Phase I
Requirement: Level LVL 1
"O Knowledge most ancient, lead us not into temptation but deliver us from the codes of malice... I am Xaihi, Endministrator. May you be enlightened."
Learn how to use Xaihi, a 5-star Supporter in Arknights: Endfield. This guide covers Xaihi's Cryo elemental abilities, Arts Unit equipment, and best Will build.
| Stat Name / Level | LVL.1 | LVL.2 | LVL.3 | LVL.4 | LVL.5 | LVL.6 |
|---|---|---|---|---|---|---|
Health Pointshp | Health Points at level 1:500 | Health Points at level 2:1566 | Health Points at level 3:2689 | Health Points at level 4:3811 | Health Points at level 5:4934 | Health Points at level 6:6000 |
Attack Poweratk | Attack Power at level 1:30 | Attack Power at level 2:86 | Attack Power at level 3:144 | Attack Power at level 4:203 | Attack Power at level 5:262 | Attack Power at level 6:318 |
Strengthstrength | Strength at level 1:9 | Strength at level 2:26 | Strength at level 3:44 | Strength at level 4:62 | Strength at level 5:80 | Strength at level 6:97 |
Agilityagility | Agility at level 1:9 | Agility at level 2:26 | Agility at level 3:45 | Agility at level 4:64 | Agility at level 5:82 | Agility at level 6:100 |
Intellectintellect | Intellect at level 1:15 | Intellect at level 2:39 | Intellect at level 3:64 | Intellect at level 4:89 | Intellect at level 5:114 | Intellect at level 6:138 |
Willpowerwill | Willpower at level 1:15 | Willpower at level 2:43 | Willpower at level 3:74 | Willpower at level 4:104 | Willpower at level 5:134 | Willpower at level 6:163 |
// Protocol_Upgrade_Sequence
Arts Amp granted by the Auxiliary Crystal is increased by another 5%.
Ultimate Stack Overflow improved: Ultimate Energy cost -10%.
Combo skill Stress Testing improved: When hitting the target, the hit chains to 1 additional target nearby.
Intellect +15, Treatment Efficiency +10%.
Ultimate Stack Overflow improved: Amp effect is increased to 1.1 times the original.
Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.
Requirement: Level LVL 1
COMBO TRIGGER:
When the Auxiliary Crystal uses up its HP Treatments.
SKILL DESCRIPTION:
Quickly charges up the Auxiliary Crystal and launches it at the enemy to deal Cryo DMG and Cryo Infliction.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | Level 1 Cooldown: 8 | Level 2 Cooldown: 8 | Level 3 Cooldown: 8 | Level 4 Cooldown: 8 | Level 5 Cooldown: 8 | Level 6 Cooldown: 8 | Level 7 Cooldown: 8 | Level 8 Cooldown: 8 | Level 9 Cooldown: 8 | Level 10 Cooldown: 8 | Level 11 Cooldown: 8 | Level 12 Cooldown: 7 |
| DMG Multiplier | Level 1 DMG Multiplier: 200% | Level 2 DMG Multiplier: 220% | Level 3 DMG Multiplier: 240% | Level 4 DMG Multiplier: 260% |
Check the best skill priority and materials needed to upgrade Stress Testing to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
SKILL DESCRIPTION:
Summons an Auxiliary Crystal that orbits the operator for a while. When the controlled operator performs a Final Strike on the enemy, the Auxiliary Crystal restores the said operator's HP. This effect can trigger 2 times. The attribute of Will increases the amount of HP Treatment. When the controlled operator is already at Max HP when triggering the HP restoration, grant the said operator a temporary Arts Amp instead. This effect cannot stack.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 |
|---|
BASIC ATTACK:
An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 15 Stagger.
DIVE ATTACK:
Basic Attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.
| Skill Level / Mastery | Rank1 |
|---|
SKILL DESCRIPTION:
Applies temporary Cryo Amp and Nature Amp to the entire team. The attribute of Intellect increases the Amp effect.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 |
|---|
// Passive_Capabilities_Log
Operator Will +10.
Operator Will +15.
Operator Will +15.
Operator Will +20.
Combo skill Stress Testing improved: Hitting an enemy with Cryo Infliction or Solidification also causes the enemy to take Cryo DMG Dealt +10% for 15s. This effect cannot stack.
Combo skill Stress Testing improved: Hitting an enemy with Cryo Infliction or Solidification also causes the enemy to take Cryo DMG Dealt +15% for 15s. This effect cannot stack.
Ultimate Stack Overflow improved: The ultimate also dispels Cryo Infliction and Solidification from the entire team.
Activate this to let the operator equip blue quality gear.
Activate this to let the operator equip purple quality gear.
Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.
// Infrastructure_Support_Skills
Assign to Manufacturing Cabin to grant Operator EXP material production efficiency +10%.
Requirement: Level LVL 2
Requirement: Level LVL 3
Requirement: Level LVL 4
Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.
| Level 5 DMG Multiplier: 280% |
| Level 6 DMG Multiplier: 300% |
| Level 7 DMG Multiplier: 320% |
| Level 8 DMG Multiplier: 340% |
| Level 9 DMG Multiplier: 360% |
| Level 10 DMG Multiplier: 385% |
| Level 11 DMG Multiplier: 415% |
| Level 12 DMG Multiplier: 450% |
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 | Level 12 Stagger: 10 |
|---|
Rank4 |
|---|
Rank5 |
|---|
Rank6 |
|---|
Rank7 |
|---|
Rank8 |
|---|
Rank9 |
|---|
| SP Cost | Level 1 SP Cost: 100 | Level 2 SP Cost: 100 | Level 3 SP Cost: 100 | Level 4 SP Cost: 100 | Level 5 SP Cost: 100 | Level 6 SP Cost: 100 | Level 7 SP Cost: 100 | Level 8 SP Cost: 100 | Level 9 SP Cost: 100 | Level 10 SP Cost: 100 | Level 11 SP Cost: 100 | Level 12 SP Cost: 100 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base Treatment | Level 1 Base Treatment: 144 | Level 2 Base Treatment: 173 | Level 3 Base Treatment: 202 | Level 4 Base Treatment: 230 | Level 5 Base Treatment: 245 | Level 6 Base Treatment: 259 | Level 7 Base Treatment: 274 | Level 8 Base Treatment: 288 | Level 9 Base Treatment: 302 | Level 10 Base Treatment: 310 | Level 11 Base Treatment: 317 | Level 12 Base Treatment: 324 |
| Treatment Increase per Will | Level 1 Treatment Increase per Will: 0.34 | Level 2 Treatment Increase per Will: 0.4 | Level 3 Treatment Increase per Will: 0.47 | Level 4 Treatment Increase per Will: 0.54 | Level 5 Treatment Increase per Will: 0.57 | Level 6 Treatment Increase per Will: 0.6 | Level 7 Treatment Increase per Will: 0.64 | Level 8 Treatment Increase per Will: 0.67 | Level 9 Treatment Increase per Will: 0.71 | Level 10 Treatment Increase per Will: 0.72 | Level 11 Treatment Increase per Will: 0.74 | Level 12 Treatment Increase per Will: 0.76 |
| Auxiliary Crystal Duration (s) | Level 1 Auxiliary Crystal Duration (s): 20 | Level 2 Auxiliary Crystal Duration (s): 20 | Level 3 Auxiliary Crystal Duration (s): 20 | Level 4 Auxiliary Crystal Duration (s): 20 | Level 5 Auxiliary Crystal Duration (s): 20 | Level 6 Auxiliary Crystal Duration (s): 20 | Level 7 Auxiliary Crystal Duration (s): 20 | Level 8 Auxiliary Crystal Duration (s): 20 | Level 9 Auxiliary Crystal Duration (s): 20 | Level 10 Auxiliary Crystal Duration (s): 20 | Level 11 Auxiliary Crystal Duration (s): 20 | Level 12 Auxiliary Crystal Duration (s): 20 |
| Arts Amp | Level 1 Arts Amp: 9% | Level 2 Arts Amp: 9% | Level 3 Arts Amp: 9% | Level 4 Arts Amp: 9% | Level 5 Arts Amp: 9% | Level 6 Arts Amp: 11% | Level 7 Arts Amp: 11% | Level 8 Arts Amp: 11% | Level 9 Arts Amp: 13% | Level 10 Arts Amp: 13% | Level 11 Arts Amp: 13% | Level 12 Arts Amp: 15% |
| Arts Amp Duration (s) | Level 1 Arts Amp Duration (s): 25 | Level 2 Arts Amp Duration (s): 25 | Level 3 Arts Amp Duration (s): 25 | Level 4 Arts Amp Duration (s): 25 | Level 5 Arts Amp Duration (s): 25 | Level 6 Arts Amp Duration (s): 25 | Level 7 Arts Amp Duration (s): 25 | Level 8 Arts Amp Duration (s): 25 | Level 9 Arts Amp Duration (s): 25 | Level 10 Arts Amp Duration (s): 25 | Level 11 Arts Amp Duration (s): 25 | Level 12 Arts Amp Duration (s): 25 |
Check the best skill priority and materials needed to upgrade Distributed DoS to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Rank3 |
|---|
Rank4 |
|---|
Rank5 |
|---|
Rank6 |
|---|
Rank7 |
|---|
Rank8 |
|---|
Rank9 |
|---|
| BATK SEQ 1 Multiplier | Level 1 BATK SEQ 1 Multiplier: 15% | Level 2 BATK SEQ 1 Multiplier: 17% | Level 3 BATK SEQ 1 Multiplier: 18% | Level 4 BATK SEQ 1 Multiplier: 20% | Level 5 BATK SEQ 1 Multiplier: 21% | Level 6 BATK SEQ 1 Multiplier: 23% | Level 7 BATK SEQ 1 Multiplier: 24% | Level 8 BATK SEQ 1 Multiplier: 26% | Level 9 BATK SEQ 1 Multiplier: 27% | Level 10 BATK SEQ 1 Multiplier: 29% | Level 11 BATK SEQ 1 Multiplier: 31% | Level 12 BATK SEQ 1 Multiplier: 34% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 2 Multiplier | Level 1 BATK SEQ 2 Multiplier: 16% | Level 2 BATK SEQ 2 Multiplier: 18% | Level 3 BATK SEQ 2 Multiplier: 19% | Level 4 BATK SEQ 2 Multiplier: 21% | Level 5 BATK SEQ 2 Multiplier: 22% | Level 6 BATK SEQ 2 Multiplier: 24% | Level 7 BATK SEQ 2 Multiplier: 26% | Level 8 BATK SEQ 2 Multiplier: 27% | Level 9 BATK SEQ 2 Multiplier: 29% | Level 10 BATK SEQ 2 Multiplier: 31% | Level 11 BATK SEQ 2 Multiplier: 33% | Level 12 BATK SEQ 2 Multiplier: 36% |
| BATK SEQ 3 Multiplier | Level 1 BATK SEQ 3 Multiplier: 21% | Level 2 BATK SEQ 3 Multiplier: 23% | Level 3 BATK SEQ 3 Multiplier: 25% | Level 4 BATK SEQ 3 Multiplier: 27% | Level 5 BATK SEQ 3 Multiplier: 29% | Level 6 BATK SEQ 3 Multiplier: 32% | Level 7 BATK SEQ 3 Multiplier: 34% | Level 8 BATK SEQ 3 Multiplier: 36% | Level 9 BATK SEQ 3 Multiplier: 38% | Level 10 BATK SEQ 3 Multiplier: 40% | Level 11 BATK SEQ 3 Multiplier: 44% | Level 12 BATK SEQ 3 Multiplier: 47% |
| BATK SEQ 4 Multiplier | Level 1 BATK SEQ 4 Multiplier: 33% | Level 2 BATK SEQ 4 Multiplier: 36% | Level 3 BATK SEQ 4 Multiplier: 40% | Level 4 BATK SEQ 4 Multiplier: 43% | Level 5 BATK SEQ 4 Multiplier: 46% | Level 6 BATK SEQ 4 Multiplier: 50% | Level 7 BATK SEQ 4 Multiplier: 53% | Level 8 BATK SEQ 4 Multiplier: 56% | Level 9 BATK SEQ 4 Multiplier: 59% | Level 10 BATK SEQ 4 Multiplier: 64% | Level 11 BATK SEQ 4 Multiplier: 68% | Level 12 BATK SEQ 4 Multiplier: 74% |
| BATK SEQ 5 Multiplier | Level 1 BATK SEQ 5 Multiplier: 55% | Level 2 BATK SEQ 5 Multiplier: 61% | Level 3 BATK SEQ 5 Multiplier: 66% | Level 4 BATK SEQ 5 Multiplier: 72% | Level 5 BATK SEQ 5 Multiplier: 77% | Level 6 BATK SEQ 5 Multiplier: 83% | Level 7 BATK SEQ 5 Multiplier: 88% | Level 8 BATK SEQ 5 Multiplier: 94% | Level 9 BATK SEQ 5 Multiplier: 99% | Level 10 BATK SEQ 5 Multiplier: 106% | Level 11 BATK SEQ 5 Multiplier: 114% | Level 12 BATK SEQ 5 Multiplier: 124% |
| Finisher ATK Multiplier | Level 1 Finisher ATK Multiplier: 400% | Level 2 Finisher ATK Multiplier: 440% | Level 3 Finisher ATK Multiplier: 480% | Level 4 Finisher ATK Multiplier: 520% | Level 5 Finisher ATK Multiplier: 560% | Level 6 Finisher ATK Multiplier: 600% | Level 7 Finisher ATK Multiplier: 640% | Level 8 Finisher ATK Multiplier: 680% | Level 9 Finisher ATK Multiplier: 720% | Level 10 Finisher ATK Multiplier: 770% | Level 11 Finisher ATK Multiplier: 830% | Level 12 Finisher ATK Multiplier: 900% |
| Dive ATK Multiplier | Level 1 Dive ATK Multiplier: 80% | Level 2 Dive ATK Multiplier: 88% | Level 3 Dive ATK Multiplier: 96% | Level 4 Dive ATK Multiplier: 104% | Level 5 Dive ATK Multiplier: 112% | Level 6 Dive ATK Multiplier: 120% | Level 7 Dive ATK Multiplier: 128% | Level 8 Dive ATK Multiplier: 136% | Level 9 Dive ATK Multiplier: 144% | Level 10 Dive ATK Multiplier: 154% | Level 11 Dive ATK Multiplier: 166% | Level 12 Dive ATK Multiplier: 180% |
Check the best skill priority and materials needed to upgrade Beam Cohesion Arts to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Rank6 |
|---|
Rank7 |
|---|
Rank8 |
|---|
Rank9 |
|---|
| Ultimate Energy Cost | Level 1 Ultimate Energy Cost: 80 | Level 2 Ultimate Energy Cost: 80 | Level 3 Ultimate Energy Cost: 80 | Level 4 Ultimate Energy Cost: 80 | Level 5 Ultimate Energy Cost: 80 | Level 6 Ultimate Energy Cost: 80 | Level 7 Ultimate Energy Cost: 80 | Level 8 Ultimate Energy Cost: 80 | Level 9 Ultimate Energy Cost: 80 | Level 10 Ultimate Energy Cost: 80 | Level 11 Ultimate Energy Cost: 80 | Level 12 Ultimate Energy Cost: 80 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base Cryo Amp | Level 1 Base Cryo Amp: 11% | Level 2 Base Cryo Amp: 12% | Level 3 Base Cryo Amp: 13% | Level 4 Base Cryo Amp: 14% | Level 5 Base Cryo Amp: 15% | Level 6 Base Cryo Amp: 16% | Level 7 Base Cryo Amp: 17% | Level 8 Base Cryo Amp: 18% | Level 9 Base Cryo Amp: 19% | Level 10 Base Cryo Amp: 21% | Level 11 Base Cryo Amp: 22% | Level 12 Base Cryo Amp: 24% |
| Base Nature Amp | Level 1 Base Nature Amp: 11% | Level 2 Base Nature Amp: 12% | Level 3 Base Nature Amp: 13% | Level 4 Base Nature Amp: 14% | Level 5 Base Nature Amp: 15% | Level 6 Base Nature Amp: 16% | Level 7 Base Nature Amp: 17% | Level 8 Base Nature Amp: 18% | Level 9 Base Nature Amp: 19% | Level 10 Base Nature Amp: 21% | Level 11 Base Nature Amp: 22% | Level 12 Base Nature Amp: 24% |
| Amp Increase per Intellect | Level 1 Amp Increase per Intellect: 0.014% | Level 2 Amp Increase per Intellect: 0.015% | Level 3 Amp Increase per Intellect: 0.016% | Level 4 Amp Increase per Intellect: 0.018% | Level 5 Amp Increase per Intellect: 0.019% | Level 6 Amp Increase per Intellect: 0.02% | Level 7 Amp Increase per Intellect: 0.022% | Level 8 Amp Increase per Intellect: 0.023% | Level 9 Amp Increase per Intellect: 0.024% | Level 10 Amp Increase per Intellect: 0.026% | Level 11 Amp Increase per Intellect: 0.028% | Level 12 Amp Increase per Intellect: 0.03% |
| Intellect raises Amp limit | Level 1 Intellect raises Amp limit: 30% | Level 2 Intellect raises Amp limit: 30% | Level 3 Intellect raises Amp limit: 30% | Level 4 Intellect raises Amp limit: 30% | Level 5 Intellect raises Amp limit: 30% | Level 6 Intellect raises Amp limit: 30% | Level 7 Intellect raises Amp limit: 30% | Level 8 Intellect raises Amp limit: 30% | Level 9 Intellect raises Amp limit: 30% | Level 10 Intellect raises Amp limit: 30% | Level 11 Intellect raises Amp limit: 30% | Level 12 Intellect raises Amp limit: 36% |
| Duration (s) | Level 1 Duration (s): 12 | Level 2 Duration (s): 12 | Level 3 Duration (s): 12 | Level 4 Duration (s): 12 | Level 5 Duration (s): 12 | Level 6 Duration (s): 12 | Level 7 Duration (s): 12 | Level 8 Duration (s): 12 | Level 9 Duration (s): 12 | Level 10 Duration (s): 12 | Level 11 Duration (s): 12 | Level 12 Duration (s): 12 |
Check the best skill priority and materials needed to upgrade Stack Overflow to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Activate this to let the operator equip gold quality gear.
Assign to Manufacturing Cabin to grant Operator EXP material production efficiency +20%.
Assign to Growth Chamber to grant vitrified plant growth rate +10%.
Assign to Growth Chamber to grant vitrified plant growth rate +20%.
Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.
LYNX - 3-pc set effect: Treating a target also grants DMG Reduction +30% for 10s. If treatment exceeds Max HP, bonus becomes +60%.