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Jiminy 12 | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Jiminy 12 Guide and Database - Arknights: Endfield

Jiminy_12
Jiminy 12 Arts Unit - Arknights Endfield Weapon

Jiminy 12

3 Star Rarity
TypeArts Unit
SourceExploring and Gathering
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. One of the standard-issue operator weapons manufactured by Endfield Industries. This weapon is designed by Endfield Arsenal Engineer Jiminy. The Arts Unit is extremely popular with newly minted Endfield operators."

Comprehensive guide for the Jiminy 12 Arts Unit in Arknights: Endfield. Learn where to get Jiminy 12 (Exploring and Gathering) and its utility for your team.

Skill_Analysis

// Subsystem_Link: ARTS_UNIT

Arts Unit mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Arts Unit

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

Ease of use and expandability are overrated... I tried talking to the operators who gave positive reviews for Jiminy 12. Turned out what they really liked was its ability to focus and amplify the brightness of its Illumination Arts. They said this made field operations a lot easier as the unit could also function as a powerful flashlight. At first, I found these Jiminy 12 reviews laughable and even tried to find a way to convince them that illumination was never part of my design goals and Jiminy 12's resemblance to a flashlight was a mere coincidence. However, when I joined a ... survey mission in a Blighted zone, I realized the usefulness of having a powerful source of light, especially when treading alone in the smothering darkness. — Excerpt from Jiminy's quarterly performance review interview

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09
LevelMain Attribute Boost [S]Assault: Armament PrepEfficiency
R-01Main attribute +8ATK +12.Efficiency: 11.11111111111111%
R-02Main attribute +15ATK +14.4.Efficiency: 22.22222222222222%
R-03Main attribute +21ATK +16.8.Efficiency: 33.33333333333333%
R-04Main attribute +28ATK +19.2.Efficiency: 44.44444444444444%
R-05Main attribute +35ATK +21.6.Efficiency: 55.55555555555556%
R-06Main attribute +42ATK +24.Efficiency: 66.66666666666666%
R-07Main attribute +48ATK +26.4.Efficiency: 77.77777777777779%
R-08Main attribute +55ATK +28.8.Efficiency: 88.88888888888889%
R-09Main attribute +65ATK +33.6.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Arts Unit skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Jiminy 12 Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
27
Peak_Atk_Scaling
293
  • Weapon Level LV.01
    27ATK
    Stat Efficiency9.2%
  • Weapon Level LV.20
    79ATK
    Stat Efficiency27.0%
  • Weapon Level LV.40
    133ATK
    Stat Efficiency45.4%
  • Weapon Level LV.60
    187ATK
    Stat Efficiency63.8%
  • Weapon Level LV.80
    242ATK
    Stat Efficiency82.6%
  • Weapon Level LV.99
    293ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Jiminy 12 Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Igneosite
x8
Igneosite
  • Tachyon Screening Lattice
    x36
    Tachyon Screening Lattice
  • Potential 5

    Skill Assault: Armament Prep improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data