"Qingbo Stockade's Chief, Tangtang, reporting as promised! Now you can just hand Endfield over to me; I'll make it the toughest spot on Talos-II! Turn in a proposal? C'mon, since when does a chief do paperwork? We'll just figure it out together!"
Learn how to use Tangtang, a 6-star Caster in Arknights: Endfield. This guide covers Tangtang's Cryo elemental abilities, Handcannon equipment, and best Agility build.
Arknights Endfield Database // Unit Scaling
| Stat Name / Level | LVL.1 | LVL.2 | LVL.3 | LVL.4 | LVL.5 | LVL.6 |
|---|---|---|---|---|---|---|
Health Pointshp | Health Points at level 1:500 | Health Points at level 2:1566 | Health Points at level 3:2689 | Health Points at level 4:3811 | Health Points at level 5:4934 | Health Points at level 6:5495 |
Attack Poweratk | Attack Power at level 1:30 | Attack Power at level 2:92 | Attack Power at level 3:157 | Attack Power at level 4:223 | Attack Power at level 5:288 | Attack Power at level 6:321 |
Strengthstrength | Strength at level 1:13 | Strength at level 2:37 | Strength at level 3:61 | Strength at level 4:86 | Strength at level 5:111 | Strength at level 6:123 |
Agilityagility | Agility at level 1:23 | Agility at level 2:56 | Agility at level 3:91 | Agility at level 4:126 | Agility at level 5:162 | Agility at level 6:179 |
Intellectintellect | Intellect at level 1:8 | Intellect at level 2:25 | Intellect at level 3:42 | Intellect at level 4:59 | Intellect at level 5:77 | Intellect at level 6:85 |
Willpowerwill | Willpower at level 1:10 | Willpower at level 2:29 | Willpower at level 3:50 | Willpower at level 4:71 | Willpower at level 5:91 | Willpower at level 6:102 |
Tide Surge - 3-pc set effect: Arts Intensity +24. Triggering Arts Burst with 3 stacks Arts Infliction: DMG +100% & target's matching Elemental Resistance -10 for 10s. Effect cannot stack.
// Protocol_Upgrade_Sequence
Combo skill RIVER, TO ME! improved: DMG Multiplier is increased to 1.2 times of the original, and cooldown is now -2s. Battle skill IMA WAVERIDAAH! improved: For every Whirlpool consumed and converted into a Waterspout, return 5 additional SP.
Agility +20, Cryo DMG Dealt +10%
Battle skill IMA WAVERIDAAH! improved: DMG Multiplier is increased to 1.1 times the original. When forming multiple Waterspouts, the resulting Arts Susceptibility effect is increased by +5%.
Ultimate DA CHIEF SEES YOU! improved: Ultimate Energy cost -15%.
Ultimate DA CHIEF SEES YOU! improved: DMG Multiplier is increased to 1.15 times the original. Talent Riot Bringer improved: DMG effects of any Waterspout created by the ultimate DA CHIEF SEES YOU! are increased by +80%.
Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.
Requirement: Level LVL 1
Requirement: Level LVL 2
Requirement: Level LVL 3
Requirement: Level LVL 4
Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.
SKILL DESCRIPTION:
Tangtang opens her eyepatch and unleashes an OLDEN STARE from her eye that temporarily locks down, immobilizes, and deals Cryo DMG over time to enemies within its area of effect. When the OLDEN STARE stops evolving, a rogue wave comes crashing down to deal massive Cryo DMG to enemies in its area of effect. If the controlled operator performs a dive attack in the OLDEN STARE pattern, its evolution ends and the rogue wave is summoned immediately to deal even more Cryo DMG.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | Level 1 Ultimate Energy Cost: 90 | Level 2 Ultimate Energy Cost: 90 | Level 3 Ultimate Energy Cost: 90 | Level 4 Ultimate Energy Cost: 90 | Level 5 Ultimate Energy Cost: 90 | Level 6 Ultimate Energy Cost: 90 | Level 7 Ultimate Energy Cost: 90 | Level 8 Ultimate Energy Cost: 90 | Level 9 Ultimate Energy Cost: 90 | Level 10 Ultimate Energy Cost: 90 | Level 11 Ultimate Energy Cost: 90 | Level 12 Ultimate Energy Cost: 90 |
| DMG Over Time Total Multiplier | Level 1 DMG Over Time Total Multiplier: 142% | Level 2 DMG Over Time Total Multiplier: 156% | Level 3 DMG Over Time Total Multiplier: 171% | Level 4 DMG Over Time Total Multiplier: 185% | Level 5 DMG Over Time Total Multiplier: 199% | Level 6 DMG Over Time Total Multiplier: 213% | Level 7 DMG Over Time Total Multiplier: 228% | Level 8 DMG Over Time Total Multiplier: 242% | Level 9 DMG Over Time Total Multiplier: 256% | Level 10 DMG Over Time Total Multiplier: 274% | Level 11 DMG Over Time Total Multiplier: 295% | Level 12 DMG Over Time Total Multiplier: 320% |
| OLDEN STARE Duration (s) | Level 1 OLDEN STARE Duration (s): 4 | Level 2 OLDEN STARE Duration (s): 4 | Level 3 OLDEN STARE Duration (s): 4 | Level 4 OLDEN STARE Duration (s): 4 | Level 5 OLDEN STARE Duration (s): 4 | Level 6 OLDEN STARE Duration (s): 4 | Level 7 OLDEN STARE Duration (s): 4 | Level 8 OLDEN STARE Duration (s): 4 | Level 9 OLDEN STARE Duration (s): 4 | Level 10 OLDEN STARE Duration (s): 4 | Level 11 OLDEN STARE Duration (s): 4 | Level 12 OLDEN STARE Duration (s): 4 |
| Rogue Wave DMG Multiplier | Level 1 Rogue Wave DMG Multiplier: 178% | Level 2 Rogue Wave DMG Multiplier: 196% | Level 3 Rogue Wave DMG Multiplier: 213% | Level 4 Rogue Wave DMG Multiplier: 231% | Level 5 Rogue Wave DMG Multiplier: 249% | Level 6 Rogue Wave DMG Multiplier: 267% | Level 7 Rogue Wave DMG Multiplier: 284% | Level 8 Rogue Wave DMG Multiplier: 302% | Level 9 Rogue Wave DMG Multiplier: 320% | Level 10 Rogue Wave DMG Multiplier: 342% | Level 11 Rogue Wave DMG Multiplier: 369% | Level 12 Rogue Wave DMG Multiplier: 400% |
| Early Rogue Wave DMG Multiplier | Level 1 Early Rogue Wave DMG Multiplier: 311% | Level 2 Early Rogue Wave DMG Multiplier: 342% | Level 3 Early Rogue Wave DMG Multiplier: 373% | Level 4 Early Rogue Wave DMG Multiplier: 404% | Level 5 Early Rogue Wave DMG Multiplier: 436% | Level 6 Early Rogue Wave DMG Multiplier: 467% | Level 7 Early Rogue Wave DMG Multiplier: 498% | Level 8 Early Rogue Wave DMG Multiplier: 529% | Level 9 Early Rogue Wave DMG Multiplier: 560% | Level 10 Early Rogue Wave DMG Multiplier: 599% | Level 11 Early Rogue Wave DMG Multiplier: 646% | Level 12 Early Rogue Wave DMG Multiplier: 700% |
| Rogue Wave Stagger | Level 1 Rogue Wave Stagger: 15 | Level 2 Rogue Wave Stagger: 15 | Level 3 Rogue Wave Stagger: 15 | Level 4 Rogue Wave Stagger: 15 | Level 5 Rogue Wave Stagger: 15 | Level 6 Rogue Wave Stagger: 15 | Level 7 Rogue Wave Stagger: 15 | Level 8 Rogue Wave Stagger: 15 | Level 9 Rogue Wave Stagger: 15 | Level 10 Rogue Wave Stagger: 15 | Level 11 Rogue Wave Stagger: 15 | Level 12 Rogue Wave Stagger: 15 |
| Early Rogue Wave Stagger | Level 1 Early Rogue Wave Stagger: 20 | Level 2 Early Rogue Wave Stagger: 20 | Level 3 Early Rogue Wave Stagger: 20 | Level 4 Early Rogue Wave Stagger: 20 | Level 5 Early Rogue Wave Stagger: 20 | Level 6 Early Rogue Wave Stagger: 20 | Level 7 Early Rogue Wave Stagger: 20 | Level 8 Early Rogue Wave Stagger: 20 | Level 9 Early Rogue Wave Stagger: 20 | Level 10 Early Rogue Wave Stagger: 20 | Level 11 Early Rogue Wave Stagger: 20 | Level 12 Early Rogue Wave Stagger: 20 |
Check the best skill priority and materials needed to upgrade DA CHIEF SEES YOU! to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
SKILL DESCRIPTION:
Tangtang jumps out from the water and fires a point-blank shot that deals Cryo DMG to the enemy and creates a Waterspout. Casting the battle skill also consumes all nearby Whirlpools to create additional Waterspouts and return some SP based on the number of Waterspouts created. Waterspout: Applies 1 stack of Cryo Infliction on enemies within range and deals Cryo DMG over time. If the battle skill creates multiple Waterspouts, they also apply Arts Susceptibility to enemies (but not another stack of Cryo Infliction). DMG dealt by the Waterspout is treated as Battle Skill DMG.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | Level 1 SP Cost: 100 | Level 2 SP Cost: 100 | Level 3 SP Cost: 100 | Level 4 SP Cost: 100 | Level 5 SP Cost: 100 | Level 6 SP Cost: 100 | Level 7 SP Cost: 100 | Level 8 SP Cost: 100 | Level 9 SP Cost: 100 | Level 10 SP Cost: 100 | Level 11 SP Cost: 100 | Level 12 SP Cost: 100 |
| Shooting DMG Multiplier | Level 1 Shooting DMG Multiplier: 80% | Level 2 Shooting DMG Multiplier: 88% | Level 3 Shooting DMG Multiplier: 96% | Level 4 Shooting DMG Multiplier: 104% | Level 5 Shooting DMG Multiplier: 112% | Level 6 Shooting DMG Multiplier: 120% | Level 7 Shooting DMG Multiplier: 128% | Level 8 Shooting DMG Multiplier: 136% | Level 9 Shooting DMG Multiplier: 144% | Level 10 Shooting DMG Multiplier: 154% | Level 11 Shooting DMG Multiplier: 166% | Level 12 Shooting DMG Multiplier: 180% |
| Shot Stagger | Level 1 Shot Stagger: 10 | Level 2 Shot Stagger: 10 | Level 3 Shot Stagger: 10 | Level 4 Shot Stagger: 10 | Level 5 Shot Stagger: 10 | Level 6 Shot Stagger: 10 | Level 7 Shot Stagger: 10 | Level 8 Shot Stagger: 10 | Level 9 Shot Stagger: 10 | Level 10 Shot Stagger: 10 | Level 11 Shot Stagger: 10 | Level 12 Shot Stagger: 10 |
| DMG Multiplier (1 Waterspout) | Level 1 DMG Multiplier (1 Waterspout): 133% | Level 2 DMG Multiplier (1 Waterspout): 147% | Level 3 DMG Multiplier (1 Waterspout): 160% | Level 4 DMG Multiplier (1 Waterspout): 174% | Level 5 DMG Multiplier (1 Waterspout): 187% | Level 6 DMG Multiplier (1 Waterspout): 200% | Level 7 DMG Multiplier (1 Waterspout): 214% | Level 8 DMG Multiplier (1 Waterspout): 227% | Level 9 DMG Multiplier (1 Waterspout): 240% | Level 10 DMG Multiplier (1 Waterspout): 257% | Level 11 DMG Multiplier (1 Waterspout): 277% | Level 12 DMG Multiplier (1 Waterspout): 300% |
| Waterspout Duration (s) | Level 1 Waterspout Duration (s): 3 | Level 2 Waterspout Duration (s): 3 | Level 3 Waterspout Duration (s): 3 | Level 4 Waterspout Duration (s): 3 | Level 5 Waterspout Duration (s): 3 | Level 6 Waterspout Duration (s): 3 | Level 7 Waterspout Duration (s): 3 | Level 8 Waterspout Duration (s): 3 | Level 9 Waterspout Duration (s): 3 | Level 10 Waterspout Duration (s): 3 | Level 11 Waterspout Duration (s): 3 | Level 12 Waterspout Duration (s): 3 |
| SP Return per Whirlpool | Level 1 SP Return per Whirlpool: 20 | Level 2 SP Return per Whirlpool: 20 | Level 3 SP Return per Whirlpool: 20 | Level 4 SP Return per Whirlpool: 20 | Level 5 SP Return per Whirlpool: 20 | Level 6 SP Return per Whirlpool: 20 | Level 7 SP Return per Whirlpool: 20 | Level 8 SP Return per Whirlpool: 20 | Level 9 SP Return per Whirlpool: 20 | Level 10 SP Return per Whirlpool: 20 | Level 11 SP Return per Whirlpool: 20 | Level 12 SP Return per Whirlpool: 20 |
| Arts Susceptibility (2 Waterspouts) | Level 1 Arts Susceptibility (2 Waterspouts): 3% | Level 2 Arts Susceptibility (2 Waterspouts): 3% | Level 3 Arts Susceptibility (2 Waterspouts): 3% | Level 4 Arts Susceptibility (2 Waterspouts): 3.5% | Level 5 Arts Susceptibility (2 Waterspouts): 3.5% | Level 6 Arts Susceptibility (2 Waterspouts): 3.5% | Level 7 Arts Susceptibility (2 Waterspouts): 4% | Level 8 Arts Susceptibility (2 Waterspouts): 4% | Level 9 Arts Susceptibility (2 Waterspouts): 4% | Level 10 Arts Susceptibility (2 Waterspouts): 4.5% | Level 11 Arts Susceptibility (2 Waterspouts): 4.5% | Level 12 Arts Susceptibility (2 Waterspouts): 5% |
| Arts Susceptibility (3 Waterspouts) | Level 1 Arts Susceptibility (3 Waterspouts): 6% | Level 2 Arts Susceptibility (3 Waterspouts): 6% | Level 3 Arts Susceptibility (3 Waterspouts): 6% | Level 4 Arts Susceptibility (3 Waterspouts): 7% | Level 5 Arts Susceptibility (3 Waterspouts): 7% | Level 6 Arts Susceptibility (3 Waterspouts): 7% | Level 7 Arts Susceptibility (3 Waterspouts): 8% | Level 8 Arts Susceptibility (3 Waterspouts): 8% | Level 9 Arts Susceptibility (3 Waterspouts): 8% | Level 10 Arts Susceptibility (3 Waterspouts): 9% | Level 11 Arts Susceptibility (3 Waterspouts): 9% | Level 12 Arts Susceptibility (3 Waterspouts): 10% |
| Arts Susceptibility Duration (s) | Level 1 Arts Susceptibility Duration (s): 15 | Level 2 Arts Susceptibility Duration (s): 15 | Level 3 Arts Susceptibility Duration (s): 15 | Level 4 Arts Susceptibility Duration (s): 15 | Level 5 Arts Susceptibility Duration (s): 15 | Level 6 Arts Susceptibility Duration (s): 15 | Level 7 Arts Susceptibility Duration (s): 15 | Level 8 Arts Susceptibility Duration (s): 15 | Level 9 Arts Susceptibility Duration (s): 15 | Level 10 Arts Susceptibility Duration (s): 15 | Level 11 Arts Susceptibility Duration (s): 15 | Level 12 Arts Susceptibility Duration (s): 15 |
Check the best skill priority and materials needed to upgrade IMA WAVERIDAAH! to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
COMBO TRIGGER:
When applying Cryo Infliction or dealing Arts Burst DMG to an enemy.
SKILL DESCRIPTION:
Tangtang unleashes a powerful jet stream that penetrates all enemies in its path, deals Cryo DMG to them, and creates a Whirlpool. Up to 2 Whirlpools can exist in the battlefield at any time.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | Level 1 Cooldown: 14 | Level 2 Cooldown: 14 | Level 3 Cooldown: 14 | Level 4 Cooldown: 14 | Level 5 Cooldown: 14 | Level 6 Cooldown: 14 | Level 7 Cooldown: 14 | Level 8 Cooldown: 14 | Level 9 Cooldown: 13 | Level 10 Cooldown: 13 | Level 11 Cooldown: 13 | Level 12 Cooldown: 12 |
| DMG Multiplier | Level 1 DMG Multiplier: 107% | Level 2 DMG Multiplier: 117% | Level 3 DMG Multiplier: 128% | Level 4 DMG Multiplier: 139% | Level 5 DMG Multiplier: 149% | Level 6 DMG Multiplier: 160% | Level 7 DMG Multiplier: 171% | Level 8 DMG Multiplier: 181% | Level 9 DMG Multiplier: 192% | Level 10 DMG Multiplier: 205% | Level 11 DMG Multiplier: 221% | Level 12 DMG Multiplier: 240% |
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 | Level 12 Stagger: 10 |
| Whirlpool Duration (s) | Level 1 Whirlpool Duration (s): 30 | Level 2 Whirlpool Duration (s): 30 | Level 3 Whirlpool Duration (s): 30 | Level 4 Whirlpool Duration (s): 30 | Level 5 Whirlpool Duration (s): 30 | Level 6 Whirlpool Duration (s): 30 | Level 7 Whirlpool Duration (s): 30 | Level 8 Whirlpool Duration (s): 30 | Level 9 Whirlpool Duration (s): 30 | Level 10 Whirlpool Duration (s): 30 | Level 11 Whirlpool Duration (s): 30 | Level 12 Whirlpool Duration (s): 30 |
Check the best skill priority and materials needed to upgrade RIVER, TO ME! to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
BASIC ATTACK:
An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 18 Stagger.
DIVE ATTACK:
Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | Level 1 BATK SEQ 1 Multiplier: 23% | Level 2 BATK SEQ 1 Multiplier: 25% | Level 3 BATK SEQ 1 Multiplier: 27% | Level 4 BATK SEQ 1 Multiplier: 29% | Level 5 BATK SEQ 1 Multiplier: 32% | Level 6 BATK SEQ 1 Multiplier: 34% | Level 7 BATK SEQ 1 Multiplier: 36% | Level 8 BATK SEQ 1 Multiplier: 39% | Level 9 BATK SEQ 1 Multiplier: 41% | Level 10 BATK SEQ 1 Multiplier: 44% | Level 11 BATK SEQ 1 Multiplier: 47% | Level 12 BATK SEQ 1 Multiplier: 51% |
| BATK SEQ 2 Multiplier | Level 1 BATK SEQ 2 Multiplier: 25% | Level 2 BATK SEQ 2 Multiplier: 28% | Level 3 BATK SEQ 2 Multiplier: 30% | Level 4 BATK SEQ 2 Multiplier: 33% | Level 5 BATK SEQ 2 Multiplier: 35% | Level 6 BATK SEQ 2 Multiplier: 38% | Level 7 BATK SEQ 2 Multiplier: 40% | Level 8 BATK SEQ 2 Multiplier: 43% | Level 9 BATK SEQ 2 Multiplier: 45% | Level 10 BATK SEQ 2 Multiplier: 48% | Level 11 BATK SEQ 2 Multiplier: 52% | Level 12 BATK SEQ 2 Multiplier: 56% |
| BATK SEQ 3 Multiplier | Level 1 BATK SEQ 3 Multiplier: 35% | Level 2 BATK SEQ 3 Multiplier: 39% | Level 3 BATK SEQ 3 Multiplier: 42% | Level 4 BATK SEQ 3 Multiplier: 46% | Level 5 BATK SEQ 3 Multiplier: 49% | Level 6 BATK SEQ 3 Multiplier: 53% | Level 7 BATK SEQ 3 Multiplier: 56% | Level 8 BATK SEQ 3 Multiplier: 60% | Level 9 BATK SEQ 3 Multiplier: 63% | Level 10 BATK SEQ 3 Multiplier: 67% | Level 11 BATK SEQ 3 Multiplier: 73% | Level 12 BATK SEQ 3 Multiplier: 79% |
| BATK SEQ 4 Multiplier | Level 1 BATK SEQ 4 Multiplier: 37% | Level 2 BATK SEQ 4 Multiplier: 40% | Level 3 BATK SEQ 4 Multiplier: 44% | Level 4 BATK SEQ 4 Multiplier: 47% | Level 5 BATK SEQ 4 Multiplier: 51% | Level 6 BATK SEQ 4 Multiplier: 55% | Level 7 BATK SEQ 4 Multiplier: 58% | Level 8 BATK SEQ 4 Multiplier: 62% | Level 9 BATK SEQ 4 Multiplier: 66% | Level 10 BATK SEQ 4 Multiplier: 70% | Level 11 BATK SEQ 4 Multiplier: 76% | Level 12 BATK SEQ 4 Multiplier: 82% |
| BATK SEQ 5 Multiplier | Level 1 BATK SEQ 5 Multiplier: 50% | Level 2 BATK SEQ 5 Multiplier: 55% | Level 3 BATK SEQ 5 Multiplier: 60% | Level 4 BATK SEQ 5 Multiplier: 65% | Level 5 BATK SEQ 5 Multiplier: 70% | Level 6 BATK SEQ 5 Multiplier: 75% | Level 7 BATK SEQ 5 Multiplier: 80% | Level 8 BATK SEQ 5 Multiplier: 85% | Level 9 BATK SEQ 5 Multiplier: 90% | Level 10 BATK SEQ 5 Multiplier: 96% | Level 11 BATK SEQ 5 Multiplier: 104% | Level 12 BATK SEQ 5 Multiplier: 113% |
| Finisher ATK Multiplier | Level 1 Finisher ATK Multiplier: 400% | Level 2 Finisher ATK Multiplier: 440% | Level 3 Finisher ATK Multiplier: 480% | Level 4 Finisher ATK Multiplier: 520% | Level 5 Finisher ATK Multiplier: 560% | Level 6 Finisher ATK Multiplier: 600% | Level 7 Finisher ATK Multiplier: 640% | Level 8 Finisher ATK Multiplier: 680% | Level 9 Finisher ATK Multiplier: 720% | Level 10 Finisher ATK Multiplier: 770% | Level 11 Finisher ATK Multiplier: 830% | Level 12 Finisher ATK Multiplier: 900% |
| Dive ATK Multiplier | Level 1 Dive ATK Multiplier: 80% | Level 2 Dive ATK Multiplier: 88% | Level 3 Dive ATK Multiplier: 96% | Level 4 Dive ATK Multiplier: 104% | Level 5 Dive ATK Multiplier: 112% | Level 6 Dive ATK Multiplier: 120% | Level 7 Dive ATK Multiplier: 128% | Level 8 Dive ATK Multiplier: 136% | Level 9 Dive ATK Multiplier: 144% | Level 10 Dive ATK Multiplier: 154% | Level 11 Dive ATK Multiplier: 166% | Level 12 Dive ATK Multiplier: 180% |
Check the best skill priority and materials needed to upgrade I'LL BLOW YOUR MIND! to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
// Passive_Capabilities_Log
Operator Agility +10.
Operator Agility +15.
Operator Agility +15.
Operator Agility +20.
Activate this to let the operator equip blue quality gear.
Activate this to let the operator equip purple quality gear.
Activate this to let the operator equip gold quality gear.
During OLDEN STARE, performing a dive attack with the controlled operator ends its evolution early and creates a Waterspout. All nearby Whirlpools are also consumed and converted into additional Waterspouts. Waterspouts created this way have the same effects as those created by the battle skill IMA WAVERIDAAH! and gain DMG Dealt +40%.
During OLDEN STARE, performing a dive attack with the controlled operator ends its evolution early and creates a Waterspout. All nearby Whirlpools are also consumed and converted into additional Waterspouts. Waterspouts created this way have the same effects as those created by the battle skill IMA WAVERIDAAH! and gain DMG Dealt +60%.
When within a 5-meter radius of a Whirlpool, allied operators gain 10% Haste while enemies suffer 20% Slow. These effects persist for 3s after leaving the area of effect.
When within a 5-meter radius of a Whirlpool, allied operators gain 20% Haste while enemies suffer 40% Slow. These effects persist for 3s after leaving the area of effect.
Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.
// Infrastructure_Support_Skills
Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%.
Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%.
Assign to Growth Chamber to grant vitrified plant growth rate +20%.
Assign to Growth Chamber to grant vitrified plant growth rate +30%.
Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.