +22.4%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +7% while other operators in the team gain Physical DMG Dealt +3.5% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 33.33333333333333%
R-04Will +68Attack +17%Physical DMG Dealt +25.6%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +8% while other operators in the team gain Physical DMG Dealt +4% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 44.44444444444444%
R-05Will +84Attack +21%Physical DMG Dealt +28.8%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +9% while other operators in the team gain Physical DMG Dealt +4.5% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 55.55555555555556%
R-06Will +100Attack +25%Physical DMG Dealt +32%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +10% while other operators in the team gain Physical DMG Dealt +5% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 66.66666666666666%
R-07Will +116Attack +29%Physical DMG Dealt +35.2%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +11% while other operators in the team gain Physical DMG Dealt +5.5% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 77.77777777777779%
R-08Will +132Attack +33%Physical DMG Dealt +38.4%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +12% while other operators in the team gain Physical DMG Dealt +6% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 88.88888888888889%
R-09Will +156Attack +39%Physical DMG Dealt +44.8%. After the wielder recovers SP with their own skills, the wielder gains Physical DMG Dealt +14% while other operators in the team gain Physical DMG Dealt +7% for 30.00s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Sword skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Never Rest Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
48
Peak_Atk_Scaling
513
  • Weapon Level LV.01
    48ATK
    Stat Efficiency9.4%
  • Weapon Level LV.20
    138ATK
    Stat Efficiency26.9%
  • Weapon Level LV.40
    233ATK
    Stat Efficiency45.4%
  • Weapon Level LV.60
    328ATK
    Stat Efficiency63.9%
  • Weapon Level LV.80
    423ATK
    Stat Efficiency82.5%
  • Weapon Level LV.99
    513ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Never Rest Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Igneosite
x8
Igneosite
  • Metadiastima Photoemission Tube
    x36
    Metadiastima Photoemission Tube
  • Potential 5

    Skill Flow: Reincarnation improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data