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Stanza of Memorials | Arknights: Endfield Weapon Guide & Leveling Stats | Endfield Builds

Stanza of Memorials Guide and Database - Arknights: Endfield

Stanza_Of_Memorials
Stanza of Memorials Arts Unit - Arknights Endfield Weapon

Stanza of Memorials

5 Star Rarity
TypeArts Unit
SourceAcquisition Center: Arsenal Exchange
Release2025

"A weapon equipped by Endfield operators to significantly boost their combat capabilities. One of the strange-looking Arts units released by Witching Hour. Its counter-intuitive designs include a deliberately reduced Originium Arts compatibility just to highlight the dark logic of Ancient Teekaz witchcraft."

Comprehensive guide for the Stanza of Memorials Arts Unit in Arknights: Endfield. Learn where to get Stanza of Memorials (Acquisition Center: Arsenal Exchange) and its utility for your team.

Skill_Analysis

// Subsystem_Link: ARTS_UNIT

Arts Unit mechanics

Weapon Skill(s)

Ability
Neural_Drive: Active // Rank_Scaling_Available
Weapon Skill(s) scaling per rank for Arts Unit

Weapon_Archive

Ref_ID: — — — — — // Intelligence_Entry

Access_Level

Restricted

She would arrive at the cemetery to pray in the morning and leave at noon. Then she would do some community work in the afternoon, return to the cemetery during the evening, and leave the place only in the deep of night. I followed her before. Her home was no more than a klick southwest of the cemetery. Like most Songseekers of the Hannabit Circuit, she could survive the wildlands on her own. She did not avoid external contact. Some of the UWST crew mates talked to her before to barter a thing or two. She appeared young, gentle, and even a little shy. There was nothing dangerous about her. But you must know the closest Circuit settlement was over a hundred klicks away. We have but only 1 cemetery at this place and only one undertaker! I did my own investigations. The people we buried here had nothing to do with her. Most were travelers killed by the Aggeloi or Blight accidents. With the exception of the unmarked headstones, I checked all the names and every one of them went missing in recent years. It got me spooked. In fact, even the truckers and crew mates driving past this place were getting spooked. I'm quitting. I'll do this just for another week and I'll give you all the photos and video recordings I've made. I don't care about the money. I'm getting my sorry arse out of this blighted place. She's definitely an eater of the dead! A Nachzehrer!

Endfield_Database_Service // Security_Encrypted

More_Armaments_In_Database

Armory_Registry_Navigation

Asset_Class
Registered_Units
Polearm
Qty: 09
LevelIntellect Boost [M]ATK Boost [M]Twilight: Lustrous PyreEfficiency
R-01Intellect +16Attack +4%Max HP +10%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +8% for 20.00s. Effects of the same name cannot stack.Efficiency: 11.11111111111111%
R-02Intellect +28Attack +7.2%Max HP +12%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +9.6% for 20.00s. Effects of the same name cannot stack.Efficiency: 22.22222222222222%
R-03Intellect +41Attack +10.4%Max HP +14%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +11.2% for 20.00s. Effects of the same name cannot stack.Efficiency: 33.33333333333333%
R-04Intellect +54Attack +13.6%Max HP +16%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +12.8% for 20.00s. Effects of the same name cannot stack.Efficiency: 44.44444444444444%
R-05Intellect +67Attack +16.8%Max HP +18%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +14.4% for 20.00s. Effects of the same name cannot stack.Efficiency: 55.55555555555556%
R-06Intellect +80Attack +20%Max HP +20%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +16% for 20.00s. Effects of the same name cannot stack.Efficiency: 66.66666666666666%
R-07Intellect +92Attack +23.2%Max HP +22%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +17.6% for 20.00s. Effects of the same name cannot stack.Efficiency: 77.77777777777779%
R-08Intellect +105Attack +26.4%Max HP +24%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +19.2% for 20.00s. Effects of the same name cannot stack.Efficiency: 88.88888888888889%
R-09Intellect +124Attack +31.2%Max HP +28%. After the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20.00s. Effects of the same name cannot stack.Efficiency: 100%

Data_Verification: Protocol_Endfield_312

Weapon Passive and Active Skills Scaling

Analyze how Arts Unit skills improve with each rank. Our database provides exact values for combat bonuses and secondary effects for all Arknights: Endfield weapons.

Enhancement_Protocols

// Ascension_Requirements // Limit_Break

01
Elite I Ascension Requirement

Elite I

Limit: LVL 20

Required_Components // Upgrade_Materials
  • Cast Die
    x5
    Cast Die
  • Kalkonyx
    x3
    Kalkonyx
02
Elite II Ascension Requirement

Elite II

Limit: LVL 40

Required_Components // Upgrade_Materials
  • Cast Die
    x18
    Cast Die
03
Elite III Ascension Requirement

Elite III

Limit: LVL 60

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x27
    Heavy Cast Die
04
Elite IV Ascension Requirement

Elite IV

Limit: LVL 80

Required_Components // Upgrade_Materials
  • Heavy Cast Die
    x50
    Heavy Cast Die

Arknights: Endfield weapon upgrade guide. Elite promotion materials list, level cap requirements and limit break components for all rarity tiers.

Protocols_Verified // Archive_09

Stanza of Memorials Base and Max Stats

Weapon Scaling & Combat Analysis

// Attack Power Scaling // Level_Progression

Base_Atk_Value
40
Peak_Atk_Scaling
435
  • Weapon Level LV.01
    40ATK
    Stat Efficiency9.2%
  • Weapon Level LV.20
    117ATK
    Stat Efficiency26.9%
  • Weapon Level LV.40
    197ATK
    Stat Efficiency45.3%
  • Weapon Level LV.60
    278ATK
    Stat Efficiency63.9%
  • Weapon Level LV.80
    358ATK
    Stat Efficiency82.3%
  • Weapon Level LV.99
    435ATK
    Stat Efficiency100.0%

Data_Source: Endfield Character Database

Stanza of Memorials Potential Upgrades

Weapon Potentials

// Tactical_Upgrade_Sequence // Asset_Calibration

  • 5
    Weapon Potential Rank 5
    Rank 05
Cohesive Traction
JET
Mountain Bearer
Valiant
Chimeric Justice
OBJ Razorhorn
Aggeloslayer
Opero 77
Pathfinder's Beacon
Great Sword
Qty: 12
Exemplar
Former Finery
Khravengger
Sundered Prince
Thunderberge
Ancient Canal
Finishing Call
OBJ Heavy Burden
Seeker of Dark Lung
Industry 0.1
Quencher
Darhoff 7
Handcannon
Qty: 10
Artzy Tyrannical
Clannibal
Navigator
Wedge
OBJ Velocitous
Opus: The Living
Rational Farewell
Howling Guard
Long Road
Peco 5
Sword
Qty: 17
Eminent Repute
Forgeborn Scathe
Grand Vision
Never Rest
Rapid Ascent
Thermite Cutter
Umbral Torch
White Night Nova
Aspirant
Finchaser 3.0
Fortmaker
OBJ Edge of Lightness
Sundering Steel
Twelve Questions
Contingent Measure
Wave Tide
Tarr 11
Arts Unit
Qty: 14
Chivalric Virtues
Delivery Guaranteed
Detonation Unit
Dreams of the Starry Beach
Oblivion
Opus: Etch Figure
Freedom to Proselytize
Monaihe
OBJ Arts Identifier
Stanza of Memorials
Wild Wanderer
Fluorescent Roc
Hypernova Auto
Jiminy 12
Registry_v4.0 // Database_Sync_Active

Arknights: Endfield Weapons Database

Complete armory directory including Swords, Great Swords, Polearms, Handcannons, and Arts Units.

Auronyx
x5
Auronyx
Umbronyx
x5
Umbronyx
Wulingstone
x8
Wulingstone
  • Quadrant Fitting Fluid
    x36
    Quadrant Fitting Fluid
  • Potential 5

    Skill Twilight: Lustrous Pyre improved.

    Arknights Endfield weapon potential enhancement bonuses and stats.

    CalibrationActive_Mod
    Endfield Armory Archive // Calibration_Data