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Xaihi Build & Guide - Skills, Materials | Arknights: Endfield | Endfield Builds
Supporter
Xaihi - Arknights: Endfield Supporter Guide
Cabal of Tranquility

Xaihi

5 star rarity
ClassSupporter
ElementCryo
WeaponArts Unit

Operator Stats & Combat Parameters

Arknights Endfield Database // Unit Scaling

Critical Rate
0.05%
Attack Speed
1
Main StatsWill
Sub StatsIntellect
"O Knowledge most ancient, lead us not into temptation but deliver us from the codes of malice... I am Xaihi, Endministrator. May you be enlightened."

Learn how to use Xaihi, a 5-star Supporter in Arknights: Endfield. This guide covers Xaihi's Cryo elemental abilities, Arts Unit equipment, and best Will build.

Attack Range
10 Meters
Detailed level-by-level base stats scaling
Stat Name / LevelLVL.1LVL.2LVL.3LVL.4LVL.5LVL.6
Health Points icon
Health Pointshp
Health Points at level 1:500Health Points at level 2:1566Health Points at level 3:2689Health Points at level 4:3811Health Points at level 5:4934Health Points at level 6:6000
Attack Power icon
Attack Poweratk
Attack Power at level 1:30Attack Power at level 2:86Attack Power at level 3:144Attack Power at level 4:203Attack Power at level 5:262Attack Power at level 6:318
Strength icon
Strengthstrength
Strength at level 1:9Strength at level 2:26Strength at level 3:44Strength at level 4:62Strength at level 5:80Strength at level 6:97
Agility icon
Agilityagility
Agility at level 1:9Agility at level 2:26Agility at level 3:45Agility at level 4:64Agility at level 5:82Agility at level 6:100
Intellect icon
Intellectintellect
Intellect at level 1:15Intellect at level 2:39Intellect at level 3:64Intellect at level 4:89Intellect at level 5:114Intellect at level 6:138
Willpower icon
Willpowerwill
Willpower at level 1:15Willpower at level 2:43Willpower at level 3:74Willpower at level 4:104Willpower at level 5:134Willpower at level 6:163
Database Integrity Verified

Arknights: Endfield Stat Database // 2026

Potential Enhancement

// Protocol_Upgrade_Sequence

  1. 01
    Operator Potential Phase 1
    Potential Enhancement Level Phase 1

    Agile Execution

    Arts Amp granted by the Auxiliary Crystal is increased by another 5%.

    StatusAvailable
  2. 02
    Operator Potential Phase 2
    Potential Enhancement Level Phase 2

    Link Aggregation

    Ultimate Stack Overflow improved: Ultimate Energy cost -10%.

    StatusAvailable
  3. 03
    Operator Potential Phase 3
    Potential Enhancement Level Phase 3

    Mapping Node

    Combo skill Stress Testing improved: When hitting the target, the hit chains to 1 additional target nearby.

    StatusAvailable
  4. 04
    Operator Potential Phase 4
    Potential Enhancement Level Phase 4

    Grayscale Release

    Intellect +15, Treatment Efficiency +10%.

    StatusAvailable
  5. 05
    Operator Potential Phase 5
    Potential Enhancement Level Phase 5

    Controlled Recursion

    Ultimate Stack Overflow improved: Amp effect is increased to 1.1 times the original.

    StatusAvailable

Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.

END_FILE_ENDFIELD_SYSTEM_09

Ascension Protocols

01
Operator Ascension Phase I

Phase I

Requirement: Level LVL 1

Required Materials
  • Protodisk upgrade material
    x8
    Protodisk
  • Pink Bolete upgrade material
    x3
Stress Testing Tactical Skill Icon - Arknights Endfield

Stress Testing

COMBO SKILL

COMBO TRIGGER:

When the Auxiliary Crystal uses up its HP Treatments.

SKILL DESCRIPTION:

Quickly charges up the Auxiliary Crystal and launches it at the enemy to deal Cryo DMG and Cryo Infliction.

Stress Testing Skill Scaling and Level Up Progression Table
Skill Level / Mastery
Rank1
Rank2
Rank3
Rank4
Rank5
Rank6
Rank7
Rank8
Rank9
Mastery Rank 1
10
Mastery Rank 2
11
Mastery Rank 3
12
CooldownLevel 1 Cooldown: 8Level 2 Cooldown: 8Level 3 Cooldown: 8Level 4 Cooldown: 8Level 5 Cooldown: 8Level 6 Cooldown: 8Level 7 Cooldown: 8Level 8 Cooldown: 8Level 9 Cooldown: 8Level 10 Cooldown: 8Level 11 Cooldown: 8Level 12 Cooldown: 7
DMG MultiplierLevel 1 DMG Multiplier: 200%Level 2 DMG Multiplier: 220%Level 3 DMG Multiplier: 240%Level 4 DMG Multiplier: 260%

Skill Upgrade Cost

Level 1
    Tactical Skill Module // Data_Verified

    Stress Testing Upgrade Requirements and Scaling

    Check the best skill priority and materials needed to upgrade Stress Testing to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

    Distributed DoS Tactical Skill Icon - Arknights Endfield

    Distributed DoS

    BATTLE SKILL

    SKILL DESCRIPTION:

    Summons an Auxiliary Crystal that orbits the operator for a while. When the controlled operator performs a Final Strike on the enemy, the Auxiliary Crystal restores the said operator's HP. This effect can trigger 2 times. The attribute of Will increases the amount of HP Treatment. When the controlled operator is already at Max HP when triggering the HP restoration, grant the said operator a temporary Arts Amp instead. This effect cannot stack.

    Distributed DoS Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Beam Cohesion Arts Tactical Skill Icon - Arknights Endfield

    Beam Cohesion Arts

    BASIC ATTACK

    BASIC ATTACK:

    An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 15 Stagger.

    DIVE ATTACK:

    Basic Attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies.

    FINISHER:

    Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.

    Beam Cohesion Arts Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Stack Overflow Tactical Skill Icon - Arknights Endfield

    Stack Overflow

    ULTIMATE

    SKILL DESCRIPTION:

    Applies temporary Cryo Amp and Nature Amp to the entire team. The attribute of Intellect increases the Amp effect.

    Stack Overflow Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank4

    Innate Talents

    // Passive_Capabilities_Log

    Stalwart Talent Icon

    Stalwart

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Operator Will +10.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Operator Will +15.

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Operator Will +15.

    • Unlock at Phase 4
      P4
      Upgrade_Node: Phase 4

      Operator Will +20.

    Execute Process Talent Icon

    Execute Process

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Combo skill Stress Testing improved: Hitting an enemy with Cryo Infliction or Solidification also causes the enemy to take Cryo DMG Dealt +10% for 15s. This effect cannot stack.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Combo skill Stress Testing improved: Hitting an enemy with Cryo Infliction or Solidification also causes the enemy to take Cryo DMG Dealt +15% for 15s. This effect cannot stack.

    Freeze Protocol Talent Icon

    Freeze Protocol

    • Unlock at Phase 3
      P3
      Upgrade_Node: Phase 3

      Ultimate Stack Overflow improved: The ultimate also dispels Cryo Infliction and Solidification from the entire team.

    Outfitting Talent Icon

    Outfitting

    • Unlock at Phase 1
      P1
      Upgrade_Node: Phase 1

      Activate this to let the operator equip blue quality gear.

    • Unlock at Phase 2
      P2
      Upgrade_Node: Phase 2

      Activate this to let the operator equip purple quality gear.

    Arknights: Endfield Passive Skills Guide

    Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.

    Base Operations

    // Infrastructure_Support_Skills

    Standardized Scripting

    • Assign to Manufacturing Cabin to grant Operator EXP material production efficiency +10%.

    Pink Bolete
  • T-Creds upgrade material
    x1600
    T-Creds
  • 02
    Operator Ascension Phase II

    Phase II

    Requirement: Level LVL 2

    Required Materials
    • Protodisk upgrade material
      x25
      Protodisk
    • Red Bolete upgrade material
      x5
      Red Bolete
    • T-Creds upgrade material
      x6500
      T-Creds
    03
    Operator Ascension Phase III

    Phase III

    Requirement: Level LVL 3

    Required Materials
    • Protoset upgrade material
      x40
      Protoset
    • Ruby Bolete upgrade material
      x5
      Ruby Bolete
    • T-Creds upgrade material
      x25000
      T-Creds
    04
    Operator Ascension Phase IV

    Phase IV

    Requirement: Level LVL 4

    Required Materials
    • D96 Steel Sample 4 upgrade material
      x56
      D96 Steel Sample 4
    • Protoset upgrade material
      x75
      Protoset
    • Bloodcap upgrade material
      x8
      Bloodcap
    • T-Creds upgrade material
      x2250000
      T-Creds

    Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.

    Level 5 DMG Multiplier: 280%
    Level 6 DMG Multiplier: 300%
    Level 7 DMG Multiplier: 320%
    Level 8 DMG Multiplier: 340%
    Level 9 DMG Multiplier: 360%
    Level 10 DMG Multiplier: 385%
    Level 11 DMG Multiplier: 415%
    Level 12 DMG Multiplier: 450%
    StaggerLevel 1 Stagger: 10Level 2 Stagger: 10Level 3 Stagger: 10Level 4 Stagger: 10Level 5 Stagger: 10Level 6 Stagger: 10Level 7 Stagger: 10Level 8 Stagger: 10Level 9 Stagger: 10Level 10 Stagger: 10Level 11 Stagger: 10Level 12 Stagger: 10
    Rank4
    Rank5
    Rank6
    Rank7
    Rank8
    Rank9
    Mastery Rank 1
    10
    Mastery Rank 2
    11
    Mastery Rank 3
    12
    SP CostLevel 1 SP Cost: 100Level 2 SP Cost: 100Level 3 SP Cost: 100Level 4 SP Cost: 100Level 5 SP Cost: 100Level 6 SP Cost: 100Level 7 SP Cost: 100Level 8 SP Cost: 100Level 9 SP Cost: 100Level 10 SP Cost: 100Level 11 SP Cost: 100Level 12 SP Cost: 100
    Base TreatmentLevel 1 Base Treatment: 144Level 2 Base Treatment: 173Level 3 Base Treatment: 202Level 4 Base Treatment: 230Level 5 Base Treatment: 245Level 6 Base Treatment: 259Level 7 Base Treatment: 274Level 8 Base Treatment: 288Level 9 Base Treatment: 302Level 10 Base Treatment: 310Level 11 Base Treatment: 317Level 12 Base Treatment: 324
    Treatment Increase per WillLevel 1 Treatment Increase per Will: 0.34Level 2 Treatment Increase per Will: 0.4Level 3 Treatment Increase per Will: 0.47Level 4 Treatment Increase per Will: 0.54Level 5 Treatment Increase per Will: 0.57Level 6 Treatment Increase per Will: 0.6Level 7 Treatment Increase per Will: 0.64Level 8 Treatment Increase per Will: 0.67Level 9 Treatment Increase per Will: 0.71Level 10 Treatment Increase per Will: 0.72Level 11 Treatment Increase per Will: 0.74Level 12 Treatment Increase per Will: 0.76
    Auxiliary Crystal Duration (s)Level 1 Auxiliary Crystal Duration (s): 20Level 2 Auxiliary Crystal Duration (s): 20Level 3 Auxiliary Crystal Duration (s): 20Level 4 Auxiliary Crystal Duration (s): 20Level 5 Auxiliary Crystal Duration (s): 20Level 6 Auxiliary Crystal Duration (s): 20Level 7 Auxiliary Crystal Duration (s): 20Level 8 Auxiliary Crystal Duration (s): 20Level 9 Auxiliary Crystal Duration (s): 20Level 10 Auxiliary Crystal Duration (s): 20Level 11 Auxiliary Crystal Duration (s): 20Level 12 Auxiliary Crystal Duration (s): 20
    Arts AmpLevel 1 Arts Amp: 9%Level 2 Arts Amp: 9%Level 3 Arts Amp: 9%Level 4 Arts Amp: 9%Level 5 Arts Amp: 9%Level 6 Arts Amp: 11%Level 7 Arts Amp: 11%Level 8 Arts Amp: 11%Level 9 Arts Amp: 13%Level 10 Arts Amp: 13%Level 11 Arts Amp: 13%Level 12 Arts Amp: 15%
    Arts Amp Duration (s)Level 1 Arts Amp Duration (s): 25Level 2 Arts Amp Duration (s): 25Level 3 Arts Amp Duration (s): 25Level 4 Arts Amp Duration (s): 25Level 5 Arts Amp Duration (s): 25Level 6 Arts Amp Duration (s): 25Level 7 Arts Amp Duration (s): 25Level 8 Arts Amp Duration (s): 25Level 9 Arts Amp Duration (s): 25Level 10 Arts Amp Duration (s): 25Level 11 Arts Amp Duration (s): 25Level 12 Arts Amp Duration (s): 25

    Skill Upgrade Cost

    Level 1
      Tactical Skill Module // Data_Verified

      Distributed DoS Upgrade Requirements and Scaling

      Check the best skill priority and materials needed to upgrade Distributed DoS to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

      Rank
      2
      Rank3
      Rank4
      Rank5
      Rank6
      Rank7
      Rank8
      Rank9
      Mastery Rank 1
      10
      Mastery Rank 2
      11
      Mastery Rank 3
      12
      BATK SEQ 1 MultiplierLevel 1 BATK SEQ 1 Multiplier: 15%Level 2 BATK SEQ 1 Multiplier: 17%Level 3 BATK SEQ 1 Multiplier: 18%Level 4 BATK SEQ 1 Multiplier: 20%Level 5 BATK SEQ 1 Multiplier: 21%Level 6 BATK SEQ 1 Multiplier: 23%Level 7 BATK SEQ 1 Multiplier: 24%Level 8 BATK SEQ 1 Multiplier: 26%Level 9 BATK SEQ 1 Multiplier: 27%Level 10 BATK SEQ 1 Multiplier: 29%Level 11 BATK SEQ 1 Multiplier: 31%Level 12 BATK SEQ 1 Multiplier: 34%
      BATK SEQ 2 MultiplierLevel 1 BATK SEQ 2 Multiplier: 16%Level 2 BATK SEQ 2 Multiplier: 18%Level 3 BATK SEQ 2 Multiplier: 19%Level 4 BATK SEQ 2 Multiplier: 21%Level 5 BATK SEQ 2 Multiplier: 22%Level 6 BATK SEQ 2 Multiplier: 24%Level 7 BATK SEQ 2 Multiplier: 26%Level 8 BATK SEQ 2 Multiplier: 27%Level 9 BATK SEQ 2 Multiplier: 29%Level 10 BATK SEQ 2 Multiplier: 31%Level 11 BATK SEQ 2 Multiplier: 33%Level 12 BATK SEQ 2 Multiplier: 36%
      BATK SEQ 3 MultiplierLevel 1 BATK SEQ 3 Multiplier: 21%Level 2 BATK SEQ 3 Multiplier: 23%Level 3 BATK SEQ 3 Multiplier: 25%Level 4 BATK SEQ 3 Multiplier: 27%Level 5 BATK SEQ 3 Multiplier: 29%Level 6 BATK SEQ 3 Multiplier: 32%Level 7 BATK SEQ 3 Multiplier: 34%Level 8 BATK SEQ 3 Multiplier: 36%Level 9 BATK SEQ 3 Multiplier: 38%Level 10 BATK SEQ 3 Multiplier: 40%Level 11 BATK SEQ 3 Multiplier: 44%Level 12 BATK SEQ 3 Multiplier: 47%
      BATK SEQ 4 MultiplierLevel 1 BATK SEQ 4 Multiplier: 33%Level 2 BATK SEQ 4 Multiplier: 36%Level 3 BATK SEQ 4 Multiplier: 40%Level 4 BATK SEQ 4 Multiplier: 43%Level 5 BATK SEQ 4 Multiplier: 46%Level 6 BATK SEQ 4 Multiplier: 50%Level 7 BATK SEQ 4 Multiplier: 53%Level 8 BATK SEQ 4 Multiplier: 56%Level 9 BATK SEQ 4 Multiplier: 59%Level 10 BATK SEQ 4 Multiplier: 64%Level 11 BATK SEQ 4 Multiplier: 68%Level 12 BATK SEQ 4 Multiplier: 74%
      BATK SEQ 5 MultiplierLevel 1 BATK SEQ 5 Multiplier: 55%Level 2 BATK SEQ 5 Multiplier: 61%Level 3 BATK SEQ 5 Multiplier: 66%Level 4 BATK SEQ 5 Multiplier: 72%Level 5 BATK SEQ 5 Multiplier: 77%Level 6 BATK SEQ 5 Multiplier: 83%Level 7 BATK SEQ 5 Multiplier: 88%Level 8 BATK SEQ 5 Multiplier: 94%Level 9 BATK SEQ 5 Multiplier: 99%Level 10 BATK SEQ 5 Multiplier: 106%Level 11 BATK SEQ 5 Multiplier: 114%Level 12 BATK SEQ 5 Multiplier: 124%
      Finisher ATK MultiplierLevel 1 Finisher ATK Multiplier: 400%Level 2 Finisher ATK Multiplier: 440%Level 3 Finisher ATK Multiplier: 480%Level 4 Finisher ATK Multiplier: 520%Level 5 Finisher ATK Multiplier: 560%Level 6 Finisher ATK Multiplier: 600%Level 7 Finisher ATK Multiplier: 640%Level 8 Finisher ATK Multiplier: 680%Level 9 Finisher ATK Multiplier: 720%Level 10 Finisher ATK Multiplier: 770%Level 11 Finisher ATK Multiplier: 830%Level 12 Finisher ATK Multiplier: 900%
      Dive ATK MultiplierLevel 1 Dive ATK Multiplier: 80%Level 2 Dive ATK Multiplier: 88%Level 3 Dive ATK Multiplier: 96%Level 4 Dive ATK Multiplier: 104%Level 5 Dive ATK Multiplier: 112%Level 6 Dive ATK Multiplier: 120%Level 7 Dive ATK Multiplier: 128%Level 8 Dive ATK Multiplier: 136%Level 9 Dive ATK Multiplier: 144%Level 10 Dive ATK Multiplier: 154%Level 11 Dive ATK Multiplier: 166%Level 12 Dive ATK Multiplier: 180%

      Skill Upgrade Cost

      Level 1
        Tactical Skill Module // Data_Verified

        Beam Cohesion Arts Upgrade Requirements and Scaling

        Check the best skill priority and materials needed to upgrade Beam Cohesion Arts to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

        Rank5
        Rank6
        Rank7
        Rank8
        Rank9
        Mastery Rank 1
        10
        Mastery Rank 2
        11
        Mastery Rank 3
        12
        Ultimate Energy CostLevel 1 Ultimate Energy Cost: 80Level 2 Ultimate Energy Cost: 80Level 3 Ultimate Energy Cost: 80Level 4 Ultimate Energy Cost: 80Level 5 Ultimate Energy Cost: 80Level 6 Ultimate Energy Cost: 80Level 7 Ultimate Energy Cost: 80Level 8 Ultimate Energy Cost: 80Level 9 Ultimate Energy Cost: 80Level 10 Ultimate Energy Cost: 80Level 11 Ultimate Energy Cost: 80Level 12 Ultimate Energy Cost: 80
        Base Cryo AmpLevel 1 Base Cryo Amp: 11%Level 2 Base Cryo Amp: 12%Level 3 Base Cryo Amp: 13%Level 4 Base Cryo Amp: 14%Level 5 Base Cryo Amp: 15%Level 6 Base Cryo Amp: 16%Level 7 Base Cryo Amp: 17%Level 8 Base Cryo Amp: 18%Level 9 Base Cryo Amp: 19%Level 10 Base Cryo Amp: 21%Level 11 Base Cryo Amp: 22%Level 12 Base Cryo Amp: 24%
        Base Nature AmpLevel 1 Base Nature Amp: 11%Level 2 Base Nature Amp: 12%Level 3 Base Nature Amp: 13%Level 4 Base Nature Amp: 14%Level 5 Base Nature Amp: 15%Level 6 Base Nature Amp: 16%Level 7 Base Nature Amp: 17%Level 8 Base Nature Amp: 18%Level 9 Base Nature Amp: 19%Level 10 Base Nature Amp: 21%Level 11 Base Nature Amp: 22%Level 12 Base Nature Amp: 24%
        Amp Increase per IntellectLevel 1 Amp Increase per Intellect: 0.014%Level 2 Amp Increase per Intellect: 0.015%Level 3 Amp Increase per Intellect: 0.016%Level 4 Amp Increase per Intellect: 0.018%Level 5 Amp Increase per Intellect: 0.019%Level 6 Amp Increase per Intellect: 0.02%Level 7 Amp Increase per Intellect: 0.022%Level 8 Amp Increase per Intellect: 0.023%Level 9 Amp Increase per Intellect: 0.024%Level 10 Amp Increase per Intellect: 0.026%Level 11 Amp Increase per Intellect: 0.028%Level 12 Amp Increase per Intellect: 0.03%
        Intellect raises Amp limitLevel 1 Intellect raises Amp limit: 30%Level 2 Intellect raises Amp limit: 30%Level 3 Intellect raises Amp limit: 30%Level 4 Intellect raises Amp limit: 30%Level 5 Intellect raises Amp limit: 30%Level 6 Intellect raises Amp limit: 30%Level 7 Intellect raises Amp limit: 30%Level 8 Intellect raises Amp limit: 30%Level 9 Intellect raises Amp limit: 30%Level 10 Intellect raises Amp limit: 30%Level 11 Intellect raises Amp limit: 30%Level 12 Intellect raises Amp limit: 36%
        Duration (s)Level 1 Duration (s): 12Level 2 Duration (s): 12Level 3 Duration (s): 12Level 4 Duration (s): 12Level 5 Duration (s): 12Level 6 Duration (s): 12Level 7 Duration (s): 12Level 8 Duration (s): 12Level 9 Duration (s): 12Level 10 Duration (s): 12Level 11 Duration (s): 12Level 12 Duration (s): 12

        Skill Upgrade Cost

        Level 1
          Tactical Skill Module // Data_Verified

          Stack Overflow Upgrade Requirements and Scaling

          Check the best skill priority and materials needed to upgrade Stack Overflow to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

          Unlock at Phase 3
          P3
          Upgrade_Node: Phase 3

          Activate this to let the operator equip gold quality gear.

          Active_Log
          Unlock Requirement: Required: Phase 1
        • Assign to Manufacturing Cabin to grant Operator EXP material production efficiency +20%.

          Active_LogUnlock Requirement: Required: Phase 3
        • Vitreologist

          • Assign to Growth Chamber to grant vitrified plant growth rate +10%.

            Active_LogUnlock Requirement: Required: Phase 2
          • Assign to Growth Chamber to grant vitrified plant growth rate +20%.

            Active_LogUnlock Requirement: Required: Phase 4

          Arknights: Endfield Base Management Skills

          Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.

          Strategic_Build

          Xaihi Best Build & Meta Strategy

          Comprehensive guide for Xaihi in Arknights: Endfield. Including best weapons like Detonation Unit, Freedom to Proselytize, optimal gear sets, and high-synergy team compositions.

          01 // Top Recommended Armament

          rarity
          Detonation Unit
          WPN_MODEL
          Detonation Unit
          BEST! - Detonation Unit

          rarity
          Freedom to Proselytize
          WPN_MODEL
          Freedom to Proselytize
          ALTERNATIVE - Freedom to Proselytize

          rarity
          Monaihe
          WPN_MODEL
          Monaihe
          2ND ALTERNATIVE - Monaihe

          02 // Optimal Gear & Artifact Sets

          Loadout_Priority_1

          XAIHI GEAR 1 - LYNX

          LYNX - 3-pc set effect: Treating a target also grants DMG Reduction +30% for 10s. If treatment exceeds Max HP, bonus becomes +60%.

          • Equipment: LYNX Cuirass
            LYNX Cuirass
          • Equipment: Eternal Xiranite Gloves T1

          03 // Best Team Compositions

          XAIHI TEAM 1

          Recommended team synergy:SYNC_RATE: 98%

          FLEX
          Xaihi
          Xaihi
          CryoClass_Verified
          DPS
          Eternal Xiranite Gloves T1
        • Equipment: LYNX Slab
          LYNX Slab
        • Equipment: LYNX Slab
          LYNX Slab
        • Last Rite
          Last Rite
          CryoClass_Verified
          SUPPORT
          Ardelia
          Ardelia
          NatureClass_Verified
          SUPPORT
          Snowshine
          Snowshine
          CryoClass_Verified