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Arknights Endfield Builds

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Supporter
Xaihi - Arknights: Endfield Supporter Guide
Cabal of Tranquility

Xaihi

5 star rarity
ClassSupporter
ElementCryo
WeaponArts Unit
Main StatsWill
Sub StatsIntellect
"O Knowledge most ancient, lead us not into temptation but deliver us from the codes of malice... I am Xaihi, Endministrator. May you be enlightened."

Learn how to use Xaihi, a 5-star Supporter in Arknights: Endfield. This guide covers Xaihi's Cryo elemental abilities, Arts Unit equipment, and best Will build.

Operator Stats & Combat Parameters

Arknights Endfield Database // Unit Scaling

Critical Rate
0.05%
Attack Speed
1
Attack Range
10 Meters
Detailed level-by-level base stats scaling
Stat Name / LevelLVL.1LVL.2LVL.3LVL.4LVL.5LVL.6
Health Points icon
Health Pointshp
Health Points at level 1:500Health Points at level 2:1566Health Points at level 3:2689Health Points at level 4:3811Health Points at level 5:4934Health Points at level 6:6000
Attack Power icon
Attack Poweratk
Attack Power at level 1:30Attack Power at level 2:86Attack Power at level 3:144Attack Power at level 4:203Attack Power at level 5:262Attack Power at level 6:318
Strength icon
Strengthstrength
Strength at level 1:9Strength at level 2:26Strength at level 3:44Strength at level 4:62Strength at level 5:80Strength at level 6:97
Agility icon
Agilityagility
Agility at level 1:9Agility at level 2:26Agility at level 3:45Agility at level 4:64Agility at level 5:82Agility at level 6:100
Intellect icon
Intellectintellect
Intellect at level 1:15Intellect at level 2:39Intellect at level 3:64Intellect at level 4:89Intellect at level 5:114Intellect at level 6:138
Willpower icon
Willpowerwill
Willpower at level 1:15Willpower at level 2:43Willpower at level 3:74Willpower at level 4:104Willpower at level 5:134Willpower at level 6:163
Database Integrity Verified

Arknights: Endfield Stat Database // 2026

Strategic_Build

Xaihi Best Build & Meta Strategy

Comprehensive guide for Xaihi in Arknights: Endfield. Including best weapons like Detonation Unit, Freedom to Proselytize, optimal gear sets, and high-synergy team compositions.

01 // Top Recommended Armament

rarity
Detonation Unit
WPN_MODEL
Detonation Unit
BEST! - Detonation Unit

rarity
Freedom to Proselytize
WPN_MODEL
Freedom to Proselytize
ALTERNATIVE - Freedom to Proselytize

rarity
Monaihe
WPN_MODEL
Monaihe
2ND ALTERNATIVE - Monaihe

02 // Optimal Gear & Artifact Sets

Loadout_Priority_1

XAIHI GEAR 1 - LYNX

LYNX - 3-pc set effect: Treating a target also grants DMG Reduction +30% for 10s. If treatment exceeds Max HP, bonus becomes +60%.

  • Equipment: LYNX Cuirass
    LYNX Cuirass
  • Equipment: Eternal Xiranite Gloves T1
    Eternal Xiranite Gloves T1
  • Equipment: LYNX Slab
    LYNX Slab
  • Equipment: LYNX Slab
    LYNX Slab

03 // Best Team Compositions

XAIHI TEAM 1

Recommended team synergy:SYNC_RATE: 98%

FLEX
Xaihi
Xaihi
CryoClass_Verified
DPS
Last Rite
Last Rite
CryoClass_Verified
SUPPORT
Ardelia
Ardelia
NatureClass_Verified
SUPPORT
Snowshine
Snowshine
CryoClass_Verified

Potential Enhancement

// Protocol_Upgrade_Sequence

  1. 01
    Operator Potential Phase 1
    Potential Enhancement Level Phase 1

    Agile Execution

    Arts Amp granted by the Auxiliary Crystal is increased by another 5%.

    StatusAvailable
  2. 02
    Operator Potential Phase 2
    Potential Enhancement Level Phase 2

    Link Aggregation

    Ultimate Stack Overflow improved: Ultimate Energy cost -10%.

    StatusAvailable
  3. 03
    Operator Potential Phase 3
    Potential Enhancement Level Phase 3

    Mapping Node

    Combo skill Stress Testing improved: When hitting the target, the hit chains to 1 additional target nearby.

    StatusAvailable
  4. 04
    Operator Potential Phase 4
    Potential Enhancement Level Phase 4

    Grayscale Release

    Intellect +15, Treatment Efficiency +10%.

    StatusAvailable
  5. 05
    Operator Potential Phase 5
    Potential Enhancement Level Phase 5

    Controlled Recursion

    Ultimate Stack Overflow improved: Amp effect is increased to 1.1 times the original.

    StatusAvailable

Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.

END_FILE_ENDFIELD_SYSTEM_09

Ascension Protocols

01
Operator Ascension Phase I

Phase I

Requirement: Level LVL 1

Required Materials
  • Protodisk upgrade material
    x8
    Protodisk
  • Pink Bolete upgrade material
    x3
    Pink Bolete
  • T-Creds upgrade material
    x1600
    T-Creds
02
Operator Ascension Phase II

Phase II

Requirement: Level LVL 2

Required Materials
  • Protodisk upgrade material
    x25
    Protodisk
  • Red Bolete upgrade material
    x5
    Red Bolete
  • T-Creds upgrade material
    x6500
    T-Creds
03
Operator Ascension Phase III

Phase III

Requirement: Level LVL 3

Required Materials
  • Protoset upgrade material
    x40
    Protoset
  • Ruby Bolete upgrade material
    x5
    Ruby Bolete
  • T-Creds upgrade material
    x25000
    T-Creds
04
Operator Ascension Phase IV

Phase IV

Requirement: Level LVL 4

Required Materials
  • D96 Steel Sample 4 upgrade material
    x56
    D96 Steel Sample 4
  • Protoset upgrade material
    x75
    Protoset
  • Bloodcap upgrade material
    x8
    Bloodcap
  • T-Creds upgrade material
    x2250000
    T-Creds

Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.

Stress Testing Tactical Skill Icon - Arknights Endfield

Stress Testing

COMBO SKILL

COMBO TRIGGER:

When the Auxiliary Crystal uses up its HP Treatments.

SKILL DESCRIPTION:

Quickly charges up the Auxiliary Crystal and launches it at the enemy to deal Cryo DMG and Cryo Infliction.

Stress Testing Skill Scaling and Level Up Progression Table
Skill Level / Mastery
Rank1
Rank2
Rank3
Rank4
Rank5
Rank6
Rank7
Rank8
Rank9
Mastery Rank 1
10
Mastery Rank 2
11
Mastery Rank 3
12
CooldownLevel 1 Cooldown: 8Level 2 Cooldown: 8Level 3 Cooldown: 8Level 4 Cooldown: 8Level 5 Cooldown: 8Level 6 Cooldown: 8Level 7 Cooldown: 8Level 8 Cooldown: 8Level 9 Cooldown: 8Level 10 Cooldown: 8Level 11 Cooldown: 8Level 12 Cooldown: 7
DMG MultiplierLevel 1 DMG Multiplier: 200%Level 2 DMG Multiplier: 220%Level 3 DMG Multiplier: 240%Level 4 DMG Multiplier: 260%Level 5 DMG Multiplier: 280%Level 6 DMG Multiplier: 300%Level 7 DMG Multiplier: 320%Level 8 DMG Multiplier: 340%Level 9 DMG Multiplier: 360%Level 10 DMG Multiplier: 385%Level 11 DMG Multiplier: 415%Level 12 DMG Multiplier: 450%
StaggerLevel 1 Stagger: 10Level 2 Stagger: 10Level 3 Stagger: 10Level 4 Stagger: 10Level 5 Stagger: 10Level 6 Stagger: 10Level 7 Stagger: 10Level 8 Stagger: 10Level 9 Stagger: 10Level 10 Stagger: 10Level 11 Stagger: 10Level 12 Stagger: 10

Skill Upgrade Cost

Level 1
    Tactical Skill Module // Data_Verified

    Stress Testing Upgrade Requirements and Scaling

    Check the best skill priority and materials needed to upgrade Stress Testing to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

    Distributed DoS Tactical Skill Icon - Arknights Endfield

    Distributed DoS

    BATTLE SKILL

    SKILL DESCRIPTION:

    Summons an Auxiliary Crystal that orbits the operator for a while. When the controlled operator performs a Final Strike on the enemy, the Auxiliary Crystal restores the said operator's HP. This effect can trigger 2 times. The attribute of Will increases the amount of HP Treatment. When the controlled operator is already at Max HP when triggering the HP restoration, grant the said operator a temporary Arts Amp instead. This effect cannot stack.

    Distributed DoS Skill Scaling and Level Up Progression Table
    Skill Level / Mastery
    Rank1
    Rank2
    Rank3
    Rank4
    Rank5
    Rank6
    Rank7
    Rank8
    Rank9
    Mastery Rank 1
    10
    Mastery Rank 2
    11
    Mastery Rank 3
    12
    SP CostLevel 1 SP Cost: 100Level 2 SP Cost: 100Level 3 SP Cost: 100Level 4 SP Cost: 100Level 5 SP Cost: 100Level 6 SP Cost: 100Level 7 SP Cost: 100Level 8 SP Cost: 100Level 9 SP Cost: 100Level 10 SP Cost: 100Level 11 SP Cost: 100Level 12 SP Cost: 100
    Base TreatmentLevel 1 Base Treatment: 144Level 2 Base Treatment: 173Level 3 Base Treatment: 202Level 4 Base Treatment: 230Level 5 Base Treatment: 245Level 6 Base Treatment: 259Level 7 Base Treatment: 274Level 8 Base Treatment: 288Level 9 Base Treatment: 302Level 10 Base Treatment: 310Level 11 Base Treatment: 317Level 12 Base Treatment: 324
    Treatment Increase per WillLevel 1 Treatment Increase per Will: 0.34Level 2 Treatment Increase per Will: 0.4Level 3 Treatment Increase per Will: 0.47Level 4 Treatment Increase per Will: 0.54Level 5 Treatment Increase per Will: 0.57Level 6 Treatment Increase per Will: 0.6Level 7 Treatment Increase per Will: 0.64Level 8 Treatment Increase per Will: 0.67Level 9 Treatment Increase per Will: 0.71Level 10 Treatment Increase per Will: 0.72Level 11 Treatment Increase per Will: 0.74Level 12 Treatment Increase per Will: 0.76
    Auxiliary Crystal Duration (s)Level 1 Auxiliary Crystal Duration (s): 20Level 2 Auxiliary Crystal Duration (s): 20Level 3 Auxiliary Crystal Duration (s): 20Level 4 Auxiliary Crystal Duration (s): 20Level 5 Auxiliary Crystal Duration (s): 20Level 6 Auxiliary Crystal Duration (s): 20Level 7 Auxiliary Crystal Duration (s): 20Level 8 Auxiliary Crystal Duration (s): 20Level 9 Auxiliary Crystal Duration (s): 20Level 10 Auxiliary Crystal Duration (s): 20Level 11 Auxiliary Crystal Duration (s): 20Level 12 Auxiliary Crystal Duration (s): 20
    Arts AmpLevel 1 Arts Amp: 9%Level 2 Arts Amp: 9%Level 3 Arts Amp: 9%Level 4 Arts Amp: 9%Level 5 Arts Amp: 9%Level 6 Arts Amp: 11%Level 7 Arts Amp: 11%Level 8 Arts Amp: 11%Level 9 Arts Amp: 13%Level 10 Arts Amp: 13%Level 11 Arts Amp: 13%Level 12 Arts Amp: 15%
    Arts Amp Duration (s)Level 1 Arts Amp Duration (s): 25Level 2 Arts Amp Duration (s): 25Level 3 Arts Amp Duration (s): 25Level 4 Arts Amp Duration (s): 25Level 5 Arts Amp Duration (s): 25Level 6 Arts Amp Duration (s): 25Level 7 Arts Amp Duration (s): 25Level 8 Arts Amp Duration (s): 25Level 9 Arts Amp Duration (s): 25Level 10 Arts Amp Duration (s): 25Level 11 Arts Amp Duration (s): 25Level 12 Arts Amp Duration (s): 25

    Skill Upgrade Cost

    Level 1
      Tactical Skill Module // Data_Verified

      Distributed DoS Upgrade Requirements and Scaling

      Check the best skill priority and materials needed to upgrade Distributed DoS to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

      Beam Cohesion Arts Tactical Skill Icon - Arknights Endfield

      Beam Cohesion Arts

      BASIC ATTACK

      BASIC ATTACK:

      An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 15 Stagger.

      DIVE ATTACK:

      Basic Attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies.

      FINISHER:

      Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.

      Beam Cohesion Arts Skill Scaling and Level Up Progression Table
      Skill Level / Mastery
      Rank1
      Rank2
      Rank3
      Rank4
      Rank5
      Rank6
      Rank7
      Rank8
      Rank9
      Mastery Rank 1
      10
      Mastery Rank 2
      11
      Mastery Rank 3
      12
      BATK SEQ 1 MultiplierLevel 1 BATK SEQ 1 Multiplier: 15%Level 2 BATK SEQ 1 Multiplier: 17%Level 3 BATK SEQ 1 Multiplier: 18%Level 4 BATK SEQ 1 Multiplier: 20%Level 5 BATK SEQ 1 Multiplier: 21%Level 6 BATK SEQ 1 Multiplier: 23%Level 7 BATK SEQ 1 Multiplier: 24%Level 8 BATK SEQ 1 Multiplier: 26%Level 9 BATK SEQ 1 Multiplier: 27%Level 10 BATK SEQ 1 Multiplier: 29%Level 11 BATK SEQ 1 Multiplier: 31%Level 12 BATK SEQ 1 Multiplier: 34%
      BATK SEQ 2 MultiplierLevel 1 BATK SEQ 2 Multiplier: 16%Level 2 BATK SEQ 2 Multiplier: 18%Level 3 BATK SEQ 2 Multiplier: 19%Level 4 BATK SEQ 2 Multiplier: 21%Level 5 BATK SEQ 2 Multiplier: 22%Level 6 BATK SEQ 2 Multiplier: 24%Level 7 BATK SEQ 2 Multiplier: 26%Level 8 BATK SEQ 2 Multiplier: 27%Level 9 BATK SEQ 2 Multiplier: 29%Level 10 BATK SEQ 2 Multiplier: 31%Level 11 BATK SEQ 2 Multiplier: 33%Level 12 BATK SEQ 2 Multiplier: 36%
      BATK SEQ 3 MultiplierLevel 1 BATK SEQ 3 Multiplier: 21%Level 2 BATK SEQ 3 Multiplier: 23%Level 3 BATK SEQ 3 Multiplier: 25%Level 4 BATK SEQ 3 Multiplier: 27%Level 5 BATK SEQ 3 Multiplier: 29%Level 6 BATK SEQ 3 Multiplier: 32%Level 7 BATK SEQ 3 Multiplier: 34%Level 8 BATK SEQ 3 Multiplier: 36%Level 9 BATK SEQ 3 Multiplier: 38%Level 10 BATK SEQ 3 Multiplier: 40%Level 11 BATK SEQ 3 Multiplier: 44%Level 12 BATK SEQ 3 Multiplier: 47%
      BATK SEQ 4 MultiplierLevel 1 BATK SEQ 4 Multiplier: 33%Level 2 BATK SEQ 4 Multiplier: 36%Level 3 BATK SEQ 4 Multiplier: 40%Level 4 BATK SEQ 4 Multiplier: 43%Level 5 BATK SEQ 4 Multiplier: 46%Level 6 BATK SEQ 4 Multiplier: 50%Level 7 BATK SEQ 4 Multiplier: 53%Level 8 BATK SEQ 4 Multiplier: 56%Level 9 BATK SEQ 4 Multiplier: 59%Level 10 BATK SEQ 4 Multiplier: 64%Level 11 BATK SEQ 4 Multiplier: 68%Level 12 BATK SEQ 4 Multiplier: 74%
      BATK SEQ 5 MultiplierLevel 1 BATK SEQ 5 Multiplier: 55%Level 2 BATK SEQ 5 Multiplier: 61%Level 3 BATK SEQ 5 Multiplier: 66%Level 4 BATK SEQ 5 Multiplier: 72%Level 5 BATK SEQ 5 Multiplier: 77%Level 6 BATK SEQ 5 Multiplier: 83%Level 7 BATK SEQ 5 Multiplier: 88%Level 8 BATK SEQ 5 Multiplier: 94%Level 9 BATK SEQ 5 Multiplier: 99%Level 10 BATK SEQ 5 Multiplier: 106%Level 11 BATK SEQ 5 Multiplier: 114%Level 12 BATK SEQ 5 Multiplier: 124%
      Finisher ATK MultiplierLevel 1 Finisher ATK Multiplier: 400%Level 2 Finisher ATK Multiplier: 440%Level 3 Finisher ATK Multiplier: 480%Level 4 Finisher ATK Multiplier: 520%Level 5 Finisher ATK Multiplier: 560%Level 6 Finisher ATK Multiplier: 600%Level 7 Finisher ATK Multiplier: 640%Level 8 Finisher ATK Multiplier: 680%Level 9 Finisher ATK Multiplier: 720%Level 10 Finisher ATK Multiplier: 770%Level 11 Finisher ATK Multiplier: 830%Level 12 Finisher ATK Multiplier: 900%
      Dive ATK MultiplierLevel 1 Dive ATK Multiplier: 80%Level 2 Dive ATK Multiplier: 88%Level 3 Dive ATK Multiplier: 96%Level 4 Dive ATK Multiplier: 104%Level 5 Dive ATK Multiplier: 112%Level 6 Dive ATK Multiplier: 120%Level 7 Dive ATK Multiplier: 128%Level 8 Dive ATK Multiplier: 136%Level 9 Dive ATK Multiplier: 144%Level 10 Dive ATK Multiplier: 154%Level 11 Dive ATK Multiplier: 166%Level 12 Dive ATK Multiplier: 180%

      Skill Upgrade Cost

      Level 1
        Tactical Skill Module // Data_Verified

        Beam Cohesion Arts Upgrade Requirements and Scaling

        Check the best skill priority and materials needed to upgrade Beam Cohesion Arts to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

        Stack Overflow Tactical Skill Icon - Arknights Endfield

        Stack Overflow

        ULTIMATE

        SKILL DESCRIPTION:

        Applies temporary Cryo Amp and Nature Amp to the entire team. The attribute of Intellect increases the Amp effect.

        Stack Overflow Skill Scaling and Level Up Progression Table
        Skill Level / Mastery
        Rank1
        Rank2
        Rank3
        Rank4
        Rank5
        Rank6
        Rank7
        Rank8
        Rank9
        Mastery Rank 1
        10
        Mastery Rank 2
        11
        Mastery Rank 3
        12
        Ultimate Energy CostLevel 1 Ultimate Energy Cost: 80Level 2 Ultimate Energy Cost: 80Level 3 Ultimate Energy Cost: 80Level 4 Ultimate Energy Cost: 80Level 5 Ultimate Energy Cost: 80Level 6 Ultimate Energy Cost: 80Level 7 Ultimate Energy Cost: 80Level 8 Ultimate Energy Cost: 80Level 9 Ultimate Energy Cost: 80Level 10 Ultimate Energy Cost: 80Level 11 Ultimate Energy Cost: 80Level 12 Ultimate Energy Cost: 80
        Base Cryo AmpLevel 1 Base Cryo Amp: 11%Level 2 Base Cryo Amp: 12%Level 3 Base Cryo Amp: 13%Level 4 Base Cryo Amp: 14%Level 5 Base Cryo Amp: 15%Level 6 Base Cryo Amp: 16%Level 7 Base Cryo Amp: 17%Level 8 Base Cryo Amp: 18%Level 9 Base Cryo Amp: 19%Level 10 Base Cryo Amp: 21%Level 11 Base Cryo Amp: 22%Level 12 Base Cryo Amp: 24%
        Base Nature AmpLevel 1 Base Nature Amp: 11%Level 2 Base Nature Amp: 12%Level 3 Base Nature Amp: 13%Level 4 Base Nature Amp: 14%Level 5 Base Nature Amp: 15%Level 6 Base Nature Amp: 16%Level 7 Base Nature Amp: 17%Level 8 Base Nature Amp: 18%Level 9 Base Nature Amp: 19%Level 10 Base Nature Amp: 21%Level 11 Base Nature Amp: 22%Level 12 Base Nature Amp: 24%
        Amp Increase per IntellectLevel 1 Amp Increase per Intellect: 0.014%Level 2 Amp Increase per Intellect: 0.015%Level 3 Amp Increase per Intellect: 0.016%Level 4 Amp Increase per Intellect: 0.018%Level 5 Amp Increase per Intellect: 0.019%Level 6 Amp Increase per Intellect: 0.02%Level 7 Amp Increase per Intellect: 0.022%Level 8 Amp Increase per Intellect: 0.023%Level 9 Amp Increase per Intellect: 0.024%Level 10 Amp Increase per Intellect: 0.026%Level 11 Amp Increase per Intellect: 0.028%Level 12 Amp Increase per Intellect: 0.03%
        Intellect raises Amp limitLevel 1 Intellect raises Amp limit: 30%Level 2 Intellect raises Amp limit: 30%Level 3 Intellect raises Amp limit: 30%Level 4 Intellect raises Amp limit: 30%Level 5 Intellect raises Amp limit: 30%Level 6 Intellect raises Amp limit: 30%Level 7 Intellect raises Amp limit: 30%Level 8 Intellect raises Amp limit: 30%Level 9 Intellect raises Amp limit: 30%Level 10 Intellect raises Amp limit: 30%Level 11 Intellect raises Amp limit: 30%Level 12 Intellect raises Amp limit: 36%
        Duration (s)Level 1 Duration (s): 12Level 2 Duration (s): 12Level 3 Duration (s): 12Level 4 Duration (s): 12Level 5 Duration (s): 12Level 6 Duration (s): 12Level 7 Duration (s): 12Level 8 Duration (s): 12Level 9 Duration (s): 12Level 10 Duration (s): 12Level 11 Duration (s): 12Level 12 Duration (s): 12

        Skill Upgrade Cost

        Level 1
          Tactical Skill Module // Data_Verified

          Stack Overflow Upgrade Requirements and Scaling

          Check the best skill priority and materials needed to upgrade Stack Overflow to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.

          Innate Talents

          // Passive_Capabilities_Log

          Stalwart Talent Icon

          Stalwart

          • Unlock at Phase 1
            P1
            Upgrade_Node: Phase 1

            Operator Will +10.

          • Unlock at Phase 2
            P2
            Upgrade_Node: Phase 2

            Operator Will +15.

          • Unlock at Phase 3
            P3
            Upgrade_Node: Phase 3

            Operator Will +15.

          • Unlock at Phase 4
            P4
            Upgrade_Node: Phase 4

            Operator Will +20.

          Execute Process Talent Icon

          Execute Process

          • Unlock at Phase 1
            P1
            Upgrade_Node: Phase 1

            Combo skill Stress Testing improved: Hitting an enemy with Cryo Infliction or Solidification also causes the enemy to take Cryo DMG Dealt +10% for 15s. This effect cannot stack.

          • Unlock at Phase 2
            P2
            Upgrade_Node: Phase 2

            Combo skill Stress Testing improved: Hitting an enemy with Cryo Infliction or Solidification also causes the enemy to take Cryo DMG Dealt +15% for 15s. This effect cannot stack.

          Freeze Protocol Talent Icon

          Freeze Protocol

          • Unlock at Phase 3
            P3
            Upgrade_Node: Phase 3

            Ultimate Stack Overflow improved: The ultimate also dispels Cryo Infliction and Solidification from the entire team.

          Outfitting Talent Icon

          Outfitting

          • Unlock at Phase 1
            P1
            Upgrade_Node: Phase 1

            Activate this to let the operator equip blue quality gear.

          • Unlock at Phase 2
            P2
            Upgrade_Node: Phase 2

            Activate this to let the operator equip purple quality gear.

          • Unlock at Phase 3
            P3
            Upgrade_Node: Phase 3

            Activate this to let the operator equip gold quality gear.

          Arknights: Endfield Passive Skills Guide

          Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.

          Base Operations

          // Infrastructure_Support_Skills

          Standardized Scripting

          • Assign to Manufacturing Cabin to grant Operator EXP material production efficiency +10%.

            Active_LogUnlock Requirement: Required: Phase 1
          • Assign to Manufacturing Cabin to grant Operator EXP material production efficiency +20%.

            Active_LogUnlock Requirement: Required: Phase 3

          Vitreologist

          • Assign to Growth Chamber to grant vitrified plant growth rate +10%.

            Active_LogUnlock Requirement: Required: Phase 2
          • Assign to Growth Chamber to grant vitrified plant growth rate +20%.

            Active_LogUnlock Requirement: Required: Phase 4

          Arknights: Endfield Base Management Skills

          Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.

          // Recommended Armaments

          • Chivalric Virtues
          • Delivery Guaranteed
          • Detonation Unit
          • Dreams of the Starry Beach
          • Fluorescent Roc
          • Freedom to Proselytize
          • Hypernova Auto
          • Jiminy 12

          // Required Materials

          • Protodisk
          • Pink Bolete
          • T-Creds
          • Red Bolete
          • Protoset
          • Ruby Bolete
          • D96 Steel Sample 4
          • Bloodcap
          • Protoprism
          • Kalkodendra
          • Chrysodendra
          • Protohedron
          • Vitrodendra
          • Mark of Perseverance
          • Tachyon Screening Lattice
          • Blighted Jadeleaf
          • Quadrant Fitting Fluid