Phase I
Requirement: Level LVL 1
Learn how to use Ember, a 5-star Defender in Arknights: Endfield. This guide covers Ember's Heat elemental abilities, Great Sword equipment, and best Strength build.
"A fierce frontline fighter with overwhelming agility."
| Stat Name / Level | LVL.1 | LVL.2 | LVL.3 | LVL.4 | LVL.5 | LVL.6 |
|---|---|---|---|---|---|---|
Health Pointshp | Health Points at level 1:500 | Health Points at level 2:1566 | Health Points at level 3:2689 | Health Points at level 4:3811 | Health Points at level 5:4934 | Health Points at level 6:6000 |
Attack Poweratk | Attack Power at level 1:30 | Attack Power at level 2:93 | Attack Power at level 3:159 | Attack Power at level 4:225 | Attack Power at level 5:291 | Attack Power at level 6:353 |
Strengthstrength | Strength at level 1:21 | Strength at level 2:54 | Strength at level 3:89 | Strength at level 4:124 | Strength at level 5:159 | Strength at level 6:192 |
Agilityagility | Agility at level 1:9 | Agility at level 2:28 | Agility at level 3:47 | Agility at level 4:67 | Agility at level 5:87 | Agility at level 6:105 |
Intellectintellect | Intellect at level 1:8 | Intellect at level 2:25 | Intellect at level 3:42 | Intellect at level 4:60 | Intellect at level 5:77 | Intellect at level 6:94 |
Willpowerwill | Willpower at level 1:13 | Willpower at level 2:36 | Willpower at level 3:60 | Willpower at level 4:84 | Willpower at level 5:108 | Willpower at level 6:131 |
// Protocol_Upgrade_Sequence
Talent Inflamed for the Assault improved: Protection effect +20%; hitting an enemy extends the duration by 1.5s.
Strength +20, Will +20.
Combo skill Frontline Support improved: Restores the HP of another teammate with the lowest percentage HP at 50% of the base effect.
Ultimate Re-Ignite Oath improved: Ultimate Energy cost -15%.
Ultimate Re-Ignite Oath improved: Shield effect is multiplied by 1.2; while this shield is active, the wielder gains ATK +10%.
Unlock all potentials for Operator to increase efficiency. Each phase requires an operator token or duplicate (gacha pull). Benefits include cost reduction, improved attack power, and skill enhancements.
Requirement: Level LVL 1
BASIC ATTACK:
An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 25 Stagger.
DIVE ATTACK:
Basic Attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
FINISHER:
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 | Rank5 | Rank6 | Rank7 | Rank8 | Rank9 | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | Level 1 BATK SEQ 1 Multiplier: 38% | Level 2 BATK SEQ 1 Multiplier: 42% | Level 3 BATK SEQ 1 Multiplier: 46% | Level 4 BATK SEQ 1 Multiplier: 50% | Level 5 BATK SEQ 1 Multiplier: 54% | Level 6 BATK SEQ 1 Multiplier: 57% | Level 7 BATK SEQ 1 Multiplier: 61% | Level 8 BATK SEQ 1 Multiplier: 65% | Level 9 BATK SEQ 1 Multiplier: 69% | Level 10 BATK SEQ 1 Multiplier: 74% | Level 11 BATK SEQ 1 Multiplier: 79% | Level 12 BATK SEQ 1 Multiplier: 86% |
| BATK SEQ 2 Multiplier | Level 1 BATK SEQ 2 Multiplier: 54% | Level 2 BATK SEQ 2 Multiplier: 59% | 64% |
Check the best skill priority and materials needed to upgrade Sword Art of Assault to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
SKILL DESCRIPTION:
A leap followed by a heavy slam that deals Heat DMG, Knock Down, and Stagger to all enemies in a fan-shaped area. If Ember takes DMG from enemies during casting, the slam deals more Stagger when it hits.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 |
|---|
SKILL DESCRIPTION:
Slams the ground to deal Heat DMG to nearby enemies, while granting every teammate a Shield based on Ember's Max HP.
| Skill Level / Mastery | Rank1 | Rank2 | Rank3 | Rank4 |
|---|
COMBO TRIGGER:
When the controlled operator is attacked.
SKILL DESCRIPTION:
Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.
| Skill Level / Mastery | Rank1 | Rank2 | Rank |
|---|
// Passive_Capabilities_Log
Operator Strength +10.
Operator Strength +15.
Operator Strength +15.
Operator Strength +20.
When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 30% Protection and is less likely to be interrupted.
When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 50% Protection and is less likely to be interrupted.
When Ember receives DMG from the enemy, she gains ATK +6% for 7s. This effect can reach 3 stacks.
When Ember receives DMG from the enemy, she gains ATK +9% for 7s. This effect can reach 3 stacks.
Activate this to let the operator equip blue quality gear.
Activate this to let the operator equip purple quality gear.
Explore all talent upgrades and combat passives for this operative. Unlock specific buffs and tactical advantages by promoting your character to Phase 1, Phase 2, and beyond.
// Infrastructure_Support_Skills
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +10%.
Requirement: Level LVL 2
Requirement: Level LVL 3
Requirement: Level LVL 4
Total materials needed for Operator max ascension in Arknights: Endfield. Track all resource requirements for Phase 1, Phase 2, Phase 3, and Phase 4.
| Level 4 BATK SEQ 2 Multiplier: 70% |
| Level 5 BATK SEQ 2 Multiplier: 75% |
| Level 6 BATK SEQ 2 Multiplier: 80% |
| Level 7 BATK SEQ 2 Multiplier: 86% |
| Level 8 BATK SEQ 2 Multiplier: 91% |
| Level 9 BATK SEQ 2 Multiplier: 96% |
| Level 10 BATK SEQ 2 Multiplier: 103% |
| Level 11 BATK SEQ 2 Multiplier: 111% |
| Level 12 BATK SEQ 2 Multiplier: 120% |
| BATK SEQ 3 Multiplier | Level 1 BATK SEQ 3 Multiplier: 66% | Level 2 BATK SEQ 3 Multiplier: 73% | Level 3 BATK SEQ 3 Multiplier: 80% | Level 4 BATK SEQ 3 Multiplier: 86% | Level 5 BATK SEQ 3 Multiplier: 93% | Level 6 BATK SEQ 3 Multiplier: 99% | Level 7 BATK SEQ 3 Multiplier: 106% | Level 8 BATK SEQ 3 Multiplier: 113% | Level 9 BATK SEQ 3 Multiplier: 119% | Level 10 BATK SEQ 3 Multiplier: 128% | Level 11 BATK SEQ 3 Multiplier: 138% | Level 12 BATK SEQ 3 Multiplier: 149% |
|---|
| BATK SEQ 4 Multiplier | Level 1 BATK SEQ 4 Multiplier: 82% | Level 2 BATK SEQ 4 Multiplier: 90% | Level 3 BATK SEQ 4 Multiplier: 98% | Level 4 BATK SEQ 4 Multiplier: 106% | Level 5 BATK SEQ 4 Multiplier: 114% | Level 6 BATK SEQ 4 Multiplier: 122% | Level 7 BATK SEQ 4 Multiplier: 131% | Level 8 BATK SEQ 4 Multiplier: 139% | Level 9 BATK SEQ 4 Multiplier: 147% | Level 10 BATK SEQ 4 Multiplier: 157% | Level 11 BATK SEQ 4 Multiplier: 169% | Level 12 BATK SEQ 4 Multiplier: 184% |
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| Finisher ATK Multiplier | Level 1 Finisher ATK Multiplier: 400% | Level 2 Finisher ATK Multiplier: 440% | Level 3 Finisher ATK Multiplier: 480% | Level 4 Finisher ATK Multiplier: 520% | Level 5 Finisher ATK Multiplier: 560% | Level 6 Finisher ATK Multiplier: 600% | Level 7 Finisher ATK Multiplier: 640% | Level 8 Finisher ATK Multiplier: 680% | Level 9 Finisher ATK Multiplier: 720% | Level 10 Finisher ATK Multiplier: 770% | Level 11 Finisher ATK Multiplier: 830% | Level 12 Finisher ATK Multiplier: 900% |
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| Dive ATK Multiplier | Level 1 Dive ATK Multiplier: 80% | Level 2 Dive ATK Multiplier: 88% | Level 3 Dive ATK Multiplier: 96% | Level 4 Dive ATK Multiplier: 104% | Level 5 Dive ATK Multiplier: 112% | Level 6 Dive ATK Multiplier: 120% | Level 7 Dive ATK Multiplier: 128% | Level 8 Dive ATK Multiplier: 136% | Level 9 Dive ATK Multiplier: 144% | Level 10 Dive ATK Multiplier: 154% | Level 11 Dive ATK Multiplier: 166% | Level 12 Dive ATK Multiplier: 180% |
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Rank6 |
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Rank7 |
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Rank8 |
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Rank9 |
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| SP Cost | Level 1 SP Cost: 100 | Level 2 SP Cost: 100 | Level 3 SP Cost: 100 | Level 4 SP Cost: 100 | Level 5 SP Cost: 100 | Level 6 SP Cost: 100 | Level 7 SP Cost: 100 | Level 8 SP Cost: 100 | Level 9 SP Cost: 100 | Level 10 SP Cost: 100 | Level 11 SP Cost: 100 | Level 12 SP Cost: 100 |
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| DMG Multiplier | Level 1 DMG Multiplier: 173% | Level 2 DMG Multiplier: 191% | Level 3 DMG Multiplier: 208% | Level 4 DMG Multiplier: 225% | Level 5 DMG Multiplier: 243% | Level 6 DMG Multiplier: 260% | Level 7 DMG Multiplier: 277% | Level 8 DMG Multiplier: 295% | Level 9 DMG Multiplier: 312% | Level 10 DMG Multiplier: 334% | Level 11 DMG Multiplier: 360% | Level 12 DMG Multiplier: 390% |
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 | Level 12 Stagger: 10 |
| Additional Stagger Dealt When Hit | Level 1 Additional Stagger Dealt When Hit: 10 | Level 2 Additional Stagger Dealt When Hit: 10 | Level 3 Additional Stagger Dealt When Hit: 10 | Level 4 Additional Stagger Dealt When Hit: 10 | Level 5 Additional Stagger Dealt When Hit: 10 | Level 6 Additional Stagger Dealt When Hit: 10 | Level 7 Additional Stagger Dealt When Hit: 10 | Level 8 Additional Stagger Dealt When Hit: 10 | Level 9 Additional Stagger Dealt When Hit: 10 | Level 10 Additional Stagger Dealt When Hit: 10 | Level 11 Additional Stagger Dealt When Hit: 10 | Level 12 Additional Stagger Dealt When Hit: 10 |
Check the best skill priority and materials needed to upgrade Forward March to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Rank6 |
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Rank7 |
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Rank8 |
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Rank9 |
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| Ultimate Energy Cost | Level 1 Ultimate Energy Cost: 100 | Level 2 Ultimate Energy Cost: 100 | Level 3 Ultimate Energy Cost: 100 | Level 4 Ultimate Energy Cost: 100 | Level 5 Ultimate Energy Cost: 100 | Level 6 Ultimate Energy Cost: 100 | Level 7 Ultimate Energy Cost: 100 | Level 8 Ultimate Energy Cost: 100 | Level 9 Ultimate Energy Cost: 100 | Level 10 Ultimate Energy Cost: 100 | Level 11 Ultimate Energy Cost: 100 | Level 12 Ultimate Energy Cost: 100 |
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| DMG Multiplier | Level 1 DMG Multiplier: 289% | Level 2 DMG Multiplier: 318% | Level 3 DMG Multiplier: 347% | Level 4 DMG Multiplier: 376% | Level 5 DMG Multiplier: 404% | Level 6 DMG Multiplier: 433% | Level 7 DMG Multiplier: 462% | Level 8 DMG Multiplier: 491% | Level 9 DMG Multiplier: 520% | Level 10 DMG Multiplier: 556% | Level 11 DMG Multiplier: 599% | Level 12 DMG Multiplier: 650% |
| Stagger | Level 1 Stagger: 25 | Level 2 Stagger: 25 | Level 3 Stagger: 25 | Level 4 Stagger: 25 | Level 5 Stagger: 25 | Level 6 Stagger: 25 | Level 7 Stagger: 25 | Level 8 Stagger: 25 | Level 9 Stagger: 25 | Level 10 Stagger: 25 | Level 11 Stagger: 25 | Level 12 Stagger: 25 |
| Shield Conversion Ratio (HP) | Level 1 Shield Conversion Ratio (HP): 18% | Level 2 Shield Conversion Ratio (HP): 18% | Level 3 Shield Conversion Ratio (HP): 18% | Level 4 Shield Conversion Ratio (HP): 20% | Level 5 Shield Conversion Ratio (HP): 20% | Level 6 Shield Conversion Ratio (HP): 20% | Level 7 Shield Conversion Ratio (HP): 22% | Level 8 Shield Conversion Ratio (HP): 22% | Level 9 Shield Conversion Ratio (HP): 22% | Level 10 Shield Conversion Ratio (HP): 25% | Level 11 Shield Conversion Ratio (HP): 25% | Level 12 Shield Conversion Ratio (HP): 25% |
| Shield Duration (s) | Level 1 Shield Duration (s): 10 | Level 2 Shield Duration (s): 10 | Level 3 Shield Duration (s): 10 | Level 4 Shield Duration (s): 10 | Level 5 Shield Duration (s): 10 | Level 6 Shield Duration (s): 10 | Level 7 Shield Duration (s): 10 | Level 8 Shield Duration (s): 10 | Level 9 Shield Duration (s): 10 | Level 10 Shield Duration (s): 10 | Level 11 Shield Duration (s): 10 | Level 12 Shield Duration (s): 10 |
Check the best skill priority and materials needed to upgrade Re-Ignited Oath to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
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Rank5 |
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Rank6 |
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Rank7 |
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Rank9 |
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| Cooldown | Level 1 Cooldown: 19 | Level 2 Cooldown: 19 | Level 3 Cooldown: 19 | Level 4 Cooldown: 19 | Level 5 Cooldown: 19 | Level 6 Cooldown: 19 | Level 7 Cooldown: 19 | Level 8 Cooldown: 19 | Level 9 Cooldown: 19 | Level 10 Cooldown: 19 | Level 11 Cooldown: 19 | Level 12 Cooldown: 18 |
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| DMG Multiplier | Level 1 DMG Multiplier: 102% | Level 2 DMG Multiplier: 112% | Level 3 DMG Multiplier: 122% | Level 4 DMG Multiplier: 133% | Level 5 DMG Multiplier: 143% | Level 6 DMG Multiplier: 153% | Level 7 DMG Multiplier: 163% | Level 8 DMG Multiplier: 173% | Level 9 DMG Multiplier: 184% | Level 10 DMG Multiplier: 196% | Level 11 DMG Multiplier: 212% | Level 12 DMG Multiplier: 230% |
| Stagger | Level 1 Stagger: 10 | Level 2 Stagger: 10 | Level 3 Stagger: 10 | Level 4 Stagger: 10 | Level 5 Stagger: 10 | Level 6 Stagger: 10 | Level 7 Stagger: 10 | Level 8 Stagger: 10 | Level 9 Stagger: 10 | Level 10 Stagger: 10 | Level 11 Stagger: 10 | Level 12 Stagger: 10 |
| Base Treatment | Level 1 Base Treatment: 300 | Level 2 Base Treatment: 360 | Level 3 Base Treatment: 420 | Level 4 Base Treatment: 480 | Level 5 Base Treatment: 510 | Level 6 Base Treatment: 540 | Level 7 Base Treatment: 570 | Level 8 Base Treatment: 600 | Level 9 Base Treatment: 630 | Level 10 Base Treatment: 645 | Level 11 Base Treatment: 660 | Level 12 Base Treatment: 675 |
| Treatment Increase per Will | Level 1 Treatment Increase per Will: 0.7 | Level 2 Treatment Increase per Will: 0.84 | Level 3 Treatment Increase per Will: 0.98 | Level 4 Treatment Increase per Will: 1.12 | Level 5 Treatment Increase per Will: 1.19 | Level 6 Treatment Increase per Will: 1.26 | Level 7 Treatment Increase per Will: 1.33 | Level 8 Treatment Increase per Will: 1.4 | Level 9 Treatment Increase per Will: 1.47 | Level 10 Treatment Increase per Will: 1.51 | Level 11 Treatment Increase per Will: 1.54 | Level 12 Treatment Increase per Will: 1.58 |
Check the best skill priority and materials needed to upgrade Frontline Support to Rank 12 (Mastery 3). Includes attack ratios, cooldown reduction, and special effects per level.
Activate this to let the operator equip gold quality gear.
Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%.
Assign to Growth Chamber to grant fungal matter growth rate +10%.
Assign to Growth Chamber to grant fungal matter growth rate +20%.
Detailed overview of operative infrastructure skills for facility management. Maximize your base efficiency with these specific logistical support protocols.
Bonekrusha - 3-pc set effect: ATK +15%. Casting combo skill grants 1 stack of Bonekrushing Smash: +30% DMG to next battle skill. Max 2 stacks.
LYNX - 3-pc set effect: Treating a target also grants DMG Reduction +30% for 10s. If treatment exceeds Max HP, bonus becomes +60%.